churchofeuthanasia.org
Church of Euthanasia - What's new?
http://churchofeuthanasia.org/whatsnew.html
Thou shalt not procreate. Middot; snuff it. Middot; family album. Rev Chris Korda for Planet Ivy. Defines the CoE's central doctrine. It's a work in progress. Rev Chris Korda's blog: Metadelusion. High resolution versions of the I Like to Watch. Video are finally available, including an MPEG-4 version. And an MPEG-2 ISO file. Suitable for burning to DVD. Freeframe Renderer) is RCK's free open-source software for generating VJ content using Freeframe plugins. Spaghetti With Mushrooms,". Fri Nov 07: Rote F...
ffrend.blogspot.com
FFRend: September 2007
http://ffrend.blogspot.com/2007_09_01_archive.html
Development notes for the FFRend. Thursday, September 27, 2007. Thumbnail thread exit problem. Subscribe to: Posts (Atom). Thumbnail thread exit problem. View my complete profile.
ffrend.blogspot.com
FFRend: December 2007
http://ffrend.blogspot.com/2007_12_01_archive.html
Development notes for the FFRend. Saturday, December 08, 2007. MIDI control of monitor source. These are the changes needed to implement MIDI control of monitor source:. Enum { / plugin MIDI properties. Const int CMainFrame: m PluginMidiPropName[PLUGIN MIDI PROPS] = {. IDS MP BYPASS,. Bool IsMod = IsModified();. SetMonitorSource(Val = .5? ParmIdx : -1);. SetModify(IsMod); / restore modify flag. This was tested and works fine. Int MidiInfoSize = Version 4? Sizeof(m MidiInfo) : sizeof(CMidiInfo);.
ffrend.blogspot.com
FFRend: May 2012
http://ffrend.blogspot.com/2012_05_01_archive.html
Development notes for the FFRend. Thursday, May 24, 2012. Should render thread run at a higher priority than plugin threads? In practice this would only matter in the case where the engine is loaded heavily enough for there to be competition over CPU cores, but not so heavily that the renderer is unable to keep up with the frame rate timer. If so we'll almost certainly miss the start of the vertical retrace, in which case DirectDraw will force the render thread to wait until the next one, i.e. th...But i...
ffrend.blogspot.com
FFRend: December 2011
http://ffrend.blogspot.com/2011_12_01_archive.html
Development notes for the FFRend. Saturday, December 31, 2011. Time travel: oscillator slippage. Suppose a project contains two plugins, A and B, each containing one oscillator. A inputs to B, and B is connected to the output. The two oscillators have exactly the same frequency and appear to be in perfect sync. But if we stop FFRend in the debugger and examine the two oscillators, we'll find that they don't have the same value! To solve this problem, the save function needs to compensate the oscillator v...
ffrend.blogspot.com
FFRend: Queues view crashes
http://ffrend.blogspot.com/2012/05/queues-view-crashes.html
Development notes for the FFRend. Thursday, May 24, 2012. If the Queues views was visible, and certain actions were taken while FFRend was paused, resuming would likely cause a crash. Some specific scenarios:. 1) Pause, load a project with (a lot) less plugins, and then resume. 2) If at least one plugin has helpers: Pause, delete some plugins (but not the one with helpers), and then resume. Subscribe to: Post Comments (Atom). Should render thread run at a higher priority than. View my complete profile.
ffrend.blogspot.com
FFRend: intermittent bogus frames during continuous single stepping
http://ffrend.blogspot.com/2012/04/intermittent-bogus-frames-during.html
Development notes for the FFRend. Wednesday, April 25, 2012. Intermittent bogus frames during continuous single stepping. It sounds scary but it's probably only a nuisance: so long as m CurFrame still points to valid memory, the worst that can happen is an occasional bogus frame on the monitor. A possible solution would be to change engine's Pause to do the following:. 1 stop the renderer. 2 wait for the render queue to contain a frame. 3 pause the engine, stopping all plugin workers. Note however that t...
ffrend.blogspot.com
FFRend: Should render thread run at a higher priority than plugin threads?
http://ffrend.blogspot.com/2012/05/render-thread-priority-boost.html
Development notes for the FFRend. Thursday, May 24, 2012. Should render thread run at a higher priority than plugin threads? In practice this would only matter in the case where the engine is loaded heavily enough for there to be competition over CPU cores, but not so heavily that the renderer is unable to keep up with the frame rate timer. If so we'll almost certainly miss the start of the vertical retrace, in which case DirectDraw will force the render thread to wait until the next one, i.e. th...But i...
ffrend.blogspot.com
FFRend: streaming uncompressed video: LAN vs. HDMI capture
http://ffrend.blogspot.com/2012/04/streaming-uncompressed-video-lan-vs.html
Development notes for the FFRend. Tuesday, April 03, 2012. Streaming uncompressed video: LAN vs. HDMI capture. One of my background research projects is streaming uncompressed video (ideally at least XGA res, 30 FPS) from one PC to another over a LAN. This would allow some interesting multi-user setups, e.g.:. FFRend - FFRend: first PC/user is providing a submix to the second PC/user. Whorld - FFRend: same idea. If you need it. It's strange, because I don't show much CPU load from the streaming, even if ...