richplayingitforward.blogspot.com
All Things Gaming: November 2014
http://richplayingitforward.blogspot.com/2014_11_01_archive.html
Friday, November 21, 2014. 5th Edition Aquatic Builds (Sorcerer). In my game altered the sacred flame cantrip to sacred lightning with little alteration. By taking the Magic Initiate feat and selecting sacred flame (lightning), a human oceanic sorcerer could start at 1st level with the same effect. Links to this post. 5th Edition D&D Subraces: Halfling (Kender). Oh, Tasselhoff. What did you start? 160;As such, they are technically not halflings. . From the Kender Wiki. Links to this post. 5th Edition Bui...
gaiagamma.com
Gaia Gamma: April 2011
http://www.gaiagamma.com/2011_04_01_archive.html
April 30, 2011. Gaia Gamma release 6. Im happy to announce release 6 of the living Gaia Gamma rules. As usual you can find the download in the navigation to the right. Release 6 represents an important step in the development of Gaia Gamma as it contains a number of widespread improvements. Posted by Thomas Biskup. April 29, 2011. Fiddling with the base skill scores and pure strain humans. I have decided to adjust the base skill scores of skills in a given skill area. Posted by Thomas Biskup. I loved it ...
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Gaia Gamma: Preliminary list of altered animals
http://www.gaiagamma.com/2011/06/preliminary-list-of-altered-animals.html
June 07, 2011. Preliminary list of altered animals. Sadly I currently have neither access to After The Bomb. Nor to Metamorphosis Alpha 4th Edition. Both of which I intended to mine for more interesting altered animal archetypes. Thus Gamma World 4th Edition. Has to server as well as my own creativity. Here is a preliminary list of altered animal templates I am going to include in Gaia Gamma:. Tell me - are important archetypes missing? What else would you like to see? Posted by Thomas Biskup. Wizards of...
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Gaia Gamma: Selecting mutations for Gaia Gamma
http://www.gaiagamma.com/2011/06/selecting-mutations-for-gaia-gamma.html
June 07, 2011. Selecting mutations for Gaia Gamma. I really got confused by my own rules. Gaia Gamma R6. Already has rules for selecting mutations. at least optional ones. That's what you get for designing the optional rules before the actual rules. but sometimes I get ahead of myself ;-) So I decided to completely revise the mutation rules and here we go:. Each genotype is limited by a number of mutation points (10 MP for mutated humans, 6 MP for altered animals and sentient plants). Bones of the Giants.
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Gaia Gamma: How to determine mutations
http://www.gaiagamma.com/2011/06/how-to-determine-mutations.html
June 06, 2011. How to determine mutations. While fiddling with mutated humans and altered animals I have been thinking about the topic of how to generate actual mutations. Various approaches seem viable but I currently am highly divided about which one(s) to support in Gaia Gamma. Currently I see the following variants:. Roll for a fixed number of mutations (e.g. maybe 7 in total, 1d6 of them physical, the other mental). Select mutations instead of rolling. Select one or two mutations, roll for the rest.
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Gaia Gamma: Have a great 2012!
http://www.gaiagamma.com/2011/12/have-great-2012.html
December 31, 2011. Have a great 2012! While all activity on this blog ceased suddenly and unexpectedly the reasons for it where sound in retrospective. I wish you all a happy and great 2012 and I promise: I'll be back at some point! Posted by Thomas Biskup. Subscribe to: Post Comments (Atom). Subscribe in a reader. Bones of the Giants. Gaia Gamma Release 6 (PDF). Fastest growing OSR blog. Release early release often. Wizards of the Coast. Zen of game design. Vault of the Ancients. Have a great 2012!
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Gaia Gamma: Attribute and skill modifiers
http://www.gaiagamma.com/2011/06/attribute-and-skill-modifiers.html
June 09, 2011. Attribute and skill modifiers. Gaia Gamma will use direct attribute and skill values for tests, as explained in an older post. Nonetheless there also will be attribute modifiers that influence other areas in the game. Influencing secondary attributes (like the base movement rate which is affected by the dexterity modifier). Influencing direct rolls (like the strength modifier that adds to melee combat damage). Since skills and attributes are ranked on the same scale. Posted by Thomas Biskup.
gaiagamma.com
Gaia Gamma: Die rolling in Gaia Gamma
http://www.gaiagamma.com/2011/04/die-rolling-in-gaia-gamma.html
April 05, 2011. Die rolling in Gaia Gamma. One of my basic decisions. For Gaia Gamma is to only use six sided dice. I want Gaia Gamma to be a really old school game. so old school that polyhedrons other than d6 are not even an idea. But the idea of using d6 comes with a corollary that I strongly try to adhere to in my game designs (call it Shadowrun trauma):. Thou shalt not throw excessive amounts of dice. And then there is my next corollary:. Thou shalt leave room for development. I like it's general ma...
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Gaia Gamma: June 2011
http://www.gaiagamma.com/2011_06_01_archive.html
June 13, 2011. This morning I finished the section on mutated humans. While writing it I noticed that mutated humans probably are the baseline of the game as their section is going to be the shortest. Posted by Thomas Biskup. Another forgotten 'Gamma' game: Waste World. Just reminded me of another cool post-apocalyptic game I own but I currently do not have available in my games library and thus forgot to mention some time ago in my Gamma games overview. Posted by Thomas Biskup. June 11, 2011. There neve...