opioid-games.blogspot.com
Opioid Game Dev: March 2007
http://opioid-games.blogspot.com/2007_03_01_archive.html
Random musings from hobbyist game developers. Opioid2D alpha 5 released. I've made a couple of bigger API changes and added some very useful new features lately, so I'm making a new release now even though alpha 4 just came out. The list of changes in this version can be found in the ChangeLog. Windows installer for Python 2.4. Windows installer for Python 2.5. Posted by shang at 23:42. Links to this post. And download the source and binary packages from below. Windows installer for Python 2.4.
emix8.org
Emix8.org Ville Krumlinde: Delphi programming - About
http://www.emix8.org/static.php?page=About
Emix8org Ville Krumlinde: Delphi programming. This is the homepage of Ville Krumlinde. I've been writing code since the early 1980:s using computers such as ZX-81, ZX-Spectrum, Atari ST, PC and the Vectrex console. Since 1987 I've been working as an IT-consultant developing business applications for Windows. Here I host the various hobby projects I make from time to time, mostly related to graphics programming and retro video game development. This project is released here www.zgameeditor.org.
handcircus.blogspot.com
handcircus: January 2005
http://handcircus.blogspot.com/2005_01_01_archive.html
Games and Interaction design. Monday, January 31, 2005. I have no willpower. Posted by handcircus @ 6:23 PM. Thats a nice photo album. Check this international photo album. For a lush interface for browsing photos based on location. very nice. Posted by handcircus @ 6:23 PM. Monday, January 24, 2005. Having mucked about with shockwave 3d and a bunch of other 3d engines, i thought it was time to see how it compares to c and opengl, so i've been going through the excellent nehe tutorials. Maps communicatio...
handcircus.blogspot.com
handcircus: September 2004
http://handcircus.blogspot.com/2004_09_01_archive.html
Games and Interaction design. Monday, September 20, 2004. Will Wright's Stupid Fun Club. Posted by handcircus @ 5:58 PM. Friday, September 17, 2004. Good article on grandtextauto here. Posted by handcircus @ 5:58 PM. Monday, September 13, 2004. New Guardian Games Blog. Seems excellent so far. Written by Keith Stuart, Aleks Krotoski (of Bits) and Greg Howson. Click here. Posted by handcircus @ 5:57 PM. Short bio on Will Wright. Creator of all the Sim series) online at Guardian Online. My brother in Wired.
handcircus.blogspot.com
handcircus: December 2004
http://handcircus.blogspot.com/2004_12_01_archive.html
Games and Interaction design. Wednesday, December 29, 2004. If you've not downloaded any of these amazing goodies. From the katamari damacy site, there is something wrong with you. a print out nose of the king of the universe, a hiding prince screensaver, and some of the best wallpapers ive ever seen. Posted by handcircus @ 6:08 PM. Tuesday, December 21, 2004. Article on optimisation of art assets for games. Posted by handcircus @ 6:08 PM. Monday, December 06, 2004. Posted by handcircus @ 6:07 PM. I work...
handcircus.blogspot.com
handcircus: February 2005
http://handcircus.blogspot.com/2005_02_01_archive.html
Games and Interaction design. Sunday, February 20, 2005. The last bit of work that i did for random is now live, a shockwave 3d bar billiards game, based partly on shooting stars krazy golf. its a promotional game for the bbc series "two pints of lager and a packet of crisps". play it here. Posted by handcircus @ 6:25 PM. Posted by handcircus @ 6:25 PM. Starting a new job. Posted by handcircus @ 6:25 PM. Thursday, February 10, 2005. Voodoo Ray coming along. Posted by handcircus @ 6:24 PM. Using electroma...
handcircus.blogspot.com
handcircus: November 2004
http://handcircus.blogspot.com/2004_11_01_archive.html
Games and Interaction design. Wednesday, November 24, 2004. Quote from Cat's cradle by Kurt Vonnegut. Really liked this one: "Peculiar travel suggestions are dancing lessons from God.". Posted by handcircus @ 6:05 PM. Tuesday, November 16, 2004. Been working away more at the prototype for Cloud. Got it hooked up to my TV, working on a gamecube joypad and it looks sweet! Hopefully will make a little video soon to show progress :). Posted by handcircus @ 6:05 PM. Monday, November 15, 2004. I've finally pie...
opioid-games.blogspot.com
Opioid Game Dev: May 2006
http://opioid-games.blogspot.com/2006_05_01_archive.html
Random musings from hobbyist game developers. Well, slow for O2D development. I have been very busy at work (the paying kind), so progress has been rather slow after the last update. I'm currently working on the first example game, the particle system and the camera system. Just launched a new competition. And I'd really like to participate, but I'm not sure how I'm going to find time for it. May will be even busier than April work-wise. Posted by shang at 14:08. Links to this post. Pygame: SDL for Python.
retrograd.no
September 1982 – Commodore 64 lansert
http://www.retrograd.no/2012/09/september-1982-commodore-64-lansert
September 1982 – Commodore 64 lansert. Sept 01, 2012. Etter et våghals-rushet utviklingsløp og en serie utsettelser som fikk gründer og aggro-legende Jack Tramiel til å knurre faretruende, stod stjernene omsider riktig: Commodore sjøsatte sitt nye flaggskip og sendte det mot frontlinjene i krigen om det raskt voksende hjemmedatamarkedet. Sid & Vic. Laquo;What nobody else can give you for twice the price». Mye takket være at de gjorde alt fra chip-design via kassesnekring til rullebåndskonstruksjon selv,*...