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Xna Game Programming

Coding tutorials, tips and tricks. Tuesday, December 17, 2013. Entity Component System, ECS, is THE new way to create games. In ECS you separate data and functionality. Instead of using deep inheritance that object oriented programming, OOP, offers, you just composite new entities to your world. Entity is nothing but an ID and container for components. ECS allows you to create truly re-usable code. Systems build up the game engine. These provide the wanted functionality. Systems modify the data i...I hav...

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Xna Game Programming | xnacoding.blogspot.com Reviews
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Coding tutorials, tips and tricks. Tuesday, December 17, 2013. Entity Component System, ECS, is THE new way to create games. In ECS you separate data and functionality. Instead of using deep inheritance that object oriented programming, OOP, offers, you just composite new entities to your world. Entity is nothing but an ID and container for components. ECS allows you to create truly re-usable code. Systems build up the game engine. These provide the wanted functionality. Systems modify the data i...I hav...
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Xna Game Programming | xnacoding.blogspot.com Reviews

https://xnacoding.blogspot.com

Coding tutorials, tips and tricks. Tuesday, December 17, 2013. Entity Component System, ECS, is THE new way to create games. In ECS you separate data and functionality. Instead of using deep inheritance that object oriented programming, OOP, offers, you just composite new entities to your world. Entity is nothing but an ID and container for components. ECS allows you to create truly re-usable code. Systems build up the game engine. These provide the wanted functionality. Systems modify the data i...I hav...

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Xna Game Programming

Coding tutorials, tips and tricks. Tuesday, December 17, 2013. Entity Component System, ECS, is THE new way to create games. In ECS you separate data and functionality. Instead of using deep inheritance that object oriented programming, OOP, offers, you just composite new entities to your world. Entity is nothing but an ID and container for components. ECS allows you to create truly re-usable code. Systems build up the game engine. These provide the wanted functionality. Systems modify the data i...I hav...

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