captivatingsound.com
Audio | Captivating Sound
http://captivatingsound.com/category/audio
January 26, 2016. Comments Off on Biofeedback. Here you find some links concerning the artistic usage of biofeedback input. Heartlive and Unity integration via the Mic Control asset:. Download this Unity project. Go to MicControl.js. Set the input device: find the input device that corresponds with the Heartlive. Do not be fooled: your mic input. Allow the Heartlive to calibrate, sometimes it takes a while to start showing a real heartbeat. Music Moves: Why Does Music Make You Move? January 26, 2016.
captivatingsound.com
Game Music History | Captivating Sound
http://captivatingsound.com/category/audio/game-audio/game-music-history
Archive for Game Music History. Diggin’ in the Carts – Japanese Video Game Music History. October 8, 2014. Comments Off on Diggin’ in the Carts – Japanese Video Game Music History. Just after receiving the message that BEEP. Started filming at GameSoundCon (apparently, this really is the time for documenting Game Music History. Go to the Diggin’ in the Carts website]. Beep: A Documentary History of Video Game Sound. August 19, 2014. Comments Off on Beep: A Documentary History of Video Game Sound. At the ...
captivatingsound.com
Diggin’ in the Carts – Japanese Video Game Music History | Captivating Sound
http://captivatingsound.com/diggin-in-the-carts-japanese-video-game-music-history
Diggin’ in the Carts – Japanese Video Game Music History. October 8, 2014. Comments Off on Diggin’ in the Carts – Japanese Video Game Music History. Just after receiving the message that BEEP. Started filming at GameSoundCon (apparently, this really is the time for documenting Game Music History. Go to the Diggin’ in the Carts website]. BizzCard Theme by ThemeZee. Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh. HKU University of the Arts Utrecht.
rudolfbuirma.com
Hoeders van de Riek | Rudolf Buirma – Game Design & Stories
http://rudolfbuirma.com/work/hoeders-van-de-riek
Hoeders van de Riek. Utrecht School of the Arts. When a young city-boy sets out to find his fortune in the Dutch countryside he ends up in the idyllic town of Wiekermeer, but has his coming shaken a peace that shouldn’t have been disturbed? De Hoeders van de Riek (Guardians of the Gaffel) is a Point-and-Click Adventure Game where the player explore a fictional town and it’s peculiar inhabitants to finally uncover a mystery of Lovecraftian proportions. And HP. Lovecraft. Sat, Sep12, 2015. Sat, Apr18, 2015.
captivatingsound.com
Game Audio | Captivating Sound
http://captivatingsound.com/category/audio/game-audio
Archive for Game Audio. January 2, 2016. Comments Off on VR audio techniques. Great talk on VR Audio! Game Audio Industry Survey 2015. September 25, 2015. Comments Off on Game Audio Industry Survey 2015. Just a quick pointer to the Game Audio Industry Survey! Part of the reason for this unexpected result is that audio, more than most other game disciplines, has a very high percentage of non-salaried freelancers, which are unaccounted for in the Gamautra survey. Gamasutra also commented on the smaller...
rudolfbuirma.com
Terragon | Rudolf Buirma – Game Design & Stories
http://rudolfbuirma.com/work/terragon
Terragon can be played on appointment only. It’s amazing what we can do when we come together. Imagine that you are part of an organisation that has to work together with another larger organisation, and the local government to achieve a common goal. How do set up the task to get these people in one room, at the same time and yet have each individual talent shine out during the meeting? Step back into your comfort zone. The game is played in three acts, consists out of creating, refining and producing.
thaliadejong.nl
Blush - Thalia de Jong
http://www.thaliadejong.nl/Blush
Ellis Faas beauty tutorial. I Love You magazine. A Man of Mystery. Jansz by Hotel Pulitzer. Dear house, may I pet, tickle, rub. I Loved It There. Hans Brinker Budget Hotel. Blush is a film installation that was shown during the Salone del Mobile 2013 in Milan, as part of the Dutch Invertuals. Exhibition. Me and Roos Gomperts. Made a seemingly still portrait of a girl that is startled by her viewers presence and physically transforms as a reaction. Sound design: Yme de Jong.
rudolfbuirma.com
Work | Rudolf Buirma – Game Design & Stories
http://rudolfbuirma.com/work
Page 1 of 2. My name is Rudolf Buirma (M.A.) I'm an ambitious designer and writer of plots, puzzles and interactive storyworlds, Master of Art with Distinction in Screenwriting, and lover of fantasy roleplaying games. It is my objective to establish myself as a Narrative Game Designer in the industry and help the medium further develop as an art form. Sat, Sep12, 2015. Sat, Apr18, 2015. Mon, Dec08, 2014. Yme de Jong – Audio Design. Mapije de Wit – Fun Designer. Verena Gefferie – Visual Artist.
rudolfbuirma.com
STORYTELLING | Rudolf Buirma – Game Design & Stories
http://rudolfbuirma.com/storytelling
Fellow cosmo-poets will know this problem. I am sitting down with a friend or acquaintance and they ask me to tell them a story of my private worldbuilding project. Naturally, I get over excited and I always end up rambling on in great maner of detail about the most nifty technical aspects that holds the […]. Lord of the Rings. What is the greatest reward of any adventure? That is the subject explored in this fun little animation by Danish animation studio, The Animation Workshop. The style of storyt...
rudolfbuirma.com
ABOUT | Rudolf Buirma – Game Design & Stories
http://rudolfbuirma.com/about
8220;I am a teller of stories, a weaver of dreams. I make games, write for theatre and in the right weather might sing a merry jig or two.”. Rudolf J.B. Buirma (M.A.) is an ambitious designer and writer of plots, puzzles and interactive storyworlds. Master of Art with Distinction in Screenwriting at the Screen Academy Scotland and lover of fantasy roleplaying games. It is his objective to establish himself as a Narrative Game Designer in the industry and help the medium further develop as an artform.