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Warp3D

Mardi 2 septembre 2014. Bon, le piège des ennemis des Amiga Classics a très bien fonctionné :. Donner plusieurs valises de billets au constructeur pour qu'il arrête l'évolution des 68k,. Cela suffira à tuer les concurrents Atari et Commodore,. Lancer l'étude d'un nouveau CPU beaucoup moins bien,. Faire croire avec du marketing ingénieux que ce nouveau CPU est super ("No Risc No Fun"),. Attendre que des pingouins s'engouffrent là-dedans afin qu'ils perdent leur temps et leur énergie. Bref, la meilleure ca...

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Warp3D | warpclassic68k.blogspot.com Reviews
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Mardi 2 septembre 2014. Bon, le piège des ennemis des Amiga Classics a très bien fonctionné :. Donner plusieurs valises de billets au constructeur pour qu'il arrête l'évolution des 68k,. Cela suffira à tuer les concurrents Atari et Commodore,. Lancer l'étude d'un nouveau CPU beaucoup moins bien,. Faire croire avec du marketing ingénieux que ce nouveau CPU est super (No Risc No Fun),. Attendre que des pingouins s'engouffrent là-dedans afin qu'ils perdent leur temps et leur énergie. Bref, la meilleure ca...
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Warp3D | warpclassic68k.blogspot.com Reviews

https://warpclassic68k.blogspot.com

Mardi 2 septembre 2014. Bon, le piège des ennemis des Amiga Classics a très bien fonctionné :. Donner plusieurs valises de billets au constructeur pour qu'il arrête l'évolution des 68k,. Cela suffira à tuer les concurrents Atari et Commodore,. Lancer l'étude d'un nouveau CPU beaucoup moins bien,. Faire croire avec du marketing ingénieux que ce nouveau CPU est super ("No Risc No Fun"),. Attendre que des pingouins s'engouffrent là-dedans afin qu'ils perdent leur temps et leur énergie. Bref, la meilleure ca...

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warpclassic68k.blogspot.com warpclassic68k.blogspot.com
1

Warp3D: MaConfig1

http://warpclassic68k.blogspot.com/p/ma-config.html

Voici ma configuration software et hardware Picasso96/Apollo de test :. Amiga 1200 dans tour E/Box. Apollo 68060 rev6 à 90 Mhz avec 64 Mo de fastram. Mediator Pci 1200 LT rev 1.1. Ensuite la configuration logicielle du moniteur 3dfx Picasso96 :. Les trois JMPs du Médiator. Les diverses versions installées maintenant. PicassoAPI.library 2.300. Voodoo.card 4.34. Les différentes versions des librairies du Kickstart 3.9. Execlibrary 45.20 (A1200-A500). Battclock.resource 39.3. Battmem.resource 39.2.

2

Warp3D: mai 2014

http://warpclassic68k.blogspot.com/2014_05_01_archive.html

Vendredi 30 mai 2014. MK1 040 in 060 [eng]. The CyberStorm MK1 require a different CPU module depending on the 040 or 060 installed on it. At last required! I was thinking about making a special 68040 version of the W3D AvengerLE.library without the fintrz emulation of the 040 (see the past article) but with this new hack, I hesitate. Maybe the users should upgrade their cards with 68060 which would bring a better confort. Then, cut the trace here :. And scratch the PCB surface which gets to the hole :.

3

Warp3D: juin 2014

http://warpclassic68k.blogspot.com/2014_06_01_archive.html

Jeudi 5 juin 2014. P96 monitor settings [eng]. By getting back my Prometheus, the different screens with default parameters were not very clear, this is the less we can say :. It was needed that the good values be in the Picasso96Mode program. For this, an amigaist John Mansfield had written a explanatory .pdf "Quick P96 new res guide" available now in the Dowloads section. Everything is explained step by step, and the result is far better with the good parameters :. Mercredi 4 juin 2014. I get these sna...

4

Warp3D: MaConfig3

http://warpclassic68k.blogspot.com/p/ma-config-3.html

Et voici ma troisième configuration CyberGraphX4 et BVision :. Amiga 1200 dans tour D-Box. BlizzardPPC rev0 060@66 et 603e@300 avec 128 Mo de fastram. Kickstart 3.9 de 512 Ko. Ensuite la configuration logicielle de CyberGraphX4 et de son driver :. Les paramètres de mon firmware. Les diverses versions des drivers installés maintenant. Firmware BlizzardPPC 44.71. Cgxsystem.library 42.7rc6. Les différentes versions des librairies du Kickstart 3.9. Execlibrary 45.20 (A1200-A500). Battmem.resource 39.2.

5

Warp3D: août 2013

http://warpclassic68k.blogspot.com/2013_08_01_archive.html

Lundi 12 août 2013. Direct / Indirect [eng]. There is two modes in Warp3D to draw 3D :. The direct mode,. And the indirect mode. In direct mode, Warp3D really draws whenever a drawing function is called. In indirect mode, Warp3D keeps in queue what to draw and executes it :. During a W3D Flush,. When the queue is full,. When indirect mode comes back manually with W3D SetSate. StarShipW3D with 170 triangles in indirect mode :. While in direct mode :. With my Config 1, I get :. StarShipW3D direct : 167 fps.

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