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Facial Topography | Just another WordPress.com weblogJust another WordPress.com weblog
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Facial Topography | Just another WordPress.com weblog | wierdfish1.wordpress.com Reviews
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Just another WordPress.com weblog
An Introduction | Facial Topography
https://wierdfish1.wordpress.com/2010/02/16/an-introduction
Just another WordPress.com weblog. In this blog I will be exploring three dimensional objects and how the illusion of a three dimensional object can be created digitally. To achieve my aims I will employ the use of photography, drawing, photo editing and both traditional and digital sculpting. I will also dedicate time to research facial topography to further benefit my studies. This entry was posted on February 16, 2010 at 4:10 pm and is filed under Uncategorized. Feed You can leave a response.
Hair and perspective | Facial Topography
https://wierdfish1.wordpress.com/2010/03/10/hair-and-perspective
Just another WordPress.com weblog. It is tiny differences in our facial structure that make us who we are. Generally these are imperfections which although small will have an adverse effect on how we look. Although in my opinion the hair is one of the greatest influences of our individuality. This entry was posted on March 10, 2010 at 6:32 pm and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site.
Topography | Facial Topography
https://wierdfish1.wordpress.com/2010/03/17/topography
Just another WordPress.com weblog. Laquo; Tweaks and Paint. Dedicated research into best facial topology practices. To finish the project off, I decided to add the topology lines to a bald model. For this I turned off the Mudbox layer with the hair on and turned off the paint layer. This meant that I could paint onto the model without difficulty. I found some reference pictures where the topology was painted on and then used that as a reference to paint on the topology lines. Feed You can leave a response.
Tweaks and Paint | Facial Topography
https://wierdfish1.wordpress.com/2010/03/17/tweaks-and-paint
Just another WordPress.com weblog. Laquo; Hair and perspective. Using a new series of reference pictures (images that created a 360 degree view of the head) I started doing the small tweaks to the model to make it look closer to the life model. I had to make some changes to the nostrils and add in some small adujstments to the cheeks and lips. One of the main problems was the fact that the cheeks were very flat and the face had to be widenned out. The hair though, looked too light and didn’t fit we...
Photoshop and Clay. | Facial Topography
https://wierdfish1.wordpress.com/2010/02/23/photoshop-and-clay
Just another WordPress.com weblog. The hardest section to remove was the models stubble which had to be carefully cloned stamped out. Once the photo had been tidied up it was converted back to RGB colour and then cropped to only have the select skin tone. This was then transferred to the Mudbox library where it could be painted onto the digital model. This entry was posted on February 23, 2010 at 5:57 pm and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0.
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wierd folkersma | photo stories
Hi there, I am standing on one leg on the (b)log. November 4, 2013. November 4, 2013. Architecture in Brasilia, Brazil. August 20, 2013. Continue reading →. Lightshow on the Helsinki Cathedral. January 12, 2013. Lightshow on the Helsinki Cathedral …. Continue reading →. October 31, 2012. Saint Petersburg …. Continue reading →. February 3, 2012. Continue reading →. January 6, 2012. Light installation …. Continue reading →. The abandoned villas of Kruunuvuori. December 14, 2011. Continue reading →.
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Facial Topography | Just another WordPress.com weblog
Just another WordPress.com weblog. Dedicated research into best facial topology practices. March 18, 2010. Http:/ www.xsibase.com/forum/index.php? Http:/ www.3dtotal.com/team/Tutorials 3/making of steam master/images/Fig 22%28Topogun Head topology%29.jpg. To understand 3D modeling you must understand where the facial topology flow lines must be and how poles are used to allow for natural deformation with animation (The flow lines are a series of lines that follow muscle flow and bone structure). But with...
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