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Thoughts, Reviews, Journals on Games

Thoughts, Reviews, Journals on Games. Friday, April 17, 2015. Mock Player Data Analysis of Marvel, Contest of Champions. I have been playing Kabam’s new street fighting game, Marvel, Contest of Champions. A) To fake or not to fake? The game has been pushing a PvP system and I think this mode is fake. Because I feel that instead of fighting against a real player real time, the players are just fighting against AI (which is understandable), although the game is pulling out champions owned by real playe...

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Thoughts, Reviews, Journals on Games | yanghaley.blogspot.com Reviews
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Thoughts, Reviews, Journals on Games. Friday, April 17, 2015. Mock Player Data Analysis of Marvel, Contest of Champions. I have been playing Kabam’s new street fighting game, Marvel, Contest of Champions. A) To fake or not to fake? The game has been pushing a PvP system and I think this mode is fake. Because I feel that instead of fighting against a real player real time, the players are just fighting against AI (which is understandable), although the game is pulling out champions owned by real playe...
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1 system design
2 1 pvp system
3 2 champion system
4 ii ux design
5 game flow
6 posted by
7 haley yang
8 1 comment
9 email this
10 blogthis
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system design,1 pvp system,2 champion system,ii ux design,game flow,posted by,haley yang,1 comment,email this,blogthis,share to twitter,share to facebook,share to pinterest,overview,reward system,time investment,bloon franchise,conclusion,no comments
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Thoughts, Reviews, Journals on Games | yanghaley.blogspot.com Reviews

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Thoughts, Reviews, Journals on Games. Friday, April 17, 2015. Mock Player Data Analysis of Marvel, Contest of Champions. I have been playing Kabam’s new street fighting game, Marvel, Contest of Champions. A) To fake or not to fake? The game has been pushing a PvP system and I think this mode is fake. Because I feel that instead of fighting against a real player real time, the players are just fighting against AI (which is understandable), although the game is pulling out champions owned by real playe...

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Thoughts, Reviews, Journals on Games: February 2015

http://yanghaley.blogspot.com/2015_02_01_archive.html

Thoughts, Reviews, Journals on Games. Thursday, February 19, 2015. Review of Ticket to Ride: Nordic Countries. I have played the original Ticket to Ride several times. But with the new rules, this edition feels more complicated and worth playing. I played with two other people. We enjoyed the game. Below are what I noticed and what I thought:. Each was rated from 0 to 10). There are some interesting decisions in this game. You can choose to draw new Destination Cards;. Overall the rules are very simple&#...

2

Thoughts, Reviews, Journals on Games: March 2014

http://yanghaley.blogspot.com/2014_03_01_archive.html

Thoughts, Reviews, Journals on Games. Monday, March 31, 2014. Cytus: One of my Favorite Games. Cytus is a rhythm game developed by Rayark Games. The main reason why I love this game is because it looks very busy from the perspective of a spectator, but when you play it, it’s not that hard and you feel cool with yourself thanks to the well-designed player experience. From every little detail, I can see how careful they are making decisions to improve the experience. Level design. What I mean by level ...

3

Thoughts, Reviews, Journals on Games: Review of Ticket to Ride: Nordic Countries

http://yanghaley.blogspot.com/2015/02/review-of-ticket-to-ride-nordic.html

Thoughts, Reviews, Journals on Games. Thursday, February 19, 2015. Review of Ticket to Ride: Nordic Countries. I have played the original Ticket to Ride several times. But with the new rules, this edition feels more complicated and worth playing. I played with two other people. We enjoyed the game. Below are what I noticed and what I thought:. Each was rated from 0 to 10). There are some interesting decisions in this game. You can choose to draw new Destination Cards;. Overall the rules are very simple&#...

4

Thoughts, Reviews, Journals on Games: February 2014

http://yanghaley.blogspot.com/2014_02_01_archive.html

Thoughts, Reviews, Journals on Games. Thursday, February 27, 2014. My Understanding about Meaningful Play. Imagine in the faraway future, where new advanced technologies allow humans to experience anything by connecting to AR device or playing an. Immersive video game. Even nerves can be stimulated electronically, providing a truly immersive experience. It reminds me of a scene in the animated film. That owing to the technological. And hence never caught my eye. As the genre sggests, most. Class in schoo...

5

Thoughts, Reviews, Journals on Games: PIGDA 2014 Board Game Jam & Testament

http://yanghaley.blogspot.com/2014/06/pigda-2014-board-game-jam-testament.html

Thoughts, Reviews, Journals on Games. Monday, June 2, 2014. PIGDA 2014 Board Game Jam and Testament. The PIGDA Board Game Jam is a full day event held by Pittsburgh International Game Developers Association annually for people to team up and make a board game and play each other's game. I can't wait to share my experience in the 2014 Board Game Jam! Finally got ETC and had access to a computer! Subscribe to: Post Comments (Atom). PIGDA 2014 Board Game Jam and Testament. View my complete profile.

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Not Everything is Flammable | maculategames

https://maculategames.wordpress.com/2014/01/28/not-everything-is-flammable

Maculate Games: a unique perspective on interactive experiences. January 28, 2014. Not Everything is Flammable. Global Game Jam is an event where you get 48 hours to make a game from scratch. A theme is given to you on Friday night and you have to turn it in by 4:00 PM on Sunday. Creating with huge restrictions is indeed a great way to actually fuel creativity as we experienced over the weekend. No time to second guess your decisions. There is only time to create and iterate. January 28, 2014. But people...

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Meaningful Choices in Walking Dead | maculategames

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Maculate Games: a unique perspective on interactive experiences. February 13, 2014. Meaningful Choices in Walking Dead. Who do I save when given seconds to decide between two people? Do I lie to my fellow survivors about my checkered past? The game relies on your instincts in this game and often I found myself reflecting on the decisions I had made long after I turned the game off. February 13, 2014. 6 responses to “. Meaningful Choices in Walking Dead. February 15, 2014 at 3:20 am. I feel like the &#822...

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February | 2014 | maculategames

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Maculate Games: a unique perspective on interactive experiences. Monthly Archives: February 2014. Don’t Call It a Comeback: Super Mario 3D World. February 27, 2014. Meaningful Choices in Walking Dead. Who do I save when given seconds to decide between two people? Do I lie to my fellow survivors about my checkered past? The game relies on your instincts in this game and often I found myself reflecting on the decisions I had made long after I turned the game off. February 13, 2014. Blog at WordPress.com.

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Don’t Call It a Comeback: Super Mario 3D World | maculategames

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Maculate Games: a unique perspective on interactive experiences. February 27, 2014. Don’t Call It a Comeback: Super Mario 3D World. February 27, 2014. 3 responses to “. Don’t Call It a Comeback: Super Mario 3D World. March 5, 2014 at 2:00 am. I hope that I could have Mario in my childhood. I love mushrooms so much! March 5, 2014 at 5:18 pm. 8221; A lot of mechanic keep players trapping in the flow state. March 6, 2014 at 4:07 pm. Really reminds me my childhood games. 🙂. Leave a Reply Cancel reply. Notif...

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About | maculategames

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Maculate Games: a unique perspective on interactive experiences. Maculate Games is a blog from the mind of Mac Lotze, an experience designer, sound designer and producer currently enrolled in Carnegie Mellon University’s Masters of Entertainment Technology program at the ETC (Entertainment Technology Center.). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.

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maculategames | maculategames

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Maculate Games: a unique perspective on interactive experiences. Don’t Call It a Comeback: Super Mario 3D World. February 27, 2014. Meaningful Choices in Walking Dead. Who do I save when given seconds to decide between two people? Do I lie to my fellow survivors about my checkered past? The game relies on your instincts in this game and often I found myself reflecting on the decisions I had made long after I turned the game off. February 13, 2014. Not Everything is Flammable. Creating with huge restricti...

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Meaningful Choices in Walking Dead | maculategames

https://maculategames.wordpress.com/2014/02/13/meaningful-choices-in-walking-dead/comment-page-1

Maculate Games: a unique perspective on interactive experiences. February 13, 2014. Meaningful Choices in Walking Dead. Who do I save when given seconds to decide between two people? Do I lie to my fellow survivors about my checkered past? The game relies on your instincts in this game and often I found myself reflecting on the decisions I had made long after I turned the game off. February 13, 2014. 6 responses to “. Meaningful Choices in Walking Dead. February 15, 2014 at 3:20 am. I feel like the &#822...

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January | 2014 | maculategames

https://maculategames.wordpress.com/2014/01

Maculate Games: a unique perspective on interactive experiences. Monthly Archives: January 2014. Not Everything is Flammable. Global Game Jam is an event where you get 48 hours to make a game from scratch. A theme is given to you on Friday night and you have to turn it in by 4:00 PM on Sunday. Creating with huge restrictions is indeed a great way to actually fuel creativity as we experienced over the weekend. No time to second guess your decisions. There is only time to create and iterate. ART GOODMAN, a...

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Don’t Call It a Comeback: Super Mario 3D World | maculategames

https://maculategames.wordpress.com/2014/02/27/dont-call-it-a-comeback-super-mario-3d-world/comment-page-1

Maculate Games: a unique perspective on interactive experiences. February 27, 2014. Don’t Call It a Comeback: Super Mario 3D World. February 27, 2014. 3 responses to “. Don’t Call It a Comeback: Super Mario 3D World. March 5, 2014 at 2:00 am. I hope that I could have Mario in my childhood. I love mushrooms so much! March 5, 2014 at 5:18 pm. 8221; A lot of mechanic keep players trapping in the flow state. March 6, 2014 at 4:07 pm. Really reminds me my childhood games. 🙂. Leave a Reply Cancel reply. Notif...

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Thoughts, Reviews, Journals on Games

Thoughts, Reviews, Journals on Games. Friday, April 17, 2015. Mock Player Data Analysis of Marvel, Contest of Champions. I have been playing Kabam’s new street fighting game, Marvel, Contest of Champions. A) To fake or not to fake? The game has been pushing a PvP system and I think this mode is fake. Because I feel that instead of fighting against a real player real time, the players are just fighting against AI (which is understandable), although the game is pulling out champions owned by real playe...

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