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worldslib.blogspot.com

Worlds

Open-source 3-d worlds extension to Processing. Sunday, January 4, 2009. We've got fog and atmospheres. This version just uses nested spheres, textured with distorted noise maps. Alpha processing library pretty soon. Thursday, December 25, 2008. A few updates this Christmas day. I've expanded the ability of the cls3DLandscape class to use random midpoint displacement for landscape generation. (The results of this method, when viewed as 2D bitmaps, are sometimes called "cloud" or "plasma" fractals....

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Worlds | worldslib.blogspot.com Reviews
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Open-source 3-d worlds extension to Processing. Sunday, January 4, 2009. We've got fog and atmospheres. This version just uses nested spheres, textured with distorted noise maps. Alpha processing library pretty soon. Thursday, December 25, 2008. A few updates this Christmas day. I've expanded the ability of the cls3DLandscape class to use random midpoint displacement for landscape generation. (The results of this method, when viewed as 2D bitmaps, are sometimes called cloud or plasma fractals&#46...
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Worlds | worldslib.blogspot.com Reviews

https://worldslib.blogspot.com

Open-source 3-d worlds extension to Processing. Sunday, January 4, 2009. We've got fog and atmospheres. This version just uses nested spheres, textured with distorted noise maps. Alpha processing library pretty soon. Thursday, December 25, 2008. A few updates this Christmas day. I've expanded the ability of the cls3DLandscape class to use random midpoint displacement for landscape generation. (The results of this method, when viewed as 2D bitmaps, are sometimes called "cloud" or "plasma" fractals&#46...

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worldslib.blogspot.com worldslib.blogspot.com
1

Worlds: January 2009

http://www.worldslib.blogspot.com/2009_01_01_archive.html

Open-source 3-d worlds extension to Processing. Sunday, January 4, 2009. We've got fog and atmospheres. This version just uses nested spheres, textured with distorted noise maps. Alpha processing library pretty soon. Subscribe to: Posts (Atom). Google Code Project (Source). I'm studying computers, math and philosophy. I'm also interested in psychoanalysis, critical theory, cognitive science and modern linguistics. View my complete profile.

2

Worlds: Worlds

http://www.worldslib.blogspot.com/2008/12/worlds.html

Open-source 3-d worlds extension to Processing. Sunday, December 21, 2008. This blog will document the ongoing development of the Worlds library/package for the Processing environment. Worlds will be an open-source 3D extension to Processing. Ideally, it will combine at least the following features:. Procedural construction of interactive three dimensional spaces. Generation and rendering of 3-d planets, landscapes and simple models (vehicles, buildings). Intuitive encapsulation of Processing camera.

3

Worlds: Landscapes

http://www.worldslib.blogspot.com/2008/12/landscapes.html

Open-source 3-d worlds extension to Processing. Thursday, December 25, 2008. A few updates this Christmas day. I've expanded the ability of the cls3DLandscape class to use random midpoint displacement for landscape generation. (The results of this method, when viewed as 2D bitmaps, are sometimes called "cloud" or "plasma" fractals.) Here's an example with the "topological" shading method:. And here's one as a simple wireframe of the 3-d mesh:. Alright, that's about it. Merry Christmas!

4

Worlds: Atmospheres

http://www.worldslib.blogspot.com/2009/01/atmospheres.html

Open-source 3-d worlds extension to Processing. Sunday, January 4, 2009. We've got fog and atmospheres. This version just uses nested spheres, textured with distorted noise maps. Alpha processing library pretty soon. Subscribe to: Post Comments (Atom). Google Code Project (Source). I'm studying computers, math and philosophy. I'm also interested in psychoanalysis, critical theory, cognitive science and modern linguistics. View my complete profile.

5

Worlds: December 2008

http://www.worldslib.blogspot.com/2008_12_01_archive.html

Open-source 3-d worlds extension to Processing. Thursday, December 25, 2008. A few updates this Christmas day. I've expanded the ability of the cls3DLandscape class to use random midpoint displacement for landscape generation. (The results of this method, when viewed as 2D bitmaps, are sometimes called "cloud" or "plasma" fractals.) Here's an example with the "topological" shading method:. And here's one as a simple wireframe of the 3-d mesh:. Alright, that's about it. Merry Christmas! With luck, I'll ha...

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Worlds | Joseph G. Weissman

https://joeweissman.wordpress.com/2008/12/21/worlds

Joseph G. Weissman. 8211; Java/C/C Interface Engineer –. Leave a comment ». I have recently undertaken the creation of a 3-d graphics extension to the Processing core. I intend it to be general purpose, but for now it will likely be tailored to the presentation of a new game I’m working on based loosely on Galaxy Wars. It is called Worlds. And you can follow its development here. Written by Joseph Weissman. December 21, 2008 at 9:28 pm. Laquo; DotWars Preview. Leave a Reply Cancel reply.

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Worlds

Open-source 3-d worlds extension to Processing. Sunday, January 4, 2009. We've got fog and atmospheres. This version just uses nested spheres, textured with distorted noise maps. Alpha processing library pretty soon. Thursday, December 25, 2008. A few updates this Christmas day. I've expanded the ability of the cls3DLandscape class to use random midpoint displacement for landscape generation. (The results of this method, when viewed as 2D bitmaps, are sometimes called "cloud" or "plasma" fractals&#46...

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