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Flying's Narratives

Friday, November 17, 2006. Posted by flying at 10:47 AM. Monday, November 06, 2006. Exercise 9: Narrative Architecture. Posted by flying at 12:00 PM. Monday, October 30, 2006. Exercise 8 games of progression and emergence. It would be arbitrary to immediately conclude that games of progression, which attempt to combine a narrative structure with game play, are unique to the computer medium; however, real-life example and experience would make it undeniable that the component of progression only exists in...

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Flying's Narratives | xiangsnarratives.blogspot.com Reviews
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Friday, November 17, 2006. Posted by flying at 10:47 AM. Monday, November 06, 2006. Exercise 9: Narrative Architecture. Posted by flying at 12:00 PM. Monday, October 30, 2006. Exercise 8 games of progression and emergence. It would be arbitrary to immediately conclude that games of progression, which attempt to combine a narrative structure with game play, are unique to the computer medium; however, real-life example and experience would make it undeniable that the component of progression only exists in...
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Flying's Narratives | xiangsnarratives.blogspot.com Reviews

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Friday, November 17, 2006. Posted by flying at 10:47 AM. Monday, November 06, 2006. Exercise 9: Narrative Architecture. Posted by flying at 12:00 PM. Monday, October 30, 2006. Exercise 8 games of progression and emergence. It would be arbitrary to immediately conclude that games of progression, which attempt to combine a narrative structure with game play, are unique to the computer medium; however, real-life example and experience would make it undeniable that the component of progression only exists in...

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1

Flying's Narratives: Week 8 Games and Play

http://xiangsnarratives.blogspot.com/2006/10/week-8-games-and-play.html

Sunday, October 15, 2006. Week 8 Games and Play. Support your position with reference to specific works. S argument, which summarized in his concluding statement interactive entertainment means. Games , is much of an absolute and over. The example I am giving here is star-searching TV. Programmes which involves spectator’s participation. Such American Idol and Super Girl in. Candidates at a purpose. However, there is no specific goal. That they can achieve. Without the goal, such. Are definitely not mere...

2

Flying's Narratives: Week 5, beyond hypertext

http://xiangsnarratives.blogspot.com/2006/09/week-5-beyond-hypertext_17.html

Sunday, September 17, 2006. Week 5, beyond hypertext. 1 Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. In terms of understanding how these two forms relate to/differ from narrative, is this distinction significant? Or are they more closely related that Montfort would like to admit? For a Change,. When describing interactive fiction, Montfort introduced the term 'potential narrative'. to him, a narrative is something linear, a 'told' story. Th...Hyper...

3

Flying's Narratives: November 2006

http://xiangsnarratives.blogspot.com/2006_11_01_archive.html

Friday, November 17, 2006. Posted by flying at 10:47 AM. Monday, November 06, 2006. Exercise 9: Narrative Architecture. Posted by flying at 12:00 PM. The guy created this blog for the academic purpose of UAR2205, NARRATIVE AND PLAY IN INTERACTIVE MEDIA, @ National University of Singapore. It would be updated alongside the progress of the course, and (fortunately or not), graded by the lecturer. View my complete profile. Le ciel, La vie. Exercise 9: Narrative Architecture. Exercise 7: Games and Narrative.

4

Flying's Narratives: Blog Question 10

http://xiangsnarratives.blogspot.com/2006/11/blog-question-10.html

Friday, November 17, 2006. Posted by flying at 10:47 AM. 知足常樂 有這麼好的文章,人生足矣 哈哈 . Quality is better than quantity. . I love readding, and thanks for your artical. . Thank for share, it is very important . . Thank you for your share . A good medicine tastes bitter. . 加油 充實內函最重要 Beauty is but skin- deep. . 用心經營blog,人氣百分百 加油 . Cool blog,期待更新 . View my complete profile. Exercise 9: Narrative Architecture. Exercise 8 games of progression and emergence. Exercise 7: Games and Narrative. Week 8 Games and Play.

5

Flying's Narratives: Week 4, Hypertexts

http://xiangsnarratives.blogspot.com/2006/09/week-4-hypertexts.html

Monday, September 11, 2006. Week 4, Hypertexts. This passage was written in 1991, at a time when hypertext systems were available in somewhat limited forms such as Hypercard and Intermedia, use of the Internet was largely confined to academic institutions, and the term World Wide Web had only just been coined. Now, 15 years later, comment and reflect upon the impact hypertext has had on the world. Posted by flying at 10:18 AM. View my complete profile. Week 3, comics are interesting.

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Interactive Cowputer: September 2006

http://cowputerinteractive.blogspot.com/2006_09_01_archive.html

Thursday, September 21, 2006. Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. There is nothing in the nature of the lexia or the link, those fundamental elements of hypertext, that allows the reader to type and contribute text or provides the computer with the means to parse or understand natural language. [] Hypertext fiction also does not maintain an intermediate, programmatic representation of the narrative world, as interactive fiction does. Espen...

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A Whole New (Media) World: i shouldn't be so unfriendly

http://urauar.blogspot.com/2006/08/i-shouldnt-be-so-unfriendly.html

A Whole New (Media) World. Monday, August 21, 2006. I shouldn't be so unfriendly. Didnt' have time to play around with blogspot earlier on. anyways, my first post was rather short. Shouldn't be so rude =PP but yeah, it's true, I'm rather reluctant to blog, it's rather stressful knowing anyone and everyone can read what you say, especially when sometimes you don't have the time and they are half-baked ideas. See related links) in case you're interested lah! Now to answer the questions. Para; 7:42 pm.

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Interactive Cowputer: October 2006

http://cowputerinteractive.blogspot.com/2006_10_01_archive.html

Wednesday, October 25, 2006. GTA - Vice City. Discuss the tension between agency and narrative structure within the game. Do you agree that narrative and interactivity can never co-exist? I would agree that narrative and interactivity can never co-exist if the level of narrative and interactivity we mention here is the highest one. Take Grand Theft Auto Vice City as an example. The game begins by showing you a prelude video about the protagonist. Maybe there will be some opportunities for expansion.

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A Whole New (Media) World: Exercise FIVE

http://urauar.blogspot.com/2006/09/exercise-five.html

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Comments: Post a Comment.

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A Whole New (Media) World: just testing

http://urauar.blogspot.com/2006/08/just-testing.html

A Whole New (Media) World. Thursday, August 17, 2006. Another one in the ocean of bloggers. i was forced into it, to be honest. Para; 12:03 pm. Comments: Post a Comment. One of a couple dozen blogs created especially for a university subject module named "Narrative and Play in Interactive Media". This one belongs to the token year 4 architecture student in the class. Yes, it was graded. But not neccessarily boring, no? Responsive Intelligent Architecture project.

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A Whole New (Media) World: week one's questions

http://urauar.blogspot.com/2006/08/week-ones-questions.html

A Whole New (Media) World. Monday, August 21, 2006. Lev Manovich talked about 5 principles of. I think that perhaps our reality show "Singapore Idol" is a form of 'new media'. Firstly, Numerical Representation:. Yes, SI is made up of a series of performances that is assembled into a larger show. In addition, SI is actually a series of little tv pixels of the same size that move around on your screen, if you want to be technical. Fifth and last, Transcoding. Narrative-wise: Reality TV shows become a new f...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: part one week four

http://urauar.blogspot.com/2006/09/part-one-week-four.html

A Whole New (Media) World. Thursday, September 07, 2006. Part one week four. 1 The role of the author is now that of the person creating the. Where in traditional linear narrative, the author retains control of the links. Sequences of the narrative, in interactive media of such a nature, the sequence is now in the hands of the reader. What does this imply? Perhaps it explains why interactive media is sort of addictive in a way because there is an urge to play with the narrative? Still have time to wonder.

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A Whole New (Media) World: on collages

http://urauar.blogspot.com/2006/08/on-collages.html

A Whole New (Media) World. Wednesday, August 23, 2006. If collages are a collection of images of a graphical representations of the real world, then the book. A guide to Ecstacity. Is attempting to be a book that can represent how we view and experience cities (not just. Cairo, London, Mumbai [Bombay], New York, Rio, Rome and Tokyo) and eventually tries to create this imaginary city of our mind. The front "Read Me" writes. Collaged map from book. Para; 12:08 pm. Comments: Post a Comment. One of a couple ...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: Foam Rubber 1.20 m cube

http://urauar.blogspot.com/2006/08/foam-rubber-120-m-cube.html

A Whole New (Media) World. Wednesday, August 23, 2006. Foam Rubber 1.20 m cube. I like this fantastic idea. conforms to every body shape. interactive? By Arne van Herk and Sabien de Kleijn. Foam rubber 1969. Para; 1:16 pm. To me, this is not interactive in the three elements of listening, thinking and speaking, particularly as the foam responds passively in limited "squishiness". It does not remain changed. After you do something to it, and reverts back to its original shape.

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Flying's Narratives

Friday, November 17, 2006. Posted by flying at 10:47 AM. Monday, November 06, 2006. Exercise 9: Narrative Architecture. Posted by flying at 12:00 PM. Monday, October 30, 2006. Exercise 8 games of progression and emergence. It would be arbitrary to immediately conclude that games of progression, which attempt to combine a narrative structure with game play, are unique to the computer medium; however, real-life example and experience would make it undeniable that the component of progression only exists in...

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