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Will's Blog | Grab your pixels and start your compilers!

Grab your pixels and start your compilers! XML Database for Unity (Part 2). Asynchronous Asset Loading using XML Database. Of this article, we saw how game data can be defined in C#, authored in XML, and stored in a database at runtime. This provides an easy and extensible way to manage content in your game which lives outside of the Unity scene graph. If you have not already done so, download the example projects here. This article will use the AssetBundleExample project. February 3, 2014. I have built ...

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Grab your pixels and start your compilers! XML Database for Unity (Part 2). Asynchronous Asset Loading using XML Database. Of this article, we saw how game data can be defined in C#, authored in XML, and stored in a database at runtime. This provides an easy and extensible way to manage content in your game which lives outside of the Unity scene graph. If you have not already done so, download the example projects here. This article will use the AssetBundleExample project. February 3, 2014. I have built ...
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Will's Blog | Grab your pixels and start your compilers! | willrmiller.com Reviews

https://willrmiller.com

Grab your pixels and start your compilers! XML Database for Unity (Part 2). Asynchronous Asset Loading using XML Database. Of this article, we saw how game data can be defined in C#, authored in XML, and stored in a database at runtime. This provides an easy and extensible way to manage content in your game which lives outside of the Unity scene graph. If you have not already done so, download the example projects here. This article will use the AssetBundleExample project. February 3, 2014. I have built ...

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Forum Updates – Best Damn Podcast Ever

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Registering wasn’t working (for a few weeks. whoops) FIXED. Posting youtube videos (type: [yt]videonumber[/yt] e.g [yt]vWdsdAdss[/yt] ). DDDDDD’s are back (refresh your cache for them to come back). Some backend integration with the wiki has happened, you’ll see the results soon 😉. I think that’s it. I’ll update with anything I’ve forgotten. If you can think of any tweaks/features, please let me know and I’ll try and work them in. You can follow any responses to this entry through the RSS 2.0.

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GAMES. COMEDY. GOLD SON - Best Damn Podcast Ever

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The Glory Days: Dungeons and Dragons. Best Damn Podcast Ever. Dear friends, let me take you on a journey through time and space, to the world of 2008. Let’s start with the subject “Sponorship”. A good start. I had planned on sending in the email, until I listened to episode thirty-eight "Godkiller" Friday at work. I like and play Dungeons and Dragons. (Attached photos). Show me your Dungeons and Dragons then. Surely showing your D&D collection would make you a “game nerd” too. I can understand if the sho...

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Will's Blog | Grab your pixels and start your compilers!

Grab your pixels and start your compilers! XML Database for Unity (Part 2). Asynchronous Asset Loading using XML Database. Of this article, we saw how game data can be defined in C#, authored in XML, and stored in a database at runtime. This provides an easy and extensible way to manage content in your game which lives outside of the Unity scene graph. If you have not already done so, download the example projects here. This article will use the AssetBundleExample project. February 3, 2014. I have built ...

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