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XNA-UK: Randomchaos Archive

XBox One Indie Development. Thursday, 4 October 2012. Fancy playing with C and DirectX 11. Well I am starting out down that road too, my C is rusty, I know little about DX11, but what the hell, you have to start somewhere right? So if you fancy trying your hand at it to, check out my first post on the subject. Links to this post. Should this site go. I am also starting to take a look at DirectX11 with C , and have started a new blog here. Links to this post. 2D Crepuscular (God) Rays. Another XNA develop...

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XNA-UK: Randomchaos Archive | xnauk-randomchaosblogarchive.blogspot.com Reviews
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XBox One Indie Development. Thursday, 4 October 2012. Fancy playing with C and DirectX 11. Well I am starting out down that road too, my C is rusty, I know little about DX11, but what the hell, you have to start somewhere right? So if you fancy trying your hand at it to, check out my first post on the subject. Links to this post. Should this site go. I am also starting to take a look at DirectX11 with C , and have started a new blog here. Links to this post. 2D Crepuscular (God) Rays. Another XNA develop...
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XNA-UK: Randomchaos Archive | xnauk-randomchaosblogarchive.blogspot.com Reviews

https://xnauk-randomchaosblogarchive.blogspot.com

XBox One Indie Development. Thursday, 4 October 2012. Fancy playing with C and DirectX 11. Well I am starting out down that road too, my C is rusty, I know little about DX11, but what the hell, you have to start somewhere right? So if you fancy trying your hand at it to, check out my first post on the subject. Links to this post. Should this site go. I am also starting to take a look at DirectX11 with C , and have started a new blog here. Links to this post. 2D Crepuscular (God) Rays. Another XNA develop...

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xnauk-randomchaosblogarchive.blogspot.com xnauk-randomchaosblogarchive.blogspot.com
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XNA-UK: Randomchaos Archive: WP7 game/app talking to WCF Web Services

http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/wp7-gameapp-talking-to-wcf-web-services.html

XBox One Indie Development. Thursday, 4 October 2012. WP7 game/app talking to WCF Web Services. This post is taken from the discussion we had on the forum here. So, the OP was asking about WCF web services and I replied with my 2 peneth and said I would write a blog post about it, and this is where I will start. Stuff You Will Need (Other than the dev tools). A host to serve your service. A registered domain with said host. Get a ASP.NET Host. This then gives me the server side IP address for the databas...

2

XNA-UK: Randomchaos Archive: October 2012

http://xnauk-randomchaosblogarchive.blogspot.com/2012_10_01_archive.html

XBox One Indie Development. Thursday, 4 October 2012. Fancy playing with C and DirectX 11. Well I am starting out down that road too, my C is rusty, I know little about DX11, but what the hell, you have to start somewhere right? So if you fancy trying your hand at it to, check out my first post on the subject. Links to this post. Should this site go. I am also starting to take a look at DirectX11 with C , and have started a new blog here. Links to this post. 2D Crepuscular (God) Rays. Another XNA develop...

3

XNA-UK: Randomchaos Archive: July 2012

http://xnauk-randomchaosblogarchive.blogspot.com/2012_07_01_archive.html

XBox One Indie Development. Friday, 13 July 2012. Crepuscular (God) Rays and Web UI Sample. OK, this is two samples rolled into one, the first part of this sample will cover the post processing effect of Crepuscular rays I have created in XNA based on the GPU Gems 3 article Volumetric Light Scattering as a Post-Process. And so I never got around to it. Crepuscular Rays Effect Overview. LightSourceMask.fx (or the old Sun shader tidied up a bit). Float SunSize = 1500;. Sampler Flare = sampler state. Screen...

4

XNA-UK: Randomchaos Archive: XNA with BulletSharp Physics Engine

http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/xna-with-bulletsharp-physics-engine.html

XBox One Indie Development. Thursday, 4 October 2012. XNA with BulletSharp Physics Engine. In this clip I have the engine with a load of cubes, a sphere and terrain. As expected the lighting is deferred, with a single shadow casting light source. Subscribe to: Post Comments (Atom). View my complete profile. Randomchaos: Graphics Adventures with XNA. 8 Week Game Competition–Voting is Open! Randomchaos: Graphics Adventures with XNA. Fancy playing with C and DirectX 11. 2D Crepuscular (God) Rays.

5

XNA-UK: Randomchaos Archive: 2D Crepuscular (God) Rays

http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/2d-crepuscular-god-rays.html

XBox One Indie Development. Thursday, 4 October 2012. 2D Crepuscular (God) Rays. If you follow my blog, you know I have already covered this as a 3D implementation, well while having a nose on twitter, I spotted that x35mm. Pretty cool eh :D. So, I am going to post here this 2D implementation. Keep in mind that this effect will not work on the WP7 device as it uses custom shaders to do what it needs to do, might have a look at a CPU implementation, but I reckon it will suck. If you refer back to my post.

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randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: August 2013

http://randomchaosdx11adventures.blogspot.com/2013_08_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 2 August 2013. HLSL Development Cookbook By Doron Feinstein Published By Packt Publishing. A number of weeks ago, I was asked by Packt Publishing. To review this book. They gave me access to the eBook version of the book. Normally I am not to keen on reviewing books, but as this was based on a topic close to my heart (HLSL) I thought I would give it a go. Througho...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: December 2012

http://randomchaosdx11adventures.blogspot.com/2012_12_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 24 December 2012. Merry Xmas 2012 and a Happy New Year! And I’m having a load of fun creating my game for it called Road Rumble. I have posted a few vids of progress, you can see my first few weeks here:. This is my first weeks progress writing a game for the 8 Week Game competition. This is there 3rd competition, but my first time entering. So, merry Xmas one and...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: Learning Windows 8 Game Development Written by Michael Quandt

http://randomchaosdx11adventures.blogspot.com/2013/12/learning-windows-8-game-development.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Sunday, 22 December 2013. Learning Windows 8 Game Development Written by Michael Quandt. I have reviewed one or two books that have been published by Packt. Publishing, and I have to be honest, the content, while normally accurate, has been a little thin on the ground. I am pleased to say, not with this book! Should I buy this book? You can get a copy of the book here.

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: Current State Of Play with my C++ Engine

http://randomchaosdx11adventures.blogspot.com/2013/01/current-state-of-play-with-my-c-engine.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 30 January 2013. Current State Of Play with my C Engine. So, I have been quite for a long time, life has a habit of getting in the way like that though, I am sure if you are a regular follower of my blog(s), you know I have a tendency to pop in and out. That said, I am doing a few things, still working on an XNA game ( Killer Core. We have covered the creation ...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: July 2012

http://randomchaosdx11adventures.blogspot.com/2012_07_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 23 July 2012. XNA Samples in C. So I was looking at one of the 2D samples on the creators club site, namely this. One, where MS show how to use XNA to create a quick 2D shooter. I thought this would be a good test to see how far I am with my library as far as my sprite batch code goes, and hoped it would show up a few issues (which thankfully it did). So, as it st...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: September 2012

http://randomchaosdx11adventures.blogspot.com/2012_09_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 21 September 2012. So, I have been quiet for a bit, and this is why, Killer Core. Way back when I was first getting into XNA I started this game, based on an old classic ZX Spectrum game called Starquake and I loved that old game. Links to this post. Subscribe to: Posts (Atom). View my complete profile. MVP 2009 - 20012. Source Example 6 - Fog SM 1.1 to 2.

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: January 2013

http://randomchaosdx11adventures.blogspot.com/2013_01_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 30 January 2013. Current State Of Play with my C Engine. So, I have been quite for a long time, life has a habit of getting in the way like that though, I am sure if you are a regular follower of my blog(s), you know I have a tendency to pop in and out. That said, I am doing a few things, still working on an XNA game ( Killer Core. We have covered the creation ...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: August 2012

http://randomchaosdx11adventures.blogspot.com/2012_08_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 8 August 2012. So, what are you looking at in that clip? Exactly what the title of this post is eluding to, a Rectangle structure that can be used to detect collision like the one we have in XNA. I have kept it Axis Aligned just like the intrinsic XNA one. If you don’t know what I mean by Axis Aligned, then have a Google or a Bing. In the clip we see RED. I hav...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: Merry Xmas 2012 & a Happy New Year!

http://randomchaosdx11adventures.blogspot.com/2012/12/merry-xmas-2012-happy-new-year.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 24 December 2012. Merry Xmas 2012 and a Happy New Year! And I’m having a load of fun creating my game for it called Road Rumble. I have posted a few vids of progress, you can see my first few weeks here:. This is my first weeks progress writing a game for the 8 Week Game competition. This is there 3rd competition, but my first time entering. So, merry Xmas one and...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: Axis Aligned Rectangles

http://randomchaosdx11adventures.blogspot.com/2012/08/axis-aligned-rectangles.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 8 August 2012. So, what are you looking at in that clip? Exactly what the title of this post is eluding to, a Rectangle structure that can be used to detect collision like the one we have in XNA. I have kept it Axis Aligned just like the intrinsic XNA one. If you don’t know what I mean by Axis Aligned, then have a Google or a Bing. In the clip we see RED. I hav...

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XNA-UK: Randomchaos Archive

XBox One Indie Development. Thursday, 4 October 2012. Fancy playing with C and DirectX 11. Well I am starting out down that road too, my C is rusty, I know little about DX11, but what the hell, you have to start somewhere right? So if you fancy trying your hand at it to, check out my first post on the subject. Links to this post. Should this site go. I am also starting to take a look at DirectX11 with C , and have started a new blog here. Links to this post. 2D Crepuscular (God) Rays. Another XNA develop...

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