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GameDesign

Sunday, October 24, 2010. So I have some basic confusion about skill challenges. How do you DM them? So you say, "Hey you are now in a skill challenge! And do you say "Hey, these are the skills you can use! What do you say when a player succeeds with a skill but can't use it anymore because it has a maximum number of successes? Do you show the characters the number of successes and failures they have (thereby implying they have begun a skill challenge)? Okay, some quotes from the compendium:. The DM eith...

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Sunday, October 24, 2010. So I have some basic confusion about skill challenges. How do you DM them? So you say, Hey you are now in a skill challenge! And do you say Hey, these are the skills you can use! What do you say when a player succeeds with a skill but can't use it anymore because it has a maximum number of successes? Do you show the characters the number of successes and failures they have (thereby implying they have begun a skill challenge)? Okay, some quotes from the compendium:. The DM eith...
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GameDesign | will-gamedesign.blogspot.com Reviews

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Sunday, October 24, 2010. So I have some basic confusion about skill challenges. How do you DM them? So you say, "Hey you are now in a skill challenge! And do you say "Hey, these are the skills you can use! What do you say when a player succeeds with a skill but can't use it anymore because it has a maximum number of successes? Do you show the characters the number of successes and failures they have (thereby implying they have begun a skill challenge)? Okay, some quotes from the compendium:. The DM eith...

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1

GameDesign: March 2009

http://will-gamedesign.blogspot.com/2009_03_01_archive.html

Monday, March 2, 2009. 3rd edition tricks: Memorizing spells. So how is this useful? Changing your spells mid adventure can also be used to respond to things. Maybe you discover that you are going to be fighting undead in some crypt. Death ward can make a huge difference. Subscribe to: Posts (Atom). 3rd edition tricks: Memorizing spells.

2

GameDesign: Comparative Marking

http://will-gamedesign.blogspot.com/2010/05/comparative-marking.html

Tuesday, May 18, 2010. Fighter: Every target attacked is marked until the end of next turn. Paladin: Minor Action to mark up 5 squares away but you must sustain the mark by either attacking or ending next to your target. Warden: Free Action on your turn to mark all adjacent until end of next turn. Battlemind: Minor Action to mark up 1 (or 2 if augmented) targets up to 3 squares away. Lasts until you use the power again. Battlemind: Opportunity Action to shift when adjacent mark shifts OR Immediate Action...

3

GameDesign: Falling behind on magic items

http://will-gamedesign.blogspot.com/2010/09/falling-behind-on-magic-items.html

Friday, September 3, 2010. Falling behind on magic items. I think I have been too stingy. I was thinking about what I would do about characters carrying off items. It seems unfair to allow precious items to be carried off without replacements for newer characters, but I don't want new characters to come in with hand picked items as opposed to random items. Stingy DMs are TERRIBLE, FEAR MONGERING, LORD IT OVER YOU people. Thank goodness you are not one of those. September 3, 2010 at 7:13 PM.

4

GameDesign: September 2010

http://will-gamedesign.blogspot.com/2010_09_01_archive.html

Wednesday, September 29, 2010. One thing I would like to do in the future is get a nice dice bag for the players coins. Right now they sit in a plastic bag, which gives some nice visibility, but kind of breaks the medieval coin feel. Friday, September 3, 2010. Falling behind on magic items. Subscribe to: Posts (Atom). Falling behind on magic items.

5

GameDesign: Story Elements

http://will-gamedesign.blogspot.com/2010/08/story-elements.html

Saturday, August 21, 2010. Just some quick thoughts. A lot of time DMs feel forced to play through everything instead of doing hand waving. Sometimes you want story elements that don't fit well into the typical mold of D&D. In these cases you can depart from the normal play style and become more of a story teller. Subscribe to: Post Comments (Atom).

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Sunday, October 24, 2010. So I have some basic confusion about skill challenges. How do you DM them? So you say, "Hey you are now in a skill challenge! And do you say "Hey, these are the skills you can use! What do you say when a player succeeds with a skill but can't use it anymore because it has a maximum number of successes? Do you show the characters the number of successes and failures they have (thereby implying they have begun a skill challenge)? Okay, some quotes from the compendium:. The DM eith...

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