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Patrick Wyatt, Author at Code Of Honor
http://www.codeofhonor.com/blog/author/patrick-wyatt
Game design, programming and more. Game design, game programming and more. Stay Awhile and Listen. October 31, 2013. Developing games is a full-time occupation, so it is no surprise that I’ve had less time for blogging as I’ve started creating a new game. After a two-year stint helping other folks publish their games I’m back to coding and game design full-time and having a wonderful time. But for those of you who have […]. Filed Under: Game history. Uh-oh: was the company site hacked? May 9, 2013. So it...
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Programming Archives - Code Of Honor
http://www.codeofhonor.com/blog/category/programming
Game design, programming and more. Game design, game programming and more. Whose bug is this anyway? December 18, 2012. At a certain point in every programmer’s career we each find a bug that seems impossible because the code is right, dammit! So it must be the operating system, the tools or the computer that’s causing the problem. Right? Today’s story is about some of those bugs I’ve discovered in my career. This bug is […]. Avoiding game crashes related to linked lists. September 9, 2012. August 2, 2012.
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Warcraft Archives - Code Of Honor
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Game design, programming and more. Game design, game programming and more. The making of Warcraft part 3. November 12, 2012. The first-ever multiplayer game of Warcraft was a crushing victory, an abject defeat, and a tie, all at once. Wait, how is that possible? Well, therein lies a tale. This tale grew organically during the writing to include game AI, the economics of the game business, fog of war and more. Read on if you […]. Filed Under: Game design. The making of Warcraft part 2. August 15, 2012.
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Game history Archives - Code Of Honor
http://www.codeofhonor.com/blog/category/game-history
Game design, programming and more. Game design, game programming and more. Stay Awhile and Listen. October 31, 2013. Developing games is a full-time occupation, so it is no surprise that I’ve had less time for blogging as I’ve started creating a new game. After a two-year stint helping other folks publish their games I’m back to coding and game design full-time and having a wonderful time. But for those of you who have […]. Filed Under: Game history. Return to top of page.
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Game design Archives - Code Of Honor
http://www.codeofhonor.com/blog/category/game-design
Game design, programming and more. Game design, game programming and more. The StarCraft path-finding hack. February 20, 2013. Filed Under: Game design. The making of Warcraft part 3. November 12, 2012. The first-ever multiplayer game of Warcraft was a crushing victory, an abject defeat, and a tie, all at once. Wait, how is that possible? Filed Under: Game design. StarCraft: Orcs in space go down in flames. September 27, 2012. In my previous article about StarCraft I talked about why we rebooted the proj...
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Security Archives - Code Of Honor
http://www.codeofhonor.com/blog/category/security
Game design, programming and more. Game design, game programming and more. Uh-oh: was the company site hacked? May 9, 2013. Anyone who runs a web site knows that they’re constantly under attack. You only have to look at your log files to know that hackers running site-scanners are constantly hitting your servers looking for unpatched vulnerabilities to exploit. One of the servers I wrote for Guild Wars 1 — named AcctHttpSrv — was designed to […]. Writing Server and Network Code for Your Online Game.
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Code Of Honor - Page 2 of 5 - Game design, programming and more
http://www.codeofhonor.com/blog/page/2
Game design, programming and more. Game design, game programming and more. StarCraft: Orcs in space go down in flames. September 27, 2012. In my previous article about StarCraft I talked about why we rebooted the project and changed it from a follow-on to Warcraft - derisively called "Orcs in space" in 1996 - into the award-winning game that we were finally able to deliver after two … [Continue reading]. Filed Under: Game design. Avoiding game crashes related to linked lists. September 9, 2012. In my pre...
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debugging Archives - Code Of Honor
http://www.codeofhonor.com/blog/tag/debugging
Game design, programming and more. Game design, game programming and more. Whose bug is this anyway? December 18, 2012. At a certain point in every programmer’s career we each find a bug that seems impossible because the code is right, dammit! So it must be the operating system, the tools or the computer that’s causing the problem. Right? Today’s story is about some of those bugs I’ve discovered in my career. This bug is […]. Debugging running server applications. August 2, 2012. Return to top of page.
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Uh-oh: was the company site hacked? - Code Of Honor
http://www.codeofhonor.com/blog/uh-oh-was-the-company-site-hacked
Game design, programming and more. Game design, game programming and more. Uh-oh: was the company site hacked? May 9, 2013. Anyone who runs a web site knows that they’re constantly under attack. You only have to look at your log files to know that hackers running site-scanners are constantly hitting your servers looking for unpatched vulnerabilities to exploit. Just the other day one of my readers pointed out that. Site started misbehaving: the articles RSS feed stopped functioning. Since I hadn̵...
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Diablo Archives - Code Of Honor
http://www.codeofhonor.com/blog/tag/diablo
Game design, programming and more. Game design, game programming and more. Stay Awhile and Listen. October 31, 2013. Developing games is a full-time occupation, so it is no surprise that I’ve had less time for blogging as I’ve started creating a new game. After a two-year stint helping other folks publish their games I’m back to coding and game design full-time and having a wonderful time. But for those of you who have […]. Filed Under: Game history. Return to top of page.