ftqz.wordpress.com
How RPGs Were A 30-Year Detour: Matt Findley On Hunted: The Demon’s Forge by Christian Nutt | ftqz
https://ftqz.wordpress.com/2011/05/31/how-rpgs-were-a-30-year-detour-matt-findley-on-hunted-the-demons-forge-by-christian-nutt
Larr; Opinion: Digital Distribution Woes by Martin Pichlmair. How RPGs Were A 30-Year Detour: Matt Findley On Hunted: The Demon’s Forge by Christian Nutt. In this interview with inXile president Matt Findley, he explains why. Hunted: The Demon’s Forge. Is the game he wanted to make since the Interplay days, and how his team is doing it. For some reason, fantasy and action haven’t blended as closely as they could this generation. Hunted: The Demon’s Forge. Aims to change that. Yeah, well, I mean, my roots...
ftqz.wordpress.com
3D Animation for Multimedia | ftqz
https://ftqz.wordpress.com/ma-projects/3d-animation-for-multimedia
3D Animation for Multimedia. Using Maya we had to come up with a concept for a short film and animate it. Me and Maryam decided to use the Flight of the Concords Robot dance as the basis for a short music video. This is the end result. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Look, I don�...
ftqz.wordpress.com
Digital Video Production | ftqz
https://ftqz.wordpress.com/ma-projects/digital-video-production
Part of a digital project documenting the production of The Babykillers. Play by Phil Hooks,. Interview with Phil Hooks, Director and Writer. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email. Stoichiometr...
ftqz.wordpress.com
L.A. Noire’s Interrogation System by Radek Koncewicz | ftqz
https://ftqz.wordpress.com/2011/07/19/l-a-noires-interrogation-system-by-radek-koncewicz
Storytelling Tips: World-Building Needs Closed Doors by Guy Hasson. LA Noire’s Interrogation System by Radek Koncewicz. Throughout L.A. Noire, the player investigates crimes largely by questioning suspects, witnesses and medical/forensics experts. LA Noire does a great job of setting the mood. This is done with a half-circle of shortcut buttons: truth. At the top, doubt. On the middle-left, and lie. The Mass Effect wheel was a pretty elegant solution to a dialogue interface. The player didn’t need ...
ftqz.wordpress.com
(Virtual) Reality Is (Just As) Broken by Richard Clark | ftqz
https://ftqz.wordpress.com/2011/03/28/virtual-reality-is-just-as-broken-by-richard-clark
Larr; This Week In Video Game Criticism: Capturing Fun With Linear Storytelling by Ben Abraham. Game Dialogue As A Recipe for Sociopathy by Andrew Vanden Bossche. Virtual) Reality Is (Just As) Broken by Richard Clark. Contributor Richard Clark discusses how all games bring out the worst in us, as a “powerful way to illuminate our own individual shortcomings” — and why that’s a good thing.]. You’re welcome, world. But how often do we sincerely feel the weight of doing something heroic in a videogame?
ftqz.wordpress.com
theatre | ftqz
https://ftqz.wordpress.com/2-2/theatre
8230;………………………………………………………………………………………………………………………………………. 8230;………………………………………………………………………………………………………………………………………. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. LEAVE THE BADGERS ...
hopperpublished.wordpress.com
BASS HOPPER | Page 2
https://hopperpublished.wordpress.com/page/2
Newer posts →. Deviation’s 3rd Birthday @ Cable. October 28, 2010. Getting to Cable for around midnight, we’re in time to catch the final hour of the main man Benji B’s set. Walking into the main room we’re instantly greeted by Lone’s superb Pineapple Crush; filled with deep house vibes, cutting 808 percussion and the whole crowd already going for it. The track gets the first pull-up of the night…. Read the full feature at Data Transmission…. Gold Panda – Lucky Shiner. October 12, 2010. This debut album ...
ftqz.wordpress.com
MA projects | ftqz
https://ftqz.wordpress.com/ma-projects
Whilst studying my Ma in digital media i completed several projects. Details of which can be seen under ‘MA Projects’. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. LEAVE THE BADGE...
ftqz.wordpress.com
Digital Media Dissertation | ftqz
https://ftqz.wordpress.com/ma-projects/digital-media-dissertation
An investigation into narrative techniques adopted within video games and specifically non-linear storylines. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Principles of Game Design.
SOCIAL ENGAGEMENT