blendernation.com
The 2008 Blender Conference Animation Festival and Suzanne Awards outcome. - BlenderNation
http://www.blendernation.com/2008/10/27/the-2008-blender-conference-animation-festival-and-suzanne-awards-outcome
Models & Rigs. February 27, 2016. August 23, 2016. The Doc by Gerardus. August 22, 2016. August 22, 2016. My favourite Blender Art on Sketchfab this week. February 19, 2016. Blender Addon : "Animation Joiner". August 22, 2016. Blender developer meeting notes, 21 August 2016. August 22, 2016. Interference shader for Cycles in OSL. August 22, 2016. SP2Blend: Substance Painter Shader update: improved metal shader [$]. February 24, 2016. Tutorial: Shading and Grooming Oti. August 23, 2016. August 23, 2016.
keithlango.blogspot.com
Keith Lango Animation: Internet Classics....
http://keithlango.blogspot.com/2011/09/internet-classics.html
Animation, tutorials, short films, ideas, etc. Monday, September 26, 2011. Fun pre-youtube internet video. You know you loved it ten years ago, you know you still love it today. Posted by Keith Lango. Yep - that was a Flash classic. Yes, but where is the long-haired tiger claw seduction levels guy! Mark is actually requesting some Curry videos. I dont blame him. Hmmm Times have certainly moved on. Seems like Mr Lango is a little out of touch! Gotta love Sacha Baron Cohen! World of Warcraft Gold Kaufen.
gord-goodwin.blogspot.com
Gord Goodwin's Art Blog: Links
http://gord-goodwin.blogspot.com/p/links.html
Gord Goodwin's Art Blog. My other blog: The Rigging Repository. Subscribe to: Posts (Atom). Blog powered by Gord Goodwin's pasty white arms and juicy pink brains ↀ. Awesome Inc. template. Powered by Blogger.
billrey.blogspot.com
Billrey: Cleaning up the Blender UI
http://billrey.blogspot.com/2011/10/cleaning-up-blender-ui.html
A blog by William Reynish, animator and UI designer. I like to write about Blender, user interface (UI) design, animation and photos. Sunday, October 23, 2011. Cleaning up the Blender UI. However, all these additions haven't really tackled a core issue with the Blender UI, which is visual complexity. Look at this screenshot from Blender:. 103 strings of text. Many lines and dividers. Many irregular lumps of items. So, why is simplicity in interfaces good? Fewer disturbing points of focus. Use hierarchy t...
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