tuquegames.com
Tuque Games | Page 4
http://tuquegames.com/page/4
Livelock is out now! Livelock is out now! September 1, 2016. Intellects, your time has come. Livelock is now live and available for purchase for Steam, Xbox One and PlayStation 4. March 1, 2016. Don’t mess with Vanguard! January 26, 2016. Hello guys. Today’s a big day for Tuque Games. We’re proud to announce Livelock, coming to PC, PlayStation 4 and Xbox One in 2016! In partnership with Perfect World Entertainment, Tuque is bringing you into the post-human era. May 6, 2015. January 28, 2014. Collective w...
skul4aface.blogspot.com
Aaron Beck: War Machine!
http://skul4aface.blogspot.com/2014/02/war-machine.html
Sunday, February 2, 2014. Here's one of the fun freelance jobs I've been working on lately, meet the War Machine! This is the initial design for the player character for 'World War Machine'. A game in early pre-production, be sure to check out the pitch page. Big thanks to Jeff and the team at Tuque Games for letting me try something different! I'll post some more images from this project soon. Posted by Aaron Beck. February 2, 2014 at 11:41 PM. February 2, 2014 at 11:44 PM. February 3, 2014 at 12:43 AM.
skul4aface.blogspot.com
Aaron Beck: WWM B
http://skul4aface.blogspot.com/2014/03/wwm-b.html
Wednesday, March 19, 2014. A different option for the player-character War machine. Don't look him in the lens. Posted by Aaron Beck. March 19, 2014 at 6:18 AM. VERY, VERY GOOD WORK! March 19, 2014 at 9:04 AM. Game dev is looking great! Seems like a lot of fun. Love the form language youve been refining over the years- organic machine monsters. Very scary :). April 14, 2014 at 3:09 PM. May 28, 2014 at 7:30 PM. Just wondering, how do you make them? What programs do you use? May 29, 2014 at 1:27 PM.
skul4aface.blogspot.com
Aaron Beck: Worldly War Machinery
http://skul4aface.blogspot.com/2014/02/worldly-war-machinery.html
Wednesday, February 12, 2014. Here's some more artwork from World War Machine. First up a higher res version of the initial design for the player character, the quintessential War Machine. I had a lot of fun working on this friendly chap! Check out the Square Enix Collective War Machine page. And put in a vote! Posted by Aaron Beck. February 12, 2014 at 7:25 AM. February 12, 2014 at 7:40 AM. Wow, Awesome work! February 12, 2014 at 7:42 AM. Dude now you just start making me mad. off the hook. Really inter...
aaronbeck.com
World War Machine - Aaron Beck
http://www.aaronbeck.com/World-War-Machine
Aaron Beck contact info.
tuquegames.com
Tuque Games | Page 2
http://tuquegames.com/page/2
Livelock is out now! Livelock is out now! September 1, 2016. Intellects, your time has come. Livelock is now live and available for purchase for Steam, Xbox One and PlayStation 4. March 1, 2016. Don’t mess with Vanguard! January 26, 2016. Hello guys. Today’s a big day for Tuque Games. We’re proud to announce Livelock, coming to PC, PlayStation 4 and Xbox One in 2016! In partnership with Perfect World Entertainment, Tuque is bringing you into the post-human era. May 6, 2015. January 28, 2014. Collective w...
tuquegames.com
Games | Tuque Games
http://tuquegames.com/games
Livelock is out now! Step into a universe in which the eradication of humanity has given rise to a perpetual war between surviving machines. Adventure solo or party up to survive the hordes of remorseless Enemies as you express yourself, compete for bragging rights, and engage in world changing events with the entire World War Machine community across the globe. Intellects, your time has come. Livelock is now live and available for purchase for Steam, Xbox One and PlayStation 4. Learn more here! Intellec...
gregjlinton.com
Projects Etc - GregJLinton
http://www.gregjlinton.com/home/projects-etc
A small account of some of the things I'm worked on or did in the past. University of Manitoba Space Applications and Technology Societ. For UMSATS I'm currently on the Executive and working as the Systems Lead. Basically I'm the project manager, herding the cats towards the end goal. My goal is to create a diverse space program at the the UofM. So far we're making nanosatellites for the Canadian Satellite Design Challenge. Our next goal is to build a robot for the Rescue Robot League. We have a repeater.
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