whywhywhy-net.blogspot.com whywhywhy-net.blogspot.com

whywhywhy-net.blogspot.com

whywhywhy.net

News and notes from the video game industry. What our games reveal about ourselves. How making and playing games affects us. Monday, December 22, 2008. Inside the IGF Student Competition: Puzzle Wars. Cool story from Gamasutra covering student developer Guillaume Patrux. Whose entry in the Independent Games Festival Student Competition sounds intriguing. You can check out PuzzleWars here. Posted by velvet hammer @ 10:44 AM. Saturday, November 22, 2008. To clarify: don't steal. really. Good stuff for stud...

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whywhywhy.net | whywhywhy-net.blogspot.com Reviews
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News and notes from the video game industry. What our games reveal about ourselves. How making and playing games affects us. Monday, December 22, 2008. Inside the IGF Student Competition: Puzzle Wars. Cool story from Gamasutra covering student developer Guillaume Patrux. Whose entry in the Independent Games Festival Student Competition sounds intriguing. You can check out PuzzleWars here. Posted by velvet hammer @ 10:44 AM. Saturday, November 22, 2008. To clarify: don't steal. really. Good stuff for stud...
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1 whywhywhy net
2 mutually exclusive
3 consider mind blown
4 still standing
5 facebook addict
6 check this out
7 addiction or immersion
8 in gamasutra
9 gta feedback
10 masterpiece
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whywhywhy net,mutually exclusive,consider mind blown,still standing,facebook addict,check this out,addiction or immersion,in gamasutra,gta feedback,masterpiece,this is,huge,crunchy obsession,art eternally debatable,comments off,indies,and gamepolitics com
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whywhywhy.net | whywhywhy-net.blogspot.com Reviews

https://whywhywhy-net.blogspot.com

News and notes from the video game industry. What our games reveal about ourselves. How making and playing games affects us. Monday, December 22, 2008. Inside the IGF Student Competition: Puzzle Wars. Cool story from Gamasutra covering student developer Guillaume Patrux. Whose entry in the Independent Games Festival Student Competition sounds intriguing. You can check out PuzzleWars here. Posted by velvet hammer @ 10:44 AM. Saturday, November 22, 2008. To clarify: don't steal. really. Good stuff for stud...

INTERNAL PAGES

whywhywhy-net.blogspot.com whywhywhy-net.blogspot.com
1

whywhywhy.net

http://whywhywhy-net.blogspot.com/2008/10/omg-i-gotta-have-it-it-of-course-being.html

News and notes from the video game industry. What our games reveal about ourselves. How making and playing games affects us. Tuesday, October 28, 2008. OMG, I gotta have it! It' of course being Little Big Planet. I just watched the intro credits and tutorial and was completely captivated. Good stuff for students. From Game Career Guide, ' 5 ways game designers communicate. Posted by velvet hammer @ 9:30 PM. San Francisco, United States. Videogame worker bee, writer, grammar dork. View my complete profile.

2

whywhywhy.net

http://whywhywhy-net.blogspot.com/2008/11/to-clarify-dont-steal.html

News and notes from the video game industry. What our games reveal about ourselves. How making and playing games affects us. Saturday, November 22, 2008. To clarify: don't steal. really. I've been getting emails about my post regarding Spore's drm issues and feel a need to be explicit. I am completely against stealing games or any other content. I am also against onerous use restrictions placed on legit users. Those two views are not. But c'mon, you know you are taking something that isn't yours.

3

whywhywhy.net

http://whywhywhy-net.blogspot.com/2008/05/addiction-or-immersion-in-gamasutra.html

News and notes from the video game industry. What our games reveal about ourselves. How making and playing games affects us. Friday, May 09, 2008. Neils Clark talks about moving beyond 'Game Addiction' : is gaming pathological, he wondered, and really causing a problem, or are players just having fun? I hear the character is more fully realized this time out, and that has ramifications on player choices in the story. As soon as I'm out of crunch I'll be playing. But meanwhile, what do you think?

4

whywhywhy.net

http://whywhywhy-net.blogspot.com/2008/05/big-fun-wow-sendup-check-this-out.html

News and notes from the video game industry. What our games reveal about ourselves. How making and playing games affects us. Saturday, May 24, 2008. Big fun wow sendup. Http:/ www.aoedipus.net/. I promise to write more when I recover from the TFU experience. Posted by velvet hammer @ 11:19 PM. San Francisco, United States. Videogame worker bee, writer, grammar dork. View my complete profile. In Gamasutra, Neils Clark . Research: Absolutely No Evidence Violent Games L.

5

whywhywhy.net

http://whywhywhy-net.blogspot.com/2008/03/comments-off-sadly-strange-off-topic.html

News and notes from the video game industry. What our games reveal about ourselves. How making and playing games affects us. Saturday, March 01, 2008. More coolness from Gamasutra: the debate about games and art between Jim Preston. And E Daniel Arey. Both opinions are well worth reading. Completely unrelated to games (or maybe not? The Met in New York has three massively interesting exhibits. And I'll share interesting on-topic messages. Do it Do it. Posted by velvet hammer @ 12:50 AM.

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whywhywhy-net.blogspot.com whywhywhy-net.blogspot.com

whywhywhy.net

News and notes from the video game industry. What our games reveal about ourselves. How making and playing games affects us. Monday, December 22, 2008. Inside the IGF Student Competition: Puzzle Wars. Cool story from Gamasutra covering student developer Guillaume Patrux. Whose entry in the Independent Games Festival Student Competition sounds intriguing. You can check out PuzzleWars here. Posted by velvet hammer @ 10:44 AM. Saturday, November 22, 2008. To clarify: don't steal. really. Good stuff for stud...

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