aexpo.blogspot.com
Archetypal Exposition: Sacraficial Unseen
http://aexpo.blogspot.com/2010/04/sacraficial-unseen.html
Thursday, 15 April 2010. Well; got the new threading code implemented. Abstracted it into a thread-pool class, so now I can choose between non, Windows XP-compatible and the original Vista/Win7 threading code, so it's all good. I shan't post a video, since the effects are pretty much what they were in the last video. Until next time, ciao. Subscribe to: Post Comments (Atom). GoldElite's Blog (a.k.a. My Other Blog).
aexpo.blogspot.com
Archetypal Exposition: September 2010
http://aexpo.blogspot.com/2010_09_01_archive.html
Sunday, 5 September 2010. Been a while since I last posted update on my dissertation work, since I got stuck for some time on a problem that I ultimately couldn't solve. However, moved on and the rest fell into place relatively quickly. Thus, I submit the result of what is probably going to be the final major code update of the MSc. Now, back to the writeup. I'm really pleased with this, since it's hard to tell the `droplets' are, in fact, 2D :). Subscribe to: Posts (Atom).
aexpo.blogspot.com
Archetypal Exposition: Extended Procrastination
http://aexpo.blogspot.com/2010/05/extended-procrastination.html
Sunday, 2 May 2010. Well I've been trying to get further by changing the system to a more force-based one, and have spent at least a week attempting to get realistically determined rolling implemented to no avail. Before I did that, though, I did manage to implement realistic rolling determined through physical fudging (which looks quite good, but won't get me those extra marks). Subscribe to: Post Comments (Atom). GoldElite's Blog (a.k.a. My Other Blog).
aexpo.blogspot.com
Archetypal Exposition: May 2010
http://aexpo.blogspot.com/2010_05_01_archive.html
Sunday, 23 May 2010. Phew Almost done with this semester.just a presentation, two deadlines and a group project left to do :. But the ACW has been coded and handed in. Figured now's as good a time as any to upload the video I made of it. I'm fairly pleased with it, anywho. Now Back to work. Sunday, 2 May 2010. Well I've been trying to get further by changing the system to a more force-based one, and have spent at least a week attempting to get realistically determined rolling implemented to no avail.
aexpo.blogspot.com
Archetypal Exposition: April 2010
http://aexpo.blogspot.com/2010_04_01_archive.html
Thursday, 15 April 2010. Well; got the new threading code implemented. Abstracted it into a thread-pool class, so now I can choose between non, Windows XP-compatible and the original Vista/Win7 threading code, so it's all good. I shan't post a video, since the effects are pretty much what they were in the last video. Until next time, ciao. Wednesday, 14 April 2010. Completed the multi-threading of the physics engine. The code is now more efficient in terms of calculating collisions, too, which is nice.
aexpo.blogspot.com
Archetypal Exposition: Translucent Rendition
http://aexpo.blogspot.com/2010/09/translucent-rendition.html
Sunday, 5 September 2010. Been a while since I last posted update on my dissertation work, since I got stuck for some time on a problem that I ultimately couldn't solve. However, moved on and the rest fell into place relatively quickly. Thus, I submit the result of what is probably going to be the final major code update of the MSc. Now, back to the writeup. I'm really pleased with this, since it's hard to tell the `droplets' are, in fact, 2D :). Subscribe to: Post Comments (Atom).
aexpo.blogspot.com
Archetypal Exposition: Eventful Notification
http://aexpo.blogspot.com/2010/05/eventful-notification.html
Sunday, 23 May 2010. Phew Almost done with this semester.just a presentation, two deadlines and a group project left to do :. But the ACW has been coded and handed in. Figured now's as good a time as any to upload the video I made of it. I'm fairly pleased with it, anywho. Now Back to work. Subscribe to: Post Comments (Atom). GoldElite's Blog (a.k.a. My Other Blog).
aexpo.blogspot.com
Archetypal Exposition: Pertinent Manifestation
http://aexpo.blogspot.com/2010/07/purtinant-manifestation.html
Tuesday, 20 July 2010. It's been a good while since my last post, but here's latest word of the coursework as it stands. The framework for the previous project (ACW2) has been modified and, as you can no doubt tell, is being used as the basis for the final dissertation, centered around simulating water droplets on a windscreen using metaballs. Subscribe to: Post Comments (Atom). GoldElite's Blog (a.k.a. My Other Blog).
aexpo.blogspot.com
Archetypal Exposition: July 2010
http://aexpo.blogspot.com/2010_07_01_archive.html
Friday, 30 July 2010. So yeah.this is a bit later than I had hoped, but some update is better than none, right? Anyway. Had a bit of trouble with traversing the metaball boundaries, since that wasn't actually the problem. Well, it was, but that was sorted fairly early. The rest was obscured because I hadn't realised that GL POLYGON works very close to GL TRIANGLE FAN, which is absolutely useless for concave objects (which, since the /entire/ metaball surfaces are traced, there are going to be). Currently...