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Eating Crow

A game animation blog. Monday, March 18, 2013. This was so early in the morning I think I sound out of it, but it was a lot of fun to do. IAnimate GDC Event - 2013. Thursday, February 28, 2013. Thursday, February 21, 2013. Here are some examples of work I did on God of War III. They're really not my favorites, but I think they might showcase some things unique in that game. These are very first pass incarnations of the actual animations that went in the game. I also worked on the Chimera. Complete with n...

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Eating Crow | whiskeypail-test.blogspot.com Reviews
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A game animation blog. Monday, March 18, 2013. This was so early in the morning I think I sound out of it, but it was a lot of fun to do. IAnimate GDC Event - 2013. Thursday, February 28, 2013. Thursday, February 21, 2013. Here are some examples of work I did on God of War III. They're really not my favorites, but I think they might showcase some things unique in that game. These are very first pass incarnations of the actual animations that went in the game. I also worked on the Chimera. Complete with n...
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Eating Crow | whiskeypail-test.blogspot.com Reviews

https://whiskeypail-test.blogspot.com

A game animation blog. Monday, March 18, 2013. This was so early in the morning I think I sound out of it, but it was a lot of fun to do. IAnimate GDC Event - 2013. Thursday, February 28, 2013. Thursday, February 21, 2013. Here are some examples of work I did on God of War III. They're really not my favorites, but I think they might showcase some things unique in that game. These are very first pass incarnations of the actual animations that went in the game. I also worked on the Chimera. Complete with n...

INTERNAL PAGES

whiskeypail-test.blogspot.com whiskeypail-test.blogspot.com
1

Eating Crow: Crab's Journey.

http://www.whiskeypail-test.blogspot.com/2012/02/crabs-journey.html

A game animation blog. Tuesday, February 14, 2012. This video is a great example of character design with regard to environment shaping anatomy. Notice how stable that body is without the ocean's current shifting it around. It's interesting to see an adaptation to environmental differences so profoundly expressed via changes in movement. And finally, check out this guy:. Holy shit that walk cycle is neat. Subscribe to: Post Comments (Atom). View my complete profile.

2

Eating Crow: November 2011

http://www.whiskeypail-test.blogspot.com/2011_11_01_archive.html

A game animation blog. Monday, November 14, 2011. I recently updated my workflow. Disciplines instead, often leaving each specialty somewhat wanting for a better workflow. This might not sound like a big deal but over time every second you lose by not having a workflow that aids your speed. Or particular interest at the moment (or just using defaults in general) adds up. I'm sure I touch on the subject of key layout too much but it's something I really believe can help any animator. When I asked about sc...

3

Eating Crow: January 2012

http://www.whiskeypail-test.blogspot.com/2012_01_01_archive.html

A game animation blog. Thursday, January 5, 2012. I caught the first episode of this series yesterday but it's since been removed. Amazing, amazing footage. The trailer doesn't even do it justice. If you have any interest in animation, birds(I am horribly fascinated by their behavior), or just nature in general, I highly recommend paying attention for a pending U.S. release date. Subscribe to: Posts (Atom). Former SCEA senior animator. To contact please email: michael.p.carr@gmail.com.

4

Eating Crow: April 2012

http://www.whiskeypail-test.blogspot.com/2012_04_01_archive.html

A game animation blog. Monday, April 23, 2012. God of War: Ascension. Our game has finally been announced. Complete with new shirts for the team:. Subscribe to: Posts (Atom). Former SCEA senior animator. To contact please email: michael.p.carr@gmail.com. View my complete profile. God of War: Ascension. Awesome Inc. template. Powered by Blogger.

5

Eating Crow: GOW III examples.

http://www.whiskeypail-test.blogspot.com/2013/02/gow-iii-examples.html

A game animation blog. Thursday, February 21, 2013. Here are some examples of work I did on God of War III. They're really not my favorites, but I think they might showcase some things unique in that game. These are very first pass incarnations of the actual animations that went in the game. Here's the infamous head rip, before we had an actual way to animate the head coming off. I also worked on the Chimera. I did this animation for the Hades fight, among many others, but this was one of the most fun.

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Eating Crow

A game animation blog. Monday, March 18, 2013. This was so early in the morning I think I sound out of it, but it was a lot of fun to do. IAnimate GDC Event - 2013. Thursday, February 28, 2013. Thursday, February 21, 2013. Here are some examples of work I did on God of War III. They're really not my favorites, but I think they might showcase some things unique in that game. These are very first pass incarnations of the actual animations that went in the game. I also worked on the Chimera. Complete with n...

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