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wirezapp | Just another WordPress.com siteJust another WordPress.com site
http://wirezapp.wordpress.com/
Just another WordPress.com site
http://wirezapp.wordpress.com/
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wirezapp | Just another WordPress.com site | wirezapp.wordpress.com Reviews
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Fast Resource Mapping | wirezapp
https://wirezapp.wordpress.com/2012/03/12/fast-resource-mapping
Just another WordPress.com site. So, it may be a while until I actually start implementing the better DOF, but until then I will be working on Screen Space Billboard Reflections (SSBR). An issue that I ran into, that I thought I would never have to deal with, is parsing textures at extremely fast rates. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.
How to tile a Heightmap the simple way | wirezapp
https://wirezapp.wordpress.com/2012/05/04/how-to-tile-a-heightmap-the-simple-way
Just another WordPress.com site. How to tile a Heightmap the simple way. First you need to make sure the heightmap is divisible by 2. A triangle has 3 vertices and here is what I do for my triangles:. 8212;-float x;. 8212;-float y;. 8212;-float z;. 8212;-TVertex(const TVertex& v). 8212;-: x(v.x), y(v.y), z(v.z). 8212;-TVertex(float x, float y, float z). 8212;-: x(x), y(y), z(z). 8212;-bool operator = (const TVertex& o). 8212;—–if (x = o.x). 8212;—–{. 8212;———if (y = o.y). 8212;———{. 8212;—–}. The entire ...
wirezapp | Just another WordPress.com site | Page 2
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Just another WordPress.com site. About The Arbiter of Darkness. This game will encompass 3D visual elements and will be an RPG action type game with mostly action elements and it will be using the WZ Game Engine for development which we are converting to C . I am using DirectX11 Dynamic Hardware Tessellation for the Terrain Engine and the engine will support Collada format (.dae). To make things look good in the game I will be working trees and vegetation to help give a good visual element to the terrain.
Energy Conserving Blinn Phong | wirezapp
https://wirezapp.wordpress.com/2012/02/28/energy-conserving-blinn-phong
Just another WordPress.com site. Energy Conserving Blinn Phong. I knew I wasn’t the only one who thought current gen BDRF looks horrible, so I started looking around for better techniques. I ran across Energy-conserving Blinn-Phong. And my face instantly lit up. It uses physically based shading, which allows for very simplistic debugging. It is also extremely close to current gen Blinn-Phong implementations, allowing it to be inserted in almost any current gen application. The algorithm is as follows:.
AI – Behavior Trees | wirezapp
https://wirezapp.wordpress.com/2012/02/29/ai-behavior-trees
Just another WordPress.com site. AI – Behavior Trees. In AI a behavior tree can be considered among most to be the best data structure to use when it comes to. Achieving different states among an Artificial Intelligence. What is a behavior tree? It allows the programmer to stack up different behaviors with actions and conditions at the heart of. The behavior tree. It uses sequences and selectors that are complements of each other because a. Find them using decorators for just about anything. Continue: Ev...
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wirezapp | Just another WordPress.com site
Just another WordPress.com site. How to tile a Heightmap the simple way. First you need to make sure the heightmap is divisible by 2. A triangle has 3 vertices and here is what I do for my triangles:. 8212;-float x;. 8212;-float y;. 8212;-float z;. 8212;-TVertex(const TVertex& v). 8212;-: x(v.x), y(v.y), z(v.z). 8212;-TVertex(float x, float y, float z). 8212;-: x(x), y(y), z(z). 8212;-bool operator = (const TVertex& o). 8212;—–if (x = o.x). 8212;—–{. 8212;———if (y = o.y). 8212;———{. 8212;—–}. The entire ...
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