xboxonehotel.com
Xbox One Hotel - Gaming Technology News Publication
Xbox One Hotel - Gaming Technology News Publication. Gaming Technology News Publication. Pokemon X & Pokemon Y Emulators in Progress (for Android, Mac & PC). May 27, 2015. Pokemon X (Pokettu Monsutta Ekkusu) and Pokemon Y (Pokettu Monsutta Wai) are role-playing games created by Games Freak. Under Nintendo’s Nintendo 3DS game console. On January 8, 2013, Satoru Iwata (Nintendo’s CEO), via Nintendo Direct, made the first announcement regarding its release on the 4. Quarter of the same year. Windows and Mac...
xboxonehungary.blogspot.com
Xbox One Hungary
2014 december 10., szerda. InGame - Lara Croft and the temple of Osiris. Az új Tomb Raider-re még elég sokat kell várni, hiszen az ideiglenesen Xbox One exkluzív kaland csak valamikor jövő év végén jelenik meg. De addig is itt a Lara Croft and the temple of Osiris. Íme két in-game videó tőlem, a tegnapmegjelent játékból:. 2014 december 9., kedd. A GTA V. vicces pillanatai. Mivel játszunk 2015 első félévében? 2015-01-20 Saints Row : Re-elected. 2015-02-17 Dead or Alive 5: Last Round. Alone in the dark.
xboxoneincanada.com
Xbox One In Canada
Wednesday, September 3, 2014. Minecraft: Xbox One Edition to be released this Friday! The wait is over: Minecraft for Xbox One will be released on Friday, September 5th 2014. And yes, that means that the Xbox One version is being released before the PS4 version, which has been delayed because it failed to pass Sony's certification last August. Those cool world you spent so many hours building and/or blowing up (I have kids, and they love TNT.) will be transferable to your Xbox One. Monday, March 24, 2014.
xboxoneindiedevelopment.blogspot.com
XBox One Indie Development
XBox One Indie Development. Tuesday, 24 February 2015. Unity3D Shaders–Multi Pass Surface Shader. In this post we are going to be looking at making a multi pass shader, and I can hear you say. 8220;What exactly is a multi pass shader? So, up until now we have been looking at single pass shaders, so the vertices are passed into the render pipeline, and the shader applies one vertex (we don’t have to write this with a surface shader) and one surface shader to the vertex data passed. Let’s create anot...
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