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whataboutcode.blogspot.com

What about code?!

Fools ignore complexity; pragmatists suffer it; experts avoid it; CREATIVES remove it. Tuesday, November 19, 2013. Long time without posting. Too many things happened in my life during that time but it's not topic for this blog, then,. What about code this time? Simple put, I needed shuffle a simple List in C# and I was not able to find some easy way over the internet, so I spent some minutes to create my own way, a small handly function to shuffle IList. Long life and stay creative! Using namespace std;.

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What about code?! | whataboutcode.blogspot.com Reviews
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Fools ignore complexity; pragmatists suffer it; experts avoid it; CREATIVES remove it. Tuesday, November 19, 2013. Long time without posting. Too many things happened in my life during that time but it's not topic for this blog, then,. What about code this time? Simple put, I needed shuffle a simple List in C# and I was not able to find some easy way over the internet, so I spent some minutes to create my own way, a small handly function to shuffle IList. Long life and stay creative! Using namespace std;.
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What about code?! | whataboutcode.blogspot.com Reviews

https://whataboutcode.blogspot.com

Fools ignore complexity; pragmatists suffer it; experts avoid it; CREATIVES remove it. Tuesday, November 19, 2013. Long time without posting. Too many things happened in my life during that time but it's not topic for this blog, then,. What about code this time? Simple put, I needed shuffle a simple List in C# and I was not able to find some easy way over the internet, so I spent some minutes to create my own way, a small handly function to shuffle IList. Long life and stay creative! Using namespace std;.

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whataboutcode.blogspot.com whataboutcode.blogspot.com
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What about code?!: February 2009

http://whataboutcode.blogspot.com/2009_02_01_archive.html

Fools ignore complexity; pragmatists suffer it; experts avoid it; CREATIVES remove it. Thursday, February 12, 2009. From 3D coordenates to 2D. I'm working as producer now; thats not really an easy job, no time for anything else a team of 20, but when I have some chance, I'm used to code anything. This code was done really fast, it convert from any 3d coordenates to 2D, for instance, you can use that to do a 2D map which refers a 3D space. Vector2D From3DTo2D( const Vector2D &currPos3D, const Vector2D &in...

2

What about code?!: Tic Tac Toe - checking winner without matrices

http://whataboutcode.blogspot.com/2007/08/tic-tac-toe-interview.html

Fools ignore complexity; pragmatists suffer it; experts avoid it; CREATIVES remove it. Saturday, August 25, 2007. Tic Tac Toe - checking winner without matrices. How would you implement the rules of a Tic Tac Toe game? What you are doing! That’s your opportunity to show how you think, don’t fear, don’t be conventional! Tictactoe.cpp : This code is only for illustrate an idea. 08/26/2007 by flavio.rodriguez@gmail.com. Define TEST IF PLAYER WIN(playerMoves, bitTest) (playerMoves&bitTest) = bitTest. Unsigne...

3

What about code?!: Generic interface game flow

http://whataboutcode.blogspot.com/2009/11/generic-interface-game-flow.html

Fools ignore complexity; pragmatists suffer it; experts avoid it; CREATIVES remove it. Tuesday, November 10, 2009. Generic interface game flow. Is that possible to create an architecture, interface based, which allows you programming a game flow independent of his content? Note that Minigame Pinball. And Minigame Pinball Score. Are just interface implementations that don't know nothing about the game flow, they are using IGameObj. To connect to the flow and returning a condition from FLOW CONDITIONS.

4

What about code?!: August 2007

http://whataboutcode.blogspot.com/2007_08_01_archive.html

Fools ignore complexity; pragmatists suffer it; experts avoid it; CREATIVES remove it. Saturday, August 25, 2007. Tic Tac Toe - checking winner without matrices. How would you implement the rules of a Tic Tac Toe game? What you are doing! That’s your opportunity to show how you think, don’t fear, don’t be conventional! Tictactoe.cpp : This code is only for illustrate an idea. 08/26/2007 by flavio.rodriguez@gmail.com. Define TEST IF PLAYER WIN(playerMoves, bitTest) (playerMoves&bitTest) = bitTest. Unsigne...

5

What about code?!: Float random in 15 minutes

http://whataboutcode.blogspot.com/2007/09/float-random-in-15-minutes_20.html

Fools ignore complexity; pragmatists suffer it; experts avoid it; CREATIVES remove it. Thursday, September 20, 2007. Float random in 15 minutes. I was reading Gamasutra website when I saw an interesting job offer, please check out, http:/ jobs.gamasutra.com/jobseekerx/viewjobrss.asp? I couldn't avoid write that function they are describing in the first part of test. The function rand FloatRange(float a, float b) returns a random float number, 'x', such that a. Float rand FloatRange(float a, float b).

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Programming | Dom's Base

http://www.boutin.de/category/programming

Management, Programming, 3D, Web, Games, VR and more. Simple DebugData output for the lazy Unity3D coder. On J May, 2009. Posted in: C# and Dot.Net. I am becoming a .Net/C# fan 😉. With its reflection ability, you can do some nice things. For example output all public data values of an object onto your screen. A little minimal example for Unity debugging/tweaking purposes …. Lets say we have two classes with public data we are interested in. Class MyDataOne : Object. Class MyDataTwo : Object. YOffset = 5;.

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What about code?!

Fools ignore complexity; pragmatists suffer it; experts avoid it; CREATIVES remove it. Tuesday, November 19, 2013. Long time without posting. Too many things happened in my life during that time but it's not topic for this blog, then,. What about code this time? Simple put, I needed shuffle a simple List in C# and I was not able to find some easy way over the internet, so I spent some minutes to create my own way, a small handly function to shuffle IList. Long life and stay creative! Using namespace std;.

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