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wombflash forest

Monday, April 27, 2015. Intro to Ludic Ecologonomy (Pt. 1). Ecological and Economical,. Neither one reducible to the other;. Economy meaning Management of the household. Ecology meaning Ground of the household. The Economic aspect is described well by. The optimal strategies of Game Theory. The Ecological aspect is described. Computer games are complex toys. From his 1936 paper (section 2). Whose motion is only partially. Determined by the configuration". The existence of computer games. But they are toys.

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wombflash forest | wombflashforest.blogspot.com Reviews
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Monday, April 27, 2015. Intro to Ludic Ecologonomy (Pt. 1). Ecological and Economical,. Neither one reducible to the other;. Economy meaning Management of the household. Ecology meaning Ground of the household. The Economic aspect is described well by. The optimal strategies of Game Theory. The Ecological aspect is described. Computer games are complex toys. From his 1936 paper (section 2). Whose motion is only partially. Determined by the configuration. The existence of computer games. But they are toys.
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1 argument
2 game form is
3 eco coming from
4 οἶκος for household
5 games as rules
6 ecological psychology
7 games as affordances
8 like financial derivatives
9 all software toys
10 turing's choice machine
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argument,game form is,eco coming from,οἶκος for household,games as rules,ecological psychology,games as affordances,like financial derivatives,all software toys,turing's choice machine,as games,toys have affordances,but no rules,on vimeo,played form,ludic
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wombflash forest | wombflashforest.blogspot.com Reviews

https://wombflashforest.blogspot.com

Monday, April 27, 2015. Intro to Ludic Ecologonomy (Pt. 1). Ecological and Economical,. Neither one reducible to the other;. Economy meaning Management of the household. Ecology meaning Ground of the household. The Economic aspect is described well by. The optimal strategies of Game Theory. The Ecological aspect is described. Computer games are complex toys. From his 1936 paper (section 2). Whose motion is only partially. Determined by the configuration". The existence of computer games. But they are toys.

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wombflashforest.blogspot.com wombflashforest.blogspot.com
1

wombflash forest: January 2014

http://www.wombflashforest.blogspot.com/2014_01_01_archive.html

Monday, January 27, 2014. Infinite Sketchpad / I Am A Strange Loop. The Emerald Tablet of Hermes". In late 2012, I was introduced to Tom Lieber's Infinite Sketchpad. Thanks to Luke Iannini and Mike Rotondo for this! It almost straight-away became one of my very favorite videogames and still is-. Get David Johnston's Infinite Doodle. Very different touch/movement/speed (fast! See my drawings HERE. Infinitely detailed fractal sets. Described by Mandelbrot's free-scaling geometry. Sounds like an esoteric to...

2

wombflash forest: September 2012

http://www.wombflashforest.blogspot.com/2012_09_01_archive.html

Tuesday, September 11, 2012. Interface and Dimensionality in Music Spaces. Ontinuing from "Played Meaning". How are values generated in play when we're not given explicit goals to pursue? One way: engagement with material presence and its variability. Sound, image, touch, interface, feedback- IMMANENCE. Chaotic movement of emerging and collapsing possibilities. Boundaries, whether goals or materials/actuality are- constrained possibilities. Of this idea to music design. 1 - Super Mario Galaxy Ballet.

3

wombflash forest: April 2015

http://www.wombflashforest.blogspot.com/2015_04_01_archive.html

Monday, April 27, 2015. Intro to Ludic Ecologonomy (Pt. 1). Ecological and Economical,. Neither one reducible to the other;. Economy meaning Management of the household. Ecology meaning Ground of the household. The Economic aspect is described well by. The optimal strategies of Game Theory. The Ecological aspect is described. Computer games are complex toys. From his 1936 paper (section 2). Whose motion is only partially. Determined by the configuration". The existence of computer games. But they are toys.

4

wombflash forest: June 2011

http://www.wombflashforest.blogspot.com/2011_06_01_archive.html

Monday, June 13, 2011. Elements of Music as Elements of Games. The goal here is to identify elements of games that function similarly, or identically, to each of these musical elements. I'm hesitant to counter the conventional wisdom that games need their own critical vocabulary in such an outright way as pushing the music-game relationship this far (melody in gameplay? This is the most obvious parallel, rhythm being basically identical (I think? For more info: I write about game rhythm in my old thesis.

5

wombflash forest: November 2013

http://www.wombflashforest.blogspot.com/2013_11_01_archive.html

Tuesday, November 19, 2013. Music and Games as Shifting Possibility Spaces. I gave a talk last week in Montreal at MIGS, which followed this outline. The points I spoke about were more or less improvised within this framework/sequence, and I'm going to do the same thing with writing now, which is likely going to tunnel some ideas into a less conversational/more solipsistic hole, with things that i could write but might not say. ohhh, etc.-. I Trying to find the IMAGE of the music/game identity. Adam Harp...

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gamemanifesto.net gamemanifesto.net

System Shock | The Game Manifesto

https://gamemanifesto.net/tag/system-shock

Posts tagged ‘System Shock’. August 22, 2013. Gone Home: Forms of Subversive Creation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. Join 7 other followers.

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Triple-A Aesthetics and the Politics of Appropriation | The Game Manifesto

https://gamemanifesto.net/2014/02/05/triple-a-aesthetics-and-the-politics-of-appropriation

Triple-A Aesthetics and the Politics of Appropriation. February 5, 2014. As Brendan Keogh wrote recently. Piece of cinema that many argue has no place in games because games are not movies. Could eventually in 2013, with. Come to parody the excesses it helped launch. In the fifteen years between these two games, Metal Gear. Has consistently engaged its audience directly, provoking reactions and responding to those reactions, most especially by establishing and then dashing expectations. Metal Gear Solid 2.

gamemanifesto.net gamemanifesto.net

metal gear solid | The Game Manifesto

https://gamemanifesto.net/tag/metal-gear-solid

Posts tagged ‘metal gear solid’. February 5, 2014. Triple-A Aesthetics and the Politics of Appropriation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East.

gamemanifesto.net gamemanifesto.net

Valve | The Game Manifesto

https://gamemanifesto.net/tag/valve

Posts tagged ‘Valve’. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. May 31, 2011. Ask Gabe Newell: Portal 2’s Relationship Advice for Powerless Players. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Competitive Spirit: The Abstraction of Play in Dyad.

gamemanifesto.net gamemanifesto.net

Thief | The Game Manifesto

https://gamemanifesto.net/tag/thief

Posts tagged ‘Thief’. August 22, 2013. Gone Home: Forms of Subversive Creation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. Join 7 other followers.

gamemanifesto.net gamemanifesto.net

Portal | The Game Manifesto

https://gamemanifesto.net/tag/portal

Posts tagged ‘Portal’. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. May 31, 2011. Ask Gabe Newell: Portal 2’s Relationship Advice for Powerless Players. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Competitive Spirit: The Abstraction of Play in Dyad.

gamemanifesto.net gamemanifesto.net

GOTYs | The Game Manifesto

https://gamemanifesto.net/category/gotys

Posts from the ‘GOTYs’ Category. December 30, 2013. My Top 10 Games of 2013. December 28, 2012. My Top 10 Games of 2012. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. Competitive Spirit: The Abstraction of Play in Dyad.

gamemanifesto.net gamemanifesto.net

Gone Home: Forms of Subversive Creation | The Game Manifesto

https://gamemanifesto.net/2013/08/22/gone-home-the-form-of-subversive-creation

Gone Home: Forms of Subversive Creation. August 22, 2013. In the content of. The “story”) often comes in a form that echoes the form. And whose postcards from Europe among the very few objects belonging to her that you can find in the house have been called “vapid.”. These evoke little more than her family’s upper-middle-class status. Is a new kind of ghost story. This game might be nostalgic for the nineties, the decade in which Looking Glass Studios designed. Igniting the genre of immersive sims. A gam...

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Long things | The Game Manifesto

https://gamemanifesto.net/category/long-things

Posts from the ‘Long things’ Category. February 5, 2014. Triple-A Aesthetics and the Politics of Appropriation. August 22, 2013. Gone Home: Forms of Subversive Creation. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. February 19, 2013. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. December 28, 2012. My Top 10 Games of 2012. July 24, 2012. Competitive Spirit: The Abstraction of Play in Dyad. June 3, 2012. Laquo; Older Entries.

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Game development | The Game Manifesto

https://gamemanifesto.net/category/game-development

Posts from the ‘Game development’ Category. August 20, 2013. A game I’ve been working on. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. Join 7 other followers.

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wombflash forest

Monday, April 27, 2015. Intro to Ludic Ecologonomy (Pt. 1). Ecological and Economical,. Neither one reducible to the other;. Economy meaning Management of the household. Ecology meaning Ground of the household. The Economic aspect is described well by. The optimal strategies of Game Theory. The Ecological aspect is described. Computer games are complex toys. From his 1936 paper (section 2). Whose motion is only partially. Determined by the configuration". The existence of computer games. But they are toys.

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