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The Dam Project | Ianz Trainz
http://ianztrainz.com/category/the-dam-project
Bump Mapping in 3DSMax. Category: The Dam Project. The Dams – Project Overview. Oct 10, 2011. This project was completed some time ago, but I understand that the models are still useful. The individual components are to make a Hydroelectric dam facility. These include: Dam walls, spilllways wet and dry, and tailrace. Oct 10, 2011. Oct 10, 2011. Oct 10, 2011. Power Substation and Transformers. Oct 10, 2011. Oct 10, 2011. The switching station may be connected to a power line using the LT or HT connection ...
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Mapping Textures | Ianz Trainz
http://ianztrainz.com/mapping-textures
Bump Mapping in 3DSMax. For recent versions of Trainz, gmax will not handle the standards for new material types and options such as Specular and Bump or Normal mapping. The Trainz forum has published techniques to update gmax capabilities, and PEV is developing a plugin to implement the new standards and possibilities, which may prove useful. Nevertheless, models made using the basic gmax 1.2 are still suitable for, and function in Trainz TS12. Part 1: Standard Materials. Open the Material Editor. While...
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City Cat Ferries | Ianz Trainz
http://ianztrainz.com/category/city-cat-ferries
Bump Mapping in 3DSMax. Category: City Cat Ferries. City Cat Ferries – Project Overview. Sep 27, 2011. These are the models of Ferries operating on the Brisbane River, and selected river bridges. Ferries include older designs, modern catamarans, and the ferry landing terminals along the river. They are passenger enabled to load. Sep 27, 2011. Ferries John Oxley and Mermaid. Sep 27, 2011. City Cat Landing Terminals. Sep 27, 2011. Sep 27, 2011. River Navigation Buoys – Speed Control. Sep 27, 2011. Coloured...
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Setting Up Gmax | Ianz Trainz
http://ianztrainz.com/setting-up-gmax
Bump Mapping in 3DSMax. The units to Metric;. The grid to a fine scale, say 0.01 metres;. Auto increment to on, and. Auto backup to three files, and every 5 minutes. Use the Customise Menu and open each highlighted sub menu in turn. From the Units Setup, set the units to metres. If you want animation to work correctly, this MUST. Be set to metric. Remember after loading a file from The Autobak directory, when you resave it, make sure it is saved to your model directory, not back into the Autobak director...
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Aircraft Standards | Ianz Trainz
http://ianztrainz.com/aircraft-standards
Bump Mapping in 3DSMax. The aircraft tilt on curves, the angle is based on the rate of curvature, and it commences above a set speed. This allows the aircraft to remain level while taxiing on curved track, below the tilt speed. Some aircraft lift the tail to take off, and this is automatically controlled in the scripts. They have automatic retractable landing gear, this retracts at a speed set in the config file string table, and this and the tilt speed is user changeable by editing the config file.
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Projects | Ianz Trainz
http://ianztrainz.com/projects
Bump Mapping in 3DSMax. Some models have been designed as part of a larger project, and require explanation of how to get the most out of the models. You will find information on completed and on-going projects on these pages use the links for information and help files for various models. Ferry models based on the City Cat ferry system used in Brisbane. Static and drivable ferries, and landing terminals are available. The ferries are nameable and they load and unload passengers. Oil Tankers and Rigs.
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Tutorials | Ianz Trainz
http://ianztrainz.com/tutorials
Bump Mapping in 3DSMax. I hope to produce a number of tutorials that may assist you in creating models for use in Trainz. I will concentrate on using Paint Shop Pro for graphics and GMax for modelling, or 3dsmax in some examples. Of course, there are many ways to create models in 3DSMax or GMax. I will present a number of ways in each of the Tutorials, but I am sure you will be able to find other more efficient or effective techniques as your experience grows. Or the Trainz Learning Centre.
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Drivable Aircraft Re-skin Tutorial by Rob725 | Ianz Trainz
http://ianztrainz.com/drivable-aircraft-re-skin-tutorial-by-rob725
Bump Mapping in 3DSMax. Drivable Aircraft Re-skin Tutorial. In recent years I have concentrated on aircraft models for Trainz, both commercial and military. These are able to be controlled or flown on invisible track, with a number of animations to control the models. Users often ask for a different livery for the aircraft, especially commercial ones. The introduction explains his ideas:. Regular re-skinners have their own particular preferences. This document should at the very least give you some o...
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