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XRB powered: Discanoid: bug reports and suggestions
http://xrbpowered.blogspot.com/2011/05/discanoid-bug-reports-and-suggestions.html
05 May, 2011. Discanoid: bug reports and suggestions. This post is here in case if someone wants to report a bug or make a suggestion. When reporting a bug, especially if something serious, please include your Android version (can be found in Settings / About phone) and device model. No known unsolved bugs or issues, please report if you find one. Be aware that all comments are pre-moderated. Subscribe to: Post Comments (Atom). View my complete profile. 169; 2011, XRB powered (xrbpowered).
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XRB powered: June 2011
http://xrbpowered.blogspot.com/2011_06_01_archive.html
04 June, 2011. Discanoid update 1.0.5.2. Breaking blocks now requires velocity (this greatly affects Maze II mission stage and Maze II Pro achievement). Other minor bug fixes. Subscribe to: Posts (Atom). View my complete profile. 169; 2011, XRB powered (xrbpowered). Simple template. Powered by Blogger.
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XRB powered: August 2011
http://xrbpowered.blogspot.com/2011_08_01_archive.html
12 August, 2011. Forgotten Lands: does it make (ad)Sense? 3K visitors on my Forgotten Lands page and not a single donation so far. I hate ads, but looks like it is the only reasonable way to get support for my project. Registered for Google adSense, awaiting validation. Subscribe to: Posts (Atom). View my complete profile. 169; 2011, XRB powered (xrbpowered). Simple template. Powered by Blogger.
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XRB powered: Discanoid update 1.0.5.2
http://xrbpowered.blogspot.com/2011/06/discanoid-update-1052.html
04 June, 2011. Discanoid update 1.0.5.2. Breaking blocks now requires velocity (this greatly affects Maze II mission stage and Maze II Pro achievement). Other minor bug fixes. View my complete profile. 169; 2011, XRB powered (xrbpowered). Simple template. Powered by Blogger.
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XRB powered: Fixing ProGuard config for Android projects
http://xrbpowered.blogspot.com/2011/05/fixing-proguard-config-for-android.html
30 May, 2011. Fixing ProGuard config for Android projects. This is a brief tutorial on code obfuscation for Android apps using ProGuard tool supplied with Android SDK. I had a bug related with this and solved it, so I would like to tell people about it. If you use Eclipse plugin for your Android app, you have a generated proguard.cfg file in your project, and it probably contains the following:. Not going to details, the file has everything one could possibly need. Except one thing. Method than probably ...
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XRB powered: Forgotten Lands texture pack for Minecraft has been released!
http://xrbpowered.blogspot.com/2011/07/forgotten-lands-texture-pack-for.html
31 July, 2011. Forgotten Lands texture pack for Minecraft has been released! Is a 16x16 texture pack for Minecraft. It does not require any mods to run. Low resolution means it runs fast. This is the most photo-realistic texture pack available for this resolution.M. Brightly coloured and smooth. Enhanced biomes: you can find autumn forests and even grow a frozen park in tundra. Distinctively looking ore and clay. Everything redesigned: terrain, mobs, items, interface. Check out the gallery.
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XRB powered: UDK? UDK...
http://xrbpowered.blogspot.com/2013/01/udk-udk.html
14 January, 2013. For the last few weeks I've been studying Unreal Development Kit (UDK). The engine is great, and the editor is relatively simple. However, it has certain drawbacks as well, small things really. But it is funny how small things can get you raging. Just one of these, for example, is that when you want to make an interactive liquid, it's surface can only be a rectangle. This issue is quite popular and been discussed on the support forum. It's such a small thing, it shouldn't be like that!
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XRB powered: Forgotten Lands: does it make (ad)Sense?
http://xrbpowered.blogspot.com/2011/08/forgotten-lands-does-it-make-adsense.html
12 August, 2011. Forgotten Lands: does it make (ad)Sense? 3K visitors on my Forgotten Lands page and not a single donation so far. I hate ads, but looks like it is the only reasonable way to get support for my project. Registered for Google adSense, awaiting validation. View my complete profile. 169; 2011, XRB powered (xrbpowered). Simple template. Powered by Blogger.
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XRB powered: January 2013
http://xrbpowered.blogspot.com/2013_01_01_archive.html
14 January, 2013. For the last few weeks I've been studying Unreal Development Kit (UDK). The engine is great, and the editor is relatively simple. However, it has certain drawbacks as well, small things really. But it is funny how small things can get you raging. Just one of these, for example, is that when you want to make an interactive liquid, it's surface can only be a rectangle. This issue is quite popular and been discussed on the support forum. It's such a small thing, it shouldn't be like that!
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XRB powered: RELEASE! 1.0.5
http://xrbpowered.blogspot.com/2011/05/release-105.html
29 May, 2011. Update 1.0.5 changes:. Start message not displayed when level is restarted/replayed. More Games button in Options menu linked to the Android market. Bug fix: wall collision sound when disc has no velocity. Bug fix: disc control after been teleported. Other level-scripting related bugfixes. View my complete profile. 169; 2011, XRB powered (xrbpowered). Simple template. Powered by Blogger.