bsalberto.blogspot.com
Wyvernsoft - Alberto Bobadilla: 2012-NOV-20 WiiU
http://bsalberto.blogspot.com/2012/11/20112012-wiiu.html
Wyvernsoft - Alberto Bobadilla. So WiiU has been out for 2 days now, I got mine on day 1 but haven't write a thing about it. because I was playing it! The device itself its great, but to be hones the upgrading experience, transferring your data from the Wii that is, is really frustrating, you should upgrade your firmware and do a lot of steps before being able to move it, setting my internet connection was also hard, but that might just be me and the settings I have on my network. Ver todo mi perfil.
bsalberto.blogspot.com
Wyvernsoft - Alberto Bobadilla: diciembre 2012
http://bsalberto.blogspot.com/2012_12_01_archive.html
Wyvernsoft - Alberto Bobadilla. 2012-DIC-05 Textures in FBX. Using textures in fbx is not as straight forward like one may wish, FBX SDK makes the parsing of the file pretty easy, but translating the information to my own system was not an easy task. Yo soy Alberto y ese ha sido mi post. Happy Codding! Enviar por correo electrónico. Suscribirse a: Entradas (Atom). Ver todo mi perfil. 2012-DIC-05 Textures in FBX. Get your Portable ID!
bsalberto.blogspot.com
Wyvernsoft - Alberto Bobadilla: junio 2011
http://bsalberto.blogspot.com/2011_06_01_archive.html
Wyvernsoft - Alberto Bobadilla. 11-06-19 Obtener los valores globales de un punto en OpenGL. Este post me parece que es importante para muchos que sufrimos por obtener los valores globales de un punto en OpenGL. La respuesta es muy simple: CAOS. Estructura donde almacenamos los valores de nuestro punto. X = y = z = 0.0f;. TPunto(float x, float y, float z). MPunto (1.0f, 1.0f, 1.0f);. Float matrix[16]; / Esta es la matriz donde vaciaremos la matriz de proyección. GlRotatef( 20, 1, 0, 0);/ Rotación arbitra...
bsalberto.blogspot.com
Wyvernsoft - Alberto Bobadilla: noviembre 2012
http://bsalberto.blogspot.com/2012_11_01_archive.html
Wyvernsoft - Alberto Bobadilla. I revert my changes back to the version before the "improvements" so I basically lost all my they. or rather invested it in knowing that wasn't the right way to do it. Yo soy Alberto y ese ha sido mi post. Happy Codding! Enviar por correo electrónico. 2012-NOV-20 New Super Mario Bros. U. Being a fan of the Super Mario franchise for decades I have a thing or two to say about this game. Super Mario Bros U is a game shouldn't be missing in any collection. So WiiU has been out...
bsalberto.blogspot.com
Wyvernsoft - Alberto Bobadilla: 2012-NOV-20 New Super Mario Bros. U
http://bsalberto.blogspot.com/2012/11/2012-nov-20-new-super-mario-bros-u.html
Wyvernsoft - Alberto Bobadilla. 2012-NOV-20 New Super Mario Bros. U. Being a fan of the Super Mario franchise for decades I have a thing or two to say about this game. The graphics are simply amazing, that is the way Super Mario games should look like, the color pallet is great and the playstyle is just Super Mario. Super Mario Bros U is a game shouldn't be missing in any collection. Yo soy Alberto y ese ha sido mi post. Happy Codding! Enviar por correo electrónico. Publicar un comentario en la entrada.
bsalberto.blogspot.com
Wyvernsoft - Alberto Bobadilla: julio 2011
http://bsalberto.blogspot.com/2011_07_01_archive.html
Wyvernsoft - Alberto Bobadilla. 11-07-18 Proyecto laringoscopio terminado. Después de terminado el proyecto laringoscopio, empezare a ver la programación para iOS y comenzare a reportar mas seguido. espero. Dejo un vistazo del proyecto terminado:. Yo soy Alberto y ese ha sido mi post. Happy Codding! Enviar por correo electrónico. Suscribirse a: Entradas (Atom). Ver todo mi perfil. 11-07-18 Proyecto laringoscopio terminado. Get your Portable ID!
bsalberto.blogspot.com
Wyvernsoft - Alberto Bobadilla: mayo 2012
http://bsalberto.blogspot.com/2012_05_01_archive.html
Wyvernsoft - Alberto Bobadilla. So I've started the hard work of translate my old code to new and English-only version, It would be really simply if I just translate the thing, but every class and every function seems to have something that can be improved now. I have my MyString class up and running, and with it a new file reader class FileManager, I'll be including both to the Dll and as soon as everything is ready I'll be releasing the code. Yo soy Alberto y ese ha sido mi post. Happy Codding!
bsalberto.blogspot.com
Wyvernsoft - Alberto Bobadilla: 2012-DIC-05 Textures in FBX
http://bsalberto.blogspot.com/2012/12/2012-dic-05-textures-in-fbx.html
Wyvernsoft - Alberto Bobadilla. 2012-DIC-05 Textures in FBX. Using textures in fbx is not as straight forward like one may wish, FBX SDK makes the parsing of the file pretty easy, but translating the information to my own system was not an easy task. Yo soy Alberto y ese ha sido mi post. Happy Codding! Enviar por correo electrónico. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). Ver todo mi perfil. 2012-DIC-05 Textures in FBX. Get your Portable ID!
bsalberto.blogspot.com
Wyvernsoft - Alberto Bobadilla: octubre 2012
http://bsalberto.blogspot.com/2012_10_01_archive.html
Wyvernsoft - Alberto Bobadilla. 12-OCT-08 Animation System and Sequences. I've been working so hard in my part of the Capstone project that I've forgotten completely about reporting my advances here. Anyway, the DLL already have a group based animation system like the openGL one and the sequences. I've been polishing the code for the past couple of weeks and now its finally ready, as soon as I have time I'll upload some videos to my youtube channel. Yo soy Alberto y ese ha sido mi post. Happy Codding!
bsalberto.blogspot.com
Wyvernsoft - Alberto Bobadilla: julio 2010
http://bsalberto.blogspot.com/2010_07_01_archive.html
Wyvernsoft - Alberto Bobadilla. 10-07-27 Dll Corriendo para Modelos. Y después de llorar lagrimas de sangre y desesperación. tenemos una dll que corre los modelos. :). Este primer dll permite cargar modelos y dibujarlos en pantalla, con toda la funcionalidad que el cargador de modelos tiene, cambiar materiales, frames, animaciones, estados, etc. Y con la mayoría de la información disponible para el programador. Por lo pronto dejo una imagen de la ya conocida YF19 corriendo desde la dll :). Abra que busca...