dsebj.evolvingsoftware.com
DSebJ | DSebJ
http://dsebj.evolvingsoftware.com/author/dsebj
XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. November 24, 2012. Now that we’ve introduced a framework for setting up shaders in the previous chapter, we are going to extend this functionality through a few examples, easing in to more of the capabilities offered to us via HLSL. Lets look at how we remove pixels from the image, by making them transparent. For this example we are going to use a panel from Y3030 http:/ y3030.com. If we add...
dsebj.evolvingsoftware.com
Tutorial | DSebJ
http://dsebj.evolvingsoftware.com/category/tutorial
XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. November 24, 2012. Now that we’ve introduced a framework for setting up shaders in the previous chapter, we are going to extend this functionality through a few examples, easing in to more of the capabilities offered to us via HLSL. Lets look at how we remove pixels from the image, by making them transparent. For this example we are going to use a panel from Y3030 http:/ y3030.com. If we add...
dsebj.evolvingsoftware.com
Pixel Shader Extensions | DSebJ
http://dsebj.evolvingsoftware.com/2012/11/24/pixel-shader-extensions
XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. November 24, 2012. Now that we’ve introduced a framework for setting up shaders in the previous chapter, we are going to extend this functionality through a few examples, easing in to more of the capabilities offered to us via HLSL. Lets look at how we remove pixels from the image, by making them transparent. For this example we are going to use a panel from Y3030 http:/ y3030.com. If we add...