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Reverse Engineering Blade Runner

Monday, 9 February 2015. Created a blueprint for BLADE.EXE located here. Sunday, 8 February 2015. ResidualVM or ScummVM: I decided to go with ResidualVM since the actors and items will have a greater visual fidelity using a hardware based graphics layer. This past week I begain acquainting myself with the 0.2.1 code line. Being able to play Blade Runner from start to finish in ResidualVM is about a year, or more, away. Over the next week I will be posting my technical notes. Wednesday, 7 May 2014. IDirec...

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Reverse Engineering Blade Runner | westwoodbladerunner.blogspot.com Reviews
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Monday, 9 February 2015. Created a blueprint for BLADE.EXE located here. Sunday, 8 February 2015. ResidualVM or ScummVM: I decided to go with ResidualVM since the actors and items will have a greater visual fidelity using a hardware based graphics layer. This past week I begain acquainting myself with the 0.2.1 code line. Being able to play Blade Runner from start to finish in ResidualVM is about a year, or more, away. Over the next week I will be posting my technical notes. Wednesday, 7 May 2014. IDirec...
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1 the blueprint
2 posted by
3 michael liebscher
4 the update
5 directdraw and assembly
6 push
7 call
8 directdrawcreate
9 edx edx
10 idirectdraw method offsets
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the blueprint,posted by,michael liebscher,the update,directdraw and assembly,push,call,directdrawcreate,edx edx,idirectdraw method offsets,method,offset,idirectdraw7 addref p,p addref,idirectdraw7 release p,p release,idirectdraw7 compact p,p compact
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Reverse Engineering Blade Runner | westwoodbladerunner.blogspot.com Reviews

https://westwoodbladerunner.blogspot.com

Monday, 9 February 2015. Created a blueprint for BLADE.EXE located here. Sunday, 8 February 2015. ResidualVM or ScummVM: I decided to go with ResidualVM since the actors and items will have a greater visual fidelity using a hardware based graphics layer. This past week I begain acquainting myself with the 0.2.1 code line. Being able to play Blade Runner from start to finish in ResidualVM is about a year, or more, away. Over the next week I will be posting my technical notes. Wednesday, 7 May 2014. IDirec...

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westwoodbladerunner.blogspot.com westwoodbladerunner.blogspot.com
1

Reverse Engineering Blade Runner : February 2014

http://westwoodbladerunner.blogspot.com/2014_02_01_archive.html

Sunday, 23 February 2014. The goal of this project is to reverse engineer Westwood Studios' Blade Runner. And reimplement the game logic in a framework such as ScummVM. The tools that I'm going to use to decode Blade Runner's game logic are OllyDbg. And Hex-Rays IDA Freeware 5.0. The core of this project revolves around two files (to view click link on side panel under Pages):. BLADEASM - assembly code generated by Hex-Rays IDA 5.0. BLADECPP - pseudo C/C code derived from BLADE.ASM.

2

Reverse Engineering Blade Runner : The Blueprint

http://westwoodbladerunner.blogspot.com/2015/02/the-blueprint.html

Monday, 9 February 2015. Created a blueprint for BLADE.EXE located here. TR [Language] File Format. View my complete profile. 169; 2017 Michael Liebscher. Content under (CC-BY-SA), v3.0 or later. Simple theme. Powered by Blogger.

3

Reverse Engineering Blade Runner : Global Variables

http://westwoodbladerunner.blogspot.com/p/global-variables.html

The global variables subsystem is dynamically allocated and is used to track values across code segments. Allocate global variables gameInfoDat- number of global variables: Defined in GAMEINFO.DAT file as 99. Int *dword 482CDC = (int *)malloc( sizeof(int) * gameInfoDat- number of global variables ); /* * brief Sets the number value stored at key to value * param[in] key Variable to set. * param[in] value Value to set. */. Int Global Variable Increment( const int key, const int increment ) { dword 482CDC[...

4

Reverse Engineering Blade Runner : Clue Database

http://westwoodbladerunner.blogspot.com/p/clue-db.html

Struct clue database { INT32 number of clues; / Read from GAMEINFO.DAT. INT32 *crimes; INT32 *clue assets; text resource container t *clues tr; / Text Resource [L] container. Car Color and Make. Dispatch: Hit and Run. China Bar security photo. Homeless Man - 'Kid'. Guzza Agrees to Meet. Zuben talks about Lucy. Zuben talks about Lucy. VK: Bob Gorsky (Replicant). VK: Bob Gorsky (Human). Lab Analysis: Gold Chain. War Records: Gordo Frizz. McCoy's Weapon Used on Bob. Bob shot in Self-Defense. Early Q and Lucy.

5

Reverse Engineering Blade Runner : File Subsystem

http://westwoodbladerunner.blogspot.com/p/file-subsystem.html

The file subsystem is used to load resources from either the file system or a MIX/TLK container. Struct file container t / MIX/TLK file container. INT16 number of entries; / Number of Entries [Read from file]. INT32 data segment byte length; / Byte length of data segment [Read from file]. INT32 header segment byte length; / Byte length of header segment. INT32 ready state; / This data structure: 0 = Not ready 1 = Ready. INT32 hash type; / file name hash type, 0 = MIX, 1 = TLK. Yes = 1, No = 0. INT32 file...

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Reverse Engineering Blade Runner

Monday, 9 February 2015. Created a blueprint for BLADE.EXE located here. Sunday, 8 February 2015. ResidualVM or ScummVM: I decided to go with ResidualVM since the actors and items will have a greater visual fidelity using a hardware based graphics layer. This past week I begain acquainting myself with the 0.2.1 code line. Being able to play Blade Runner from start to finish in ResidualVM is about a year, or more, away. Over the next week I will be posting my technical notes. Wednesday, 7 May 2014. IDirec...

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