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W.G. Creative MEDIA Solutions | Creativity Is Kindness – You Don't Force Kindness | WE MOVED TO WGCREATIVEMEDIA.COM

Creativity Is Kindness - You Don't Force Kindness | WE MOVED TO WGCREATIVEMEDIA.COM (by @Pangeran Wiguan)

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W.G. Creative MEDIA Solutions | Creativity Is Kindness – You Don't Force Kindness | WE MOVED TO WGCREATIVEMEDIA.COM | wgcreativesolutions.wordpress.com Reviews

https://wgcreativesolutions.wordpress.com

Creativity Is Kindness - You Don't Force Kindness | WE MOVED TO WGCREATIVEMEDIA.COM (by @Pangeran Wiguan)

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We Moved to wgcreativemedia.com | W.G. Creative MEDIA Solutions

https://wgcreativesolutions.wordpress.com/2014/08/04/we-moved-to-wgcreativemedia-com

WG Creative MEDIA Solutions. Creativity Is Kindness – You Don't Force Kindness WE MOVED TO WGCREATIVEMEDIA.COM. We Moved to wgcreativemedia.com. WG Creative MEDIA Productions. We moved to new domain which is wgcreativemedia.com. This WordPress entity will remain here but I will no longer post new content here. So, please visit our new site instead.🙂. This entry was posted in Uncategorized. And tagged Creative MEDIA Productions. August 4, 2014. Maybe (Cover) by White Luminous ft. Hatsune Miku. Post was n...

2

@Pangeran Wiguan | W.G. Creative MEDIA Solutions

https://wgcreativesolutions.wordpress.com/author/pangeranwiguan

WG Creative MEDIA Solutions. Creativity Is Kindness – You Don't Force Kindness WE MOVED TO WGCREATIVEMEDIA.COM. Author Archives: @Pangeran Wiguan. Musician, singer-songwriter, blogger and independent game developer. We Moved to wgcreativemedia.com. WG Creative MEDIA Productions. We moved to new domain which is wgcreativemedia.com. This WordPress entity will remain here but I will no longer post new content here. So, please visit our new site instead.🙂. This entry was posted in Uncategorized. I changed t...

3

The Visual Novel + Rhythm Game Progress | W.G. Creative MEDIA Solutions

https://wgcreativesolutions.wordpress.com/2014/07/20/the-visual-novel-rhythm-game-progress

WG Creative MEDIA Solutions. Creativity Is Kindness – You Don't Force Kindness WE MOVED TO WGCREATIVEMEDIA.COM. The Visual Novel Rhythm Game Progress. I’ve decided a name for this game. My Most Precious Treasure. I know, it may not be the most original title ever. But at least I found inspiration and idea of where the story will progress and hey, I already planned a sequel! This game is also made using plyGame. A nice surprise is, that it handle the “. Here’s how some insights of the development. We Move...

4

Maybe (Cover) by White Luminous ft. Hatsune Miku | W.G. Creative MEDIA Solutions

https://wgcreativesolutions.wordpress.com/2014/07/23/maybe-cover-by-white-luminous-ft-hatsune-miku

WG Creative MEDIA Solutions. Creativity Is Kindness – You Don't Force Kindness WE MOVED TO WGCREATIVEMEDIA.COM. Maybe (Cover) by White Luminous ft. Hatsune Miku. Just a simple cover song to polish my skill in this technology. There’s video posted in this post.]. This entry was posted in Music Productions. And tagged Hatsune Miku. July 23, 2014. The Visual Novel Rhythm Game Progress. We Moved to wgcreativemedia.com →. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Sorry, ...

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Tricks for 2D grid-based character collision (that can work in 3D, too!) | Oraqia: Games and Technology

https://oraqia.wordpress.com/2014/07/05/tricks-for-2d-grid-based-character-collision-that-can-work-in-3d-too

Oraqia: Games and Technology. July 5, 2014. Tricks for 2D grid-based character collision (that can work in 3D, too! 2D games are in a Renaissance. With the simplicity of publishing to different platforms (Unity) and the proliferation of smartphones, 2D games have experienced a retro boom. Google “how to make a 2D game” and you’ll get millions upon millions of results. Lots of people want to make these types of games, it would seem. To start, have you ever tried to make a physics engine in a 2D game?

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04 | July | 2014 | Oraqia: Games and Technology

https://oraqia.wordpress.com/2014/07/04

Oraqia: Games and Technology. Daily Archives: July 4, 2014. July 4, 2014. Building a game from the ground up – the first step. Think about creating your game. Where does/did it start? Where are you now in the process? What is the next step you want to take to improve it, and what is the next step that. Be taken to progress? As these questions come in, a pattern tends to emerge. Planning. As obvious of a concept planning is, it tends to be forgotten. If writing a GDD or TDD seems tedious (G-dious? Core en...

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17 | December | 2014 | Oraqia: Games and Technology

https://oraqia.wordpress.com/2014/12/17

Oraqia: Games and Technology. Daily Archives: December 17, 2014. December 17, 2014. Create an Actraiser-style Simulation game: Part 1. I’ve been a big fan of simulation games my entire life. Sim City, Roller Coaster Tycoon, The Sims, Actraiser, and to a different extent even Starcraft or Ages of Empires. Naturally I’d find myself wanting to create one to pay tribute to such great experiences I’d grown to love. Yes, there is an action-game component to Actraiser, and depending on how well the simulation p...

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Oraqia: Games and Technology | Developing better experiences | Page 2

https://oraqia.wordpress.com/page/2

Oraqia: Games and Technology. July 1, 2014. Marching Cubes Liquid Rendering as a Compute Shader. Last week I overheard a conversation in the office about Unity 4’s support for Compute Shaders in DX11. Since our game would be using a similar platform, I thought I would see what was possible with this new technology. Step Two: Enter Compute Shaders. What data could live in the shader and what needed to be sent in a buffer? How would I draw an indefinite number of primitives every frame? Combining the Compu...

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Core engine, game engine, game code | Oraqia: Games and Technology

https://oraqia.wordpress.com/2014/07/02/core-engine-game-engine-game-code

Oraqia: Games and Technology. July 2, 2014. Core engine, game engine, game code. Look at all of those fun projects nested inside that one big engine folder. They look so cozy, being best of friends. They like to share their toys: rendering libraries, data structures, and memory footprints, etc. I want to look at how different aspects of this setup are good and bad, and maybe some ways to mitigate problems moving forward. When did I start getting LIBMSC conflicts with Debug DLL linkage? Core engine compon...

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oraqia | Oraqia: Games and Technology

https://oraqia.wordpress.com/author/oraqia

Oraqia: Games and Technology. December 17, 2014. Create an Actraiser-style Simulation game: Part 1. I’ve been a big fan of simulation games my entire life. Sim City, Roller Coaster Tycoon, The Sims, Actraiser, and to a different extent even Starcraft or Ages of Empires. Naturally I’d find myself wanting to create one to pay tribute to such great experiences I’d grown to love. Yes, there is an action-game component to Actraiser, and depending on how well the simulation programming goes, I’d like to ...

oraqia.wordpress.com oraqia.wordpress.com

Realistic Water Surfaces with Compute Shaders | Oraqia: Games and Technology

https://oraqia.wordpress.com/2014/07/01/realistic-water-surfaces-with-compute-shaders

Oraqia: Games and Technology. July 1, 2014. Realistic Water Surfaces with Compute Shaders. Coming off December’s Pirate Game. Demo, and just having figured out how to use OpenGL and DirectX11’s Compute Shader pipeline, I was really interested in implementing the realistic water surface with DX11. The challenge of porting it to Unity was very straightforward. The shader pipeline would be broken up into 4 discrete steps: Calculating velocity, integrating, updating normals, and rendering. But it’s WAY...

pangeranwiguan.com pangeranwiguan.com

About Me - Wiguan's Personal Website

http://pangeranwiguan.com/about

Wiguan's Personal Website. Music is Life - Love is Kind. Hi, my name is Pangeran Wiguan. And so far I’m the sole author of this website. smile. Obviously, because this website serves as my online presence and my personal blog. wink. I’ve mentioned my name. smile. I use to live in this peaceful country called Malaysia, but now most of the time I’m in a small country called Brunei Darussalam. Dare to called it (Malaysia). Okay, I think enough of political issue, let’s continue talking about myself. cool.

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Particle systems, continuation with healing effect « MyOwnException

https://jhuhtanen.wordpress.com/2015/07/29/particle-systems-continuation-with-healing-effect

Ponderings of a developer. Particle systems, continuation with healing effect. Last time I wrote a small tutorial. How to create a simple smoke with Unity. Particle system and how it would be very easy to adjust the settings to create another type of effects. Now we modify the particle system so that with very small changes we can create a neat basic healing effect. So drag the texture under Unity’s assets. Unity prepares the texture as an asset if it’s running or when started the next ti...1) Size over ...

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W.G. Creative MEDIA Productions - Creativity Is Kindness – You Don't Force Kindness

WG Creative MEDIA Productions. Creativity Is Kindness You Don't Force Kindness. Welcome to W.G. Creative MEDIA Productions. Here the dimmed lights of my dreams became bright again. This is a domain for creative media productions, currently spread the most in music productions and games development. Music heals the broken heart. That’s what the saying says. :D. Well, can you actually name someone who don’t listen to music? P/s: Please subscribe, likes and leave comments on the video. :).

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W.G. Creative MEDIA Solutions | Creativity Is Kindness – You Don't Force Kindness | WE MOVED TO WGCREATIVEMEDIA.COM

WG Creative MEDIA Solutions. Creativity Is Kindness – You Don't Force Kindness WE MOVED TO WGCREATIVEMEDIA.COM. We Moved to wgcreativemedia.com. WG Creative MEDIA Productions. We moved to new domain which is wgcreativemedia.com. This WordPress entity will remain here but I will no longer post new content here. So, please visit our new site instead. :). This entry was posted in Uncategorized. And tagged Creative MEDIA Productions. August 4, 2014. Maybe (Cover) by White Luminous ft. Hatsune Miku. Because t...

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