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XBox One Indie Development

XBox One Indie Development. Tuesday, 24 February 2015. Unity3D Shaders–Multi Pass Surface Shader. In this post we are going to be looking at making a multi pass shader, and I can hear you say. 8220;What exactly is a multi pass shader? So, up until now we have been looking at single pass shaders, so the vertices are passed into the render pipeline, and the shader applies one vertex (we don’t have to write this with a surface shader) and one surface shader to the vertex data passed. Let’s create anot...

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XBox One Indie Development | xboxoneindiedevelopment.blogspot.com Reviews
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XBox One Indie Development. Tuesday, 24 February 2015. Unity3D Shaders–Multi Pass Surface Shader. In this post we are going to be looking at making a multi pass shader, and I can hear you say. 8220;What exactly is a multi pass shader? So, up until now we have been looking at single pass shaders, so the vertices are passed into the render pipeline, and the shader applies one vertex (we don’t have to write this with a surface shader) and one surface shader to the vertex data passed. Let’s create anot...
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10 half4 c;
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XBox One Indie Development | xboxoneindiedevelopment.blogspot.com Reviews

https://xboxoneindiedevelopment.blogspot.com

XBox One Indie Development. Tuesday, 24 February 2015. Unity3D Shaders–Multi Pass Surface Shader. In this post we are going to be looking at making a multi pass shader, and I can hear you say. 8220;What exactly is a multi pass shader? So, up until now we have been looking at single pass shaders, so the vertices are passed into the render pipeline, and the shader applies one vertex (we don’t have to write this with a surface shader) and one surface shader to the vertex data passed. Let’s create anot...

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XBox One Indie Development: February 2015

http://www.xboxoneindiedevelopment.blogspot.com/2015_02_01_archive.html

XBox One Indie Development. Tuesday, 24 February 2015. Unity3D Shaders–Multi Pass Surface Shader. In this post we are going to be looking at making a multi pass shader, and I can hear you say. 8220;What exactly is a multi pass shader? So, up until now we have been looking at single pass shaders, so the vertices are passed into the render pipeline, and the shader applies one vertex (we don’t have to write this with a surface shader) and one surface shader to the vertex data passed. Let’s create anot...

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XBox One Indie Development: Unity3D Shaders

http://www.xboxoneindiedevelopment.blogspot.com/2015/02/unity3d-shaders.html

XBox One Indie Development. Sunday, 15 February 2015. So, I hope, prior to reading this tutorial you have read my previous post laying down some fundamental ideas we sort of need before we start to look at creating shaders. If you haven't, then please, hop back and have a read of it here. Or simply click the Previous links at the top and bottom of this post. Unity gives us a few shader types that we can write, surface shaders. As well as vertex and fragment. The pixel shader is given each and every pixel...

3

XBox One Indie Development: November 2013

http://www.xboxoneindiedevelopment.blogspot.com/2013_11_01_archive.html

XBox One Indie Development. Sunday, 17 November 2013. My First Unity3D Project. Where was I last week with it? Last week I had got to the stage where I could create simple scripts and get models on the screen, so I started off by getting the models I had already created in the XNA version(s) and get them into Unity3D. I also have some simple physics and started to play with the basic particle systems, and it looked like this:-. Where am I with it now? T = ( Rigidbody. 10000, 10000, 10000), Quaternion.

4

XBox One Indie Development: A Inventory System for Unity

http://www.xboxoneindiedevelopment.blogspot.com/2015/02/a-inventory-system-for-unity.html

XBox One Indie Development. Sunday, 8 February 2015. A Inventory System for Unity. So, ages a go, well before Xmas I think (2014) I spotted a fellow indie developer, and now MS Evangelist Dave Voyles. Post about an Inventory system he had written for a SMUP. As you can see in the screen shot, we are storing the inventory items along the bottom of the screen. So, what do these inventory items look like in code? First thing we need to do is set up some rules, a way to define the different types of items so...

5

XBox One Indie Development: Unity3D Shaders–Surface Shaders Continued

http://www.xboxoneindiedevelopment.blogspot.com/2015/02/unity3d-shaderssurface-shaders-continued.html

XBox One Indie Development. Monday, 16 February 2015. Unity3D Shaders–Surface Shaders Continued. Like before, we will create a new shader, call it SSFadeShader, also a new material like before and name it SSFadeMaterial. We can now apply this shader to our new material and then put this material on our sprite and quad. I have a nice flower png with transparency I am going to use for the quad. As you can see, the artefacts from before have been fixed with this new shader. In the Start method we set the cu...

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XBox One Indie Development

XBox One Indie Development. Tuesday, 24 February 2015. Unity3D Shaders–Multi Pass Surface Shader. In this post we are going to be looking at making a multi pass shader, and I can hear you say. 8220;What exactly is a multi pass shader? So, up until now we have been looking at single pass shaders, so the vertices are passed into the render pipeline, and the shader applies one vertex (we don’t have to write this with a surface shader) and one surface shader to the vertex data passed. Let’s create anot...

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