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Not Everything is Flammable | maculategames
https://maculategames.wordpress.com/2014/01/28/not-everything-is-flammable
Maculate Games: a unique perspective on interactive experiences. January 28, 2014. Not Everything is Flammable. Global Game Jam is an event where you get 48 hours to make a game from scratch. A theme is given to you on Friday night and you have to turn it in by 4:00 PM on Sunday. Creating with huge restrictions is indeed a great way to actually fuel creativity as we experienced over the weekend. No time to second guess your decisions. There is only time to create and iterate. January 28, 2014. But people...
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Meaningful Choices in Walking Dead | maculategames
https://maculategames.wordpress.com/2014/02/13/meaningful-choices-in-walking-dead
Maculate Games: a unique perspective on interactive experiences. February 13, 2014. Meaningful Choices in Walking Dead. Who do I save when given seconds to decide between two people? Do I lie to my fellow survivors about my checkered past? The game relies on your instincts in this game and often I found myself reflecting on the decisions I had made long after I turned the game off. February 13, 2014. 6 responses to “. Meaningful Choices in Walking Dead. February 15, 2014 at 3:20 am. I feel like the ̶...
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February | 2014 | maculategames
https://maculategames.wordpress.com/2014/02
Maculate Games: a unique perspective on interactive experiences. Monthly Archives: February 2014. Don’t Call It a Comeback: Super Mario 3D World. February 27, 2014. Meaningful Choices in Walking Dead. Who do I save when given seconds to decide between two people? Do I lie to my fellow survivors about my checkered past? The game relies on your instincts in this game and often I found myself reflecting on the decisions I had made long after I turned the game off. February 13, 2014. Blog at WordPress.com.
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Don’t Call It a Comeback: Super Mario 3D World | maculategames
https://maculategames.wordpress.com/2014/02/27/dont-call-it-a-comeback-super-mario-3d-world
Maculate Games: a unique perspective on interactive experiences. February 27, 2014. Don’t Call It a Comeback: Super Mario 3D World. February 27, 2014. 3 responses to “. Don’t Call It a Comeback: Super Mario 3D World. March 5, 2014 at 2:00 am. I hope that I could have Mario in my childhood. I love mushrooms so much! March 5, 2014 at 5:18 pm. 8221; A lot of mechanic keep players trapping in the flow state. March 6, 2014 at 4:07 pm. Really reminds me my childhood games. 🙂. Leave a Reply Cancel reply. Notif...
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About | maculategames
https://maculategames.wordpress.com/about
Maculate Games: a unique perspective on interactive experiences. Maculate Games is a blog from the mind of Mac Lotze, an experience designer, sound designer and producer currently enrolled in Carnegie Mellon University’s Masters of Entertainment Technology program at the ETC (Entertainment Technology Center.). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.
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maculategames | maculategames
https://maculategames.wordpress.com/author/maculategames
Maculate Games: a unique perspective on interactive experiences. Don’t Call It a Comeback: Super Mario 3D World. February 27, 2014. Meaningful Choices in Walking Dead. Who do I save when given seconds to decide between two people? Do I lie to my fellow survivors about my checkered past? The game relies on your instincts in this game and often I found myself reflecting on the decisions I had made long after I turned the game off. February 13, 2014. Not Everything is Flammable. Creating with huge restricti...
maculategames.wordpress.com
Meaningful Choices in Walking Dead | maculategames
https://maculategames.wordpress.com/2014/02/13/meaningful-choices-in-walking-dead/comment-page-1
Maculate Games: a unique perspective on interactive experiences. February 13, 2014. Meaningful Choices in Walking Dead. Who do I save when given seconds to decide between two people? Do I lie to my fellow survivors about my checkered past? The game relies on your instincts in this game and often I found myself reflecting on the decisions I had made long after I turned the game off. February 13, 2014. 6 responses to “. Meaningful Choices in Walking Dead. February 15, 2014 at 3:20 am. I feel like the ̶...
maculategames.wordpress.com
January | 2014 | maculategames
https://maculategames.wordpress.com/2014/01
Maculate Games: a unique perspective on interactive experiences. Monthly Archives: January 2014. Not Everything is Flammable. Global Game Jam is an event where you get 48 hours to make a game from scratch. A theme is given to you on Friday night and you have to turn it in by 4:00 PM on Sunday. Creating with huge restrictions is indeed a great way to actually fuel creativity as we experienced over the weekend. No time to second guess your decisions. There is only time to create and iterate. ART GOODMAN, a...
maculategames.wordpress.com
Don’t Call It a Comeback: Super Mario 3D World | maculategames
https://maculategames.wordpress.com/2014/02/27/dont-call-it-a-comeback-super-mario-3d-world/comment-page-1
Maculate Games: a unique perspective on interactive experiences. February 27, 2014. Don’t Call It a Comeback: Super Mario 3D World. February 27, 2014. 3 responses to “. Don’t Call It a Comeback: Super Mario 3D World. March 5, 2014 at 2:00 am. I hope that I could have Mario in my childhood. I love mushrooms so much! March 5, 2014 at 5:18 pm. 8221; A lot of mechanic keep players trapping in the flow state. March 6, 2014 at 4:07 pm. Really reminds me my childhood games. 🙂. Leave a Reply Cancel reply. Notif...