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Video Games and Textual Studies

Video Games and Textual Studies. Monday, April 16, 2007. I have always been a big fan of the FF series. I love the art work, the cut scenes, the story line, and the somewhat complicated characters. This series has definitely evolved over time because the main character always remains the same; the tough but small blond kid with an in-your-face attitude and a heart of gold. Inspiring isn't it? Hmmm Why am I still playing these? And what kind of video game programmers rely on so heavily on graphics? God of...

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Video Games and Textual Studies | wednesdayk.blogspot.com Reviews
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Video Games and Textual Studies. Monday, April 16, 2007. I have always been a big fan of the FF series. I love the art work, the cut scenes, the story line, and the somewhat complicated characters. This series has definitely evolved over time because the main character always remains the same; the tough but small blond kid with an in-your-face attitude and a heart of gold. Inspiring isn't it? Hmmm Why am I still playing these? And what kind of video game programmers rely on so heavily on graphics? God of...
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1 final fantasy 12
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Video Games and Textual Studies | wednesdayk.blogspot.com Reviews

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Video Games and Textual Studies. Monday, April 16, 2007. I have always been a big fan of the FF series. I love the art work, the cut scenes, the story line, and the somewhat complicated characters. This series has definitely evolved over time because the main character always remains the same; the tough but small blond kid with an in-your-face attitude and a heart of gold. Inspiring isn't it? Hmmm Why am I still playing these? And what kind of video game programmers rely on so heavily on graphics? God of...

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1

Video Games and Textual Studies: Mario and Luigi go to Vice City

http://wednesdayk.blogspot.com/2007/03/mario-and-luigi-go-to-vice-city.html

Video Games and Textual Studies. Tuesday, March 13, 2007. Mario and Luigi go to Vice City. Watch it here on youtube.com http:/ www.youtube.com/watch? I know it sounds silly, but each game really does have its own universe. And no matter how far the paratextual elements of video games extend, they very rarely extend to the universes of other video games. This hillarious cartoon shows that Mario and Luigi don't belong in a place like Vice City. Grand Theft Auto: Vice City Super Mario Mod 2 by:jessrocked.

2

Video Games and Textual Studies: March 2007

http://wednesdayk.blogspot.com/2007_03_01_archive.html

Video Games and Textual Studies. Saturday, March 24, 2007. Some thoughts that I'd like to expand on in class:. Dr Jones said in his chapter that he sees Katamari Damacy as a witty parody of the collecting culture surrounding video games, and that Katamari Damacy's ultimate meaning is this parody. He also says that it is like the campy gigantic monsters in Japanese sci-fi movies, rampaging through the streets. As well as the fight clouds and rolling snowballs from early cartoons. Build on, that. Speaking ...

3

Video Games and Textual Studies: Final Fantasy 12

http://wednesdayk.blogspot.com/2007/04/final-fantasy-12.html

Video Games and Textual Studies. Monday, April 16, 2007. I have always been a big fan of the FF series. I love the art work, the cut scenes, the story line, and the somewhat complicated characters. This series has definitely evolved over time because the main character always remains the same; the tough but small blond kid with an in-your-face attitude and a heart of gold. Inspiring isn't it? Hmmm Why am I still playing these? And what kind of video game programmers rely on so heavily on graphics? God of...

4

Video Games and Textual Studies: February 2007

http://wednesdayk.blogspot.com/2007_02_01_archive.html

Video Games and Textual Studies. Monday, February 26, 2007. Comments for "Way of the Gun". I'm in the middle of reading the article "Way of the Gun" and it's giving me lots of ideas for my presentation on racing games. Music within racing is great too, it adds to a feeling of tension. Using pop music within racing is a relatively recent phenomenon, I think, and although it's fun to listen to for a while, it also has the drawback of making the game seem outdated (that is, as soon as those songs are no...

5

Video Games and Textual Studies: God of War II

http://wednesdayk.blogspot.com/2007/03/why-this-blogger-sucks.html

Video Games and Textual Studies. Tuesday, March 13, 2007. God of War II. And to emphasize just how awesome, here's the link to the New York Times article about it. Http:/ www.nytimes.com/2007/03/16/arts/16Game.html? Here's the link for the God of War official website, and it's spectacular as well, at least artistically speaking. Http:/ www.us.playstation.com/Content/Sites/192/Info/default.html. Http:/ www.us.playstation.com/GodofWar2/. Site only for GoWII). Subscribe to: Post Comments (Atom).

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Video Games and Textual Studies

Video Games and Textual Studies. Monday, April 16, 2007. I have always been a big fan of the FF series. I love the art work, the cut scenes, the story line, and the somewhat complicated characters. This series has definitely evolved over time because the main character always remains the same; the tough but small blond kid with an in-your-face attitude and a heart of gold. Inspiring isn't it? Hmmm Why am I still playing these? And what kind of video game programmers rely on so heavily on graphics? God of...

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