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The Weirdlands of Xhuul

Monday, August 10, 2015. Pathfinder Xhuul: Game 12. Savan 22, Year 752. Gnome Sorcerer, 3rd Level. Human Cleric of Sahva, 3rd Level. Halfling Rogue, 3rd Level. Human Wizard/Fighter 2nd/1st Level. Thraan Barbarian, 3rd Level. Yaotl managed to break free of the Giant Frogs grab and killed it with his battle axe. Dayana then followed up with summoning an Electric Eel the next round. Senethar cast a Ray of Sickening at Abazu, who made his save and did not suffer any ill effects. Acheron was using...Yaotl was...

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The Weirdlands of Xhuul | xhuul.blogspot.com Reviews
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Monday, August 10, 2015. Pathfinder Xhuul: Game 12. Savan 22, Year 752. Gnome Sorcerer, 3rd Level. Human Cleric of Sahva, 3rd Level. Halfling Rogue, 3rd Level. Human Wizard/Fighter 2nd/1st Level. Thraan Barbarian, 3rd Level. Yaotl managed to break free of the Giant Frogs grab and killed it with his battle axe. Dayana then followed up with summoning an Electric Eel the next round. Senethar cast a Ray of Sickening at Abazu, who made his save and did not suffer any ill effects. Acheron was using...Yaotl was...
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3 kaleb
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5 yaotl necahral
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The Weirdlands of Xhuul | xhuul.blogspot.com Reviews

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Monday, August 10, 2015. Pathfinder Xhuul: Game 12. Savan 22, Year 752. Gnome Sorcerer, 3rd Level. Human Cleric of Sahva, 3rd Level. Halfling Rogue, 3rd Level. Human Wizard/Fighter 2nd/1st Level. Thraan Barbarian, 3rd Level. Yaotl managed to break free of the Giant Frogs grab and killed it with his battle axe. Dayana then followed up with summoning an Electric Eel the next round. Senethar cast a Ray of Sickening at Abazu, who made his save and did not suffer any ill effects. Acheron was using...Yaotl was...

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The Weirdlands of Xhuul: November 2014

http://xhuul.blogspot.com/2014_11_01_archive.html

Tuesday, November 18, 2014. 5E Monk Monastic Tradition: Way of the Soulknife. WAY OF THE SOUL KNIFE. You follow a monastic tradition that teaches you to focus your ki to form a blade of psychic energy. Each soulknife's personal blade, referred to as a mind blade, differs in color and shape according to his personality, mental strength and even mood. Starting when you choose this tradition at 3. KNIFE TO THE SOUL. Spell The save DC is 8 proficiency bonus Wisdom modifier. Posted by Greg Johnston. Made to c...

2

The Weirdlands of Xhuul: September 2014

http://xhuul.blogspot.com/2014_09_01_archive.html

Tuesday, September 23, 2014. Pathfinder Xhuul: Game 2. Posted by Greg Johnston. Tuesday, September 9, 2014. Tyranny of Dragons Minis. For my birthday I received an Amazon gift card. I bought a booster box of the new Tyranny of Dragons minis from Wiz-Kids. I also purchased the first module of the new Pathfinder Iron Gods. Adventure Path titled "Fires of Creation". To me You can even see some influences from the old TSR module "Expedition to the Barrier Peaks". Posted by Greg Johnston. It's almost like pla...

3

The Weirdlands of Xhuul: March 2015

http://xhuul.blogspot.com/2015_03_01_archive.html

Monday, March 30, 2015. Pathfinder Xhuul: Game 7. Starting with is post onward, the play reports are not going to be as verbose as previously written. I'm just going to highlight the main points of the adventure, primarily because I doubt I can fully recall every single thing that happened during the session. Month of Savan, 7th -14th, Year 752. Gnome Sorcerer, 2nd Level. Human Cleric of Nethys, 2nd Level. Halfling Rogue, 2nd Level. Thraan Barbarian, 2nd Level. Human Wizard/Fighter 1st/1st Level. Yaotl t...

4

The Weirdlands of Xhuul: Pathfinder Xhuul: Game 12

http://xhuul.blogspot.com/2015/08/pathfinder-xhuul-game-12.html

Monday, August 10, 2015. Pathfinder Xhuul: Game 12. Savan 22, Year 752. Gnome Sorcerer, 3rd Level. Human Cleric of Sahva, 3rd Level. Halfling Rogue, 3rd Level. Human Wizard/Fighter 2nd/1st Level. Thraan Barbarian, 3rd Level. Yaotl managed to break free of the Giant Frogs grab and killed it with his battle axe. Dayana then followed up with summoning an Electric Eel the next round. Senethar cast a Ray of Sickening at Abazu, who made his save and did not suffer any ill effects. Acheron was using...Yaotl was...

5

The Weirdlands of Xhuul: Pathfinder Xhuul: Game 11

http://xhuul.blogspot.com/2015/08/pathfinder-xhuul-game-11.html

Saturday, August 1, 2015. Pathfinder Xhuul: Game 11. Savan 21, Year 752. Gnome Sorcerer, 3rd Level. Human Cleric of Sahva, 3rd Level. Halfling Rogue, 3rd Level. Thraan Barbarian, 3rd Level. Human Wizard/Fighter 2nd/1st Level. After spending a day resting, healing and recovering spells back on the troglodyte level, the party heads back down to level 5. Kord investigates the emerald spire column and find the sigil which translates as "Five" inscribed on it and makes a copy of it. Posted by Greg Johnston.

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All Things Gaming: November 2014

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Friday, November 21, 2014. 5th Edition Aquatic Builds (Sorcerer). In my game altered the sacred flame cantrip to sacred lightning with little alteration. By taking the Magic Initiate feat and selecting sacred flame (lightning), a human oceanic sorcerer could start at 1st level with the same effect. Links to this post. 5th Edition D&D Subraces: Halfling (Kender). Oh, Tasselhoff. What did you start? 160;As such, they are technically not halflings. . From the Kender Wiki. Links to this post. 5th Edition Bui...

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Gaia Gamma: April 2011

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April 30, 2011. Gaia Gamma release 6. Im happy to announce release 6 of the living Gaia Gamma rules. As usual you can find the download in the navigation to the right. Release 6 represents an important step in the development of Gaia Gamma as it contains a number of widespread improvements. Posted by Thomas Biskup. April 29, 2011. Fiddling with the base skill scores and pure strain humans. I have decided to adjust the base skill scores of skills in a given skill area. Posted by Thomas Biskup. I loved it ...

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Gaia Gamma: Preliminary list of altered animals

http://www.gaiagamma.com/2011/06/preliminary-list-of-altered-animals.html

June 07, 2011. Preliminary list of altered animals. Sadly I currently have neither access to After The Bomb. Nor to Metamorphosis Alpha 4th Edition. Both of which I intended to mine for more interesting altered animal archetypes. Thus Gamma World 4th Edition. Has to server as well as my own creativity. Here is a preliminary list of altered animal templates I am going to include in Gaia Gamma:. Tell me - are important archetypes missing? What else would you like to see? Posted by Thomas Biskup. Wizards of...

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Gaia Gamma: Selecting mutations for Gaia Gamma

http://www.gaiagamma.com/2011/06/selecting-mutations-for-gaia-gamma.html

June 07, 2011. Selecting mutations for Gaia Gamma. I really got confused by my own rules. Gaia Gamma R6. Already has rules for selecting mutations. at least optional ones. That's what you get for designing the optional rules before the actual rules. but sometimes I get ahead of myself ;-) So I decided to completely revise the mutation rules and here we go:. Each genotype is limited by a number of mutation points (10 MP for mutated humans, 6 MP for altered animals and sentient plants). Bones of the Giants.

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Gaia Gamma: How to determine mutations

http://www.gaiagamma.com/2011/06/how-to-determine-mutations.html

June 06, 2011. How to determine mutations. While fiddling with mutated humans and altered animals I have been thinking about the topic of how to generate actual mutations. Various approaches seem viable but I currently am highly divided about which one(s) to support in Gaia Gamma. Currently I see the following variants:. Roll for a fixed number of mutations (e.g. maybe 7 in total, 1d6 of them physical, the other mental). Select mutations instead of rolling. Select one or two mutations, roll for the rest.

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Gaia Gamma: Have a great 2012!

http://www.gaiagamma.com/2011/12/have-great-2012.html

December 31, 2011. Have a great 2012! While all activity on this blog ceased suddenly and unexpectedly the reasons for it where sound in retrospective. I wish you all a happy and great 2012 and I promise: I'll be back at some point! Posted by Thomas Biskup. Subscribe to: Post Comments (Atom). Subscribe in a reader. Bones of the Giants. Gaia Gamma Release 6 (PDF). Fastest growing OSR blog. Release early release often. Wizards of the Coast. Zen of game design. Vault of the Ancients. Have a great 2012!

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Gaia Gamma: Attribute and skill modifiers

http://www.gaiagamma.com/2011/06/attribute-and-skill-modifiers.html

June 09, 2011. Attribute and skill modifiers. Gaia Gamma will use direct attribute and skill values for tests, as explained in an older post. Nonetheless there also will be attribute modifiers that influence other areas in the game. Influencing secondary attributes (like the base movement rate which is affected by the dexterity modifier). Influencing direct rolls (like the strength modifier that adds to melee combat damage). Since skills and attributes are ranked on the same scale. Posted by Thomas Biskup.

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Gaia Gamma: Die rolling in Gaia Gamma

http://www.gaiagamma.com/2011/04/die-rolling-in-gaia-gamma.html

April 05, 2011. Die rolling in Gaia Gamma. One of my basic decisions. For Gaia Gamma is to only use six sided dice. I want Gaia Gamma to be a really old school game. so old school that polyhedrons other than d6 are not even an idea. But the idea of using d6 comes with a corollary that I strongly try to adhere to in my game designs (call it Shadowrun trauma):. Thou shalt not throw excessive amounts of dice. And then there is my next corollary:. Thou shalt leave room for development. I like it's general ma...

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Gaia Gamma: June 2011

http://www.gaiagamma.com/2011_06_01_archive.html

June 13, 2011. This morning I finished the section on mutated humans. While writing it I noticed that mutated humans probably are the baseline of the game as their section is going to be the shortest. Posted by Thomas Biskup. Another forgotten 'Gamma' game: Waste World. Just reminded me of another cool post-apocalyptic game I own but I currently do not have available in my games library and thus forgot to mention some time ago in my Gamma games overview. Posted by Thomas Biskup. June 11, 2011. There neve...

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The Weirdlands of Xhuul

Monday, August 10, 2015. Pathfinder Xhuul: Game 12. Savan 22, Year 752. Gnome Sorcerer, 3rd Level. Human Cleric of Sahva, 3rd Level. Halfling Rogue, 3rd Level. Human Wizard/Fighter 2nd/1st Level. Thraan Barbarian, 3rd Level. Yaotl managed to break free of the Giant Frogs grab and killed it with his battle axe. Dayana then followed up with summoning an Electric Eel the next round. Senethar cast a Ray of Sickening at Abazu, who made his save and did not suffer any ill effects. Acheron was using...Yaotl was...

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