redpopcorn.co.uk
Game Mechanics, Non-Linear Story-Telling and Various Other Buzzwords | redpopcorn
http://redpopcorn.co.uk/2011/02/game-mechanics-non-linear-story-telling-and-various-other-buzzwords
Business, Communication and Marketing. Business, Communication and Marketing. Design and Visual Expression. GGG – Geeks, Games and Gadgets. GGG – Geeks, Games and Gadgets. Game Mechanics, Non-Linear Story-Telling and Various Other Buzzwords. Posted: February 21st, 2011 ˑ Filled under: Business, Communication and Marketing. GGG - Geeks, Games and Gadgets. 721; No Comments. Apesar da noite chuvosa de terça-feira (15/02), a sala Forrest Room no The Hospital Club. E fundador da We R Interactive. Pra quem ain...
rominastan.wordpress.com
Always addressable user sau cum a fost la Webit 2012 | connecting dots
https://rominastan.wordpress.com/2012/10/24/always-adressable-user-sau-cum-a-fost-la-webit-2012
Always addressable user sau cum a fost la Webit 2012. Asymp; Leave a comment. A fost cea mai mare conferinta digitala din EMEA la care wi-fi-ul nu mergea. Pe langa factura enorma de roaming – cu toate ca nici acesta nu mergea, cred insa ca am avut mai mult timp sa socializam offline. Astfel, am descoperit in jurul meu oameni interesanti, plini de idei si entuziasm. La Webit s-a vorbit despre trenduri, iar daca e sa le definim statistic, cele mai des utilizate cuvinte in prezentari au fost mobile. Uri car...
milos.se
Milos Mijanovic | Miloš
http://milos.se/about
15th of November 1979. English, Swedish, Serbian. September 2011 – Present. Responsibilities: Interactive Art Direction, interaction design, strategy. April 2011 – June 2011. UK) – Internship. Responsibilities: Concept development, Interactive Art Direction. Sept 2006 – Aug. 2010. UK/Sweden) – partner. Design and Photography studio. Art direction, photo shoot directing, illustrating, layout and advanced image editing. May 2004 – Aug. 2006. Sweden) – employment. Apr 2000 – Jul. 2000. 2010 – 2011.