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- Mark Doorbar - Games Programmer

Mark Doorbar - Games Programmer. The Amazing Adventures Of Pierre Le Guy. Welcome To My Portfolio. Hi, I'm Mark Doorbar and welcome to my portfolio. Here you will find information about all the projects I have worked on. Click here. The Amazing Adventures of Pierre Le Guy. Click to read more about the 2.5D sidescroller game I was part of. Stick Parkour is a popular 2D sidescrolling game I made in my spare time for the iPhone. For my final year project I investigated tessellation in Direct3D 11.

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Mark Doorbar - Games Programmer. The Amazing Adventures Of Pierre Le Guy. Welcome To My Portfolio. Hi, I'm Mark Doorbar and welcome to my portfolio. Here you will find information about all the projects I have worked on. Click here. The Amazing Adventures of Pierre Le Guy. Click to read more about the 2.5D sidescroller game I was part of. Stick Parkour is a popular 2D sidescrolling game I made in my spare time for the iPhone. For my final year project I investigated tessellation in Direct3D 11.
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6 mdengine
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- Mark Doorbar - Games Programmer | wudbug.co.uk Reviews

https://wudbug.co.uk

Mark Doorbar - Games Programmer. The Amazing Adventures Of Pierre Le Guy. Welcome To My Portfolio. Hi, I'm Mark Doorbar and welcome to my portfolio. Here you will find information about all the projects I have worked on. Click here. The Amazing Adventures of Pierre Le Guy. Click to read more about the 2.5D sidescroller game I was part of. Stick Parkour is a popular 2D sidescrolling game I made in my spare time for the iPhone. For my final year project I investigated tessellation in Direct3D 11.

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1

Deferred Renderer - Mark Doorbar - Games Programmer

http://www.wudbug.co.uk/university-work/deferred-renderer

Mark Doorbar - Games Programmer. The Amazing Adventures Of Pierre Le Guy. The SSAO uses 32 samples and is based on the method found here. FXAA is a post process anti-aliasing effect. More information can be found here. Here is a video of the rendering engine. MDoorbar – Games Programmer. Hi, Welcome to my blog. This is where I will post work that I am working on or have finished. 15/07/2012 – Sneak game update. 03/07/2012 – Update on the sneaking game. 22/05/2012 – Almost Finished.

2

2D Stealth Game - Mark Doorbar - Games Programmer

http://www.wudbug.co.uk/personal-work/2d-stealth-game

Mark Doorbar - Games Programmer. The Amazing Adventures Of Pierre Le Guy. This is a 2D game I made based on the Metal Gear Solid radar. It is made in using C# and XNA. The levels are all loaded from an XML file. In the future I hope to write a level editor which will write to this XML file. The game is currently a work in progress but when it’s finished I will post the source code online. For now you can find the latest playable version here. Below is a video of the game. MDoorbar – Games Programmer.

3

Personal Work - Mark Doorbar - Games Programmer

http://www.wudbug.co.uk/personal-work

Mark Doorbar - Games Programmer. The Amazing Adventures Of Pierre Le Guy. This is a list of projects I’ve done in my spare time. Stick Parkour – a simple 2D iPhone game. MDEngine – The start of a game engine. MDoorbar – Games Programmer. Hi, Welcome to my blog. This is where I will post work that I am working on or have finished. 15/07/2012 – Sneak game update. 03/07/2012 – Update on the sneaking game. 22/05/2012 – Almost Finished. 25/04/2012 – Still going strong. Mark Doorbar – Games Programmer.

4

Final Year Project - Mark Doorbar - Games Programmer

http://www.wudbug.co.uk/final-year-project

Mark Doorbar - Games Programmer. The Amazing Adventures Of Pierre Le Guy. What is my final year project? For my final year project I am investigating real-time tessellation on the GPU using DirectX11. My aim is to compare the difference between loading in the full detail 3D model and loading in a low polygon 3D model and tessellating it on the GPU. What will I be using? To help load in the 3D models I will use an API called Assimp. What statistics will I measure? Time taken to render one frame.

5

Welcome To My Blog - Mark Doorbar - Games Programmer

http://www.wudbug.co.uk/new-blog

Mark Doorbar - Games Programmer. The Amazing Adventures Of Pierre Le Guy. Update – Jan 11th ». Welcome To My Blog. December 9, 2011. Hi, welcome to my blog. My name is Mark Doorbar and I am a games programmer. I have recently finished a degree in BSc (Hons) Computer Games Programming at Teesside University. I am currently looking for employment within the games industry. In this blog I will post regular updates about current projects I am working on as well as projects I have completed.

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Mark Doorbar - Games Programmer. The Amazing Adventures Of Pierre Le Guy. Welcome To My Portfolio. Hi, I'm Mark Doorbar and welcome to my portfolio. Here you will find information about all the projects I have worked on. Click here. The Amazing Adventures of Pierre Le Guy. Click to read more about the 2.5D sidescroller game I was part of. Stick Parkour is a popular 2D sidescrolling game I made in my spare time for the iPhone. For my final year project I investigated tessellation in Direct3D 11.

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