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GameD!

Sunday, December 16, 2012. During the Open House we got some really good feedback, looks like our main target (kids) really like our game, a lot of people played our game but definitely kids loved it! Next semester we will keep working on making our game shine like a little kid singing opera! Now that we have all systems in place and most of us have a better understanding of the pipeline and times required for different tasks, we will have a much smoother development process. Friday, December 7, 2012.

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GameD! | yorch-gamed.blogspot.com Reviews
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Sunday, December 16, 2012. During the Open House we got some really good feedback, looks like our main target (kids) really like our game, a lot of people played our game but definitely kids loved it! Next semester we will keep working on making our game shine like a little kid singing opera! Now that we have all systems in place and most of us have a better understanding of the pipeline and times required for different tasks, we will have a much smoother development process. Friday, December 7, 2012.
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GameD! | yorch-gamed.blogspot.com Reviews

https://yorch-gamed.blogspot.com

Sunday, December 16, 2012. During the Open House we got some really good feedback, looks like our main target (kids) really like our game, a lot of people played our game but definitely kids loved it! Next semester we will keep working on making our game shine like a little kid singing opera! Now that we have all systems in place and most of us have a better understanding of the pipeline and times required for different tasks, we will have a much smoother development process. Friday, December 7, 2012.

INTERNAL PAGES

yorch-gamed.blogspot.com yorch-gamed.blogspot.com
1

GameD!: Multiple abilities!

http://www.yorch-gamed.blogspot.com/2012/04/multiple-abilities-our-game-is-going.html

Friday, April 27, 2012. Our game is going well, most of the code needed for alpha is already written and working. We only have two artist so that was definitely delaying the development pipeline, they have to do a lot since it's a videogame and obviously the visuals are one of the main hooks. After deciding the tasks the player need to do I started modeling the different art assets in order for this to work. A lot of testing had to be made together with this, I had no problem modeling the level and t...

2

GameD!: April 2012

http://www.yorch-gamed.blogspot.com/2012_04_01_archive.html

Friday, April 27, 2012. Our game is going well, most of the code needed for alpha is already written and working. We only have two artist so that was definitely delaying the development pipeline, they have to do a lot since it's a videogame and obviously the visuals are one of the main hooks. After deciding the tasks the player need to do I started modeling the different art assets in order for this to work. A lot of testing had to be made together with this, I had no problem modeling the level and t...

3

GameD!: December 2012

http://www.yorch-gamed.blogspot.com/2012_12_01_archive.html

Sunday, December 16, 2012. During the Open House we got some really good feedback, looks like our main target (kids) really like our game, a lot of people played our game but definitely kids loved it! Next semester we will keep working on making our game shine like a little kid singing opera! Now that we have all systems in place and most of us have a better understanding of the pipeline and times required for different tasks, we will have a much smoother development process. Friday, December 7, 2012.

4

GameD!: September 2012

http://www.yorch-gamed.blogspot.com/2012_09_01_archive.html

Wednesday, September 26, 2012. There has been a lot of activity since my last post. We have been working on getting a game that fits our limitations the best, we discussed a lot about what kind of mechanics we wanted to have. One of the main discussions was about procedural generated levels or experience oriented levels, along with this discussion we had to consider the human resources that we had so we could estimate how much time stuff was going to take. Subscribe to: Posts (Atom).

5

GameD!: March 2012

http://www.yorch-gamed.blogspot.com/2012_03_01_archive.html

Wednesday, March 21, 2012. Beginning of the semester, 2012, we were ready to start working on our last prototypes for pitch games. I got into this awesome team where the game was about KILLING DODOS! I liked the idea very much, it was goofy, creative and fun. After having such a big success with that prototype, the game was picked for final production. Then, surprising decisions popped-up, the 'executive' producers decided to move me from this team and get me into another one. Let's see what we've got!

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devdiaryuofu.blogspot.com devdiaryuofu.blogspot.com

Developer Diary: Keeping Tabs on Game Production: October 2012

http://devdiaryuofu.blogspot.com/2012_10_01_archive.html

Developer Diary: Keeping Tabs on Game Production. Developer Diary: Keeping Tabs on Game Production is a record of various student games developed in the U of Us Entertainment Arts and Engineering: Master Games Studio. This blog, produced by Troy Johnson, focuses on the teams progress and accomplishments over the course of their games production cycles. Enjoy! Week Ending 27 Oct. We're down to our final days before we submit Last March of the Dodos. In action at last! The Home Stretch - Week Ending 20 Oct.

devdiaryuofu.blogspot.com devdiaryuofu.blogspot.com

Developer Diary: Keeping Tabs on Game Production: One Step Closer -- Week Ending 15 Sep

http://devdiaryuofu.blogspot.com/2012/09/one-step-closer-week-ending-15-sep.html

Developer Diary: Keeping Tabs on Game Production. Developer Diary: Keeping Tabs on Game Production is a record of various student games developed in the U of Us Entertainment Arts and Engineering: Master Games Studio. This blog, produced by Troy Johnson, focuses on the teams progress and accomplishments over the course of their games production cycles. Enjoy! One Step Closer - Week Ending 15 Sep. And that's what we'll be doing next week. Keep an eye out here for test footage soon! Kamron Egan - Master Ga...

devdiaryuofu.blogspot.com devdiaryuofu.blogspot.com

Developer Diary: Keeping Tabs on Game Production: November 2011

http://devdiaryuofu.blogspot.com/2011_11_01_archive.html

Developer Diary: Keeping Tabs on Game Production. Developer Diary: Keeping Tabs on Game Production is a record of various student games developed in the U of Us Entertainment Arts and Engineering: Master Games Studio. This blog, produced by Troy Johnson, focuses on the teams progress and accomplishments over the course of their games production cycles. Enjoy! Meet the Pest Controllers - Week Ending 26 Nov. The fourth and final prototype for this semester is under way! Status: Locked 'n' loaded. Master; a...

devdiaryuofu.blogspot.com devdiaryuofu.blogspot.com

Developer Diary: Keeping Tabs on Game Production: April 2012

http://devdiaryuofu.blogspot.com/2012_04_01_archive.html

Developer Diary: Keeping Tabs on Game Production. Developer Diary: Keeping Tabs on Game Production is a record of various student games developed in the U of Us Entertainment Arts and Engineering: Master Games Studio. This blog, produced by Troy Johnson, focuses on the teams progress and accomplishments over the course of their games production cycles. Enjoy! Week Ending 21 Apr. The art flowed this week, and many of the assets are now in place, not to mention a slew of hilarious sound effects! The Physic...

devdiaryuofu.blogspot.com devdiaryuofu.blogspot.com

Developer Diary: Keeping Tabs on Game Production: August 2012

http://devdiaryuofu.blogspot.com/2012_08_01_archive.html

Developer Diary: Keeping Tabs on Game Production. Developer Diary: Keeping Tabs on Game Production is a record of various student games developed in the U of Us Entertainment Arts and Engineering: Master Games Studio. This blog, produced by Troy Johnson, focuses on the teams progress and accomplishments over the course of their games production cycles. Enjoy! Together Again - Week Ending 25 Aug. We've been on summer hiatus from our thesis game, Last March of the Dodos. Finally, we've also determined that...

devdiaryuofu.blogspot.com devdiaryuofu.blogspot.com

Developer Diary: Keeping Tabs on Game Production: September 2011

http://devdiaryuofu.blogspot.com/2011_09_01_archive.html

Developer Diary: Keeping Tabs on Game Production. Developer Diary: Keeping Tabs on Game Production is a record of various student games developed in the U of Us Entertainment Arts and Engineering: Master Games Studio. This blog, produced by Troy Johnson, focuses on the teams progress and accomplishments over the course of their games production cycles. Enjoy! Prototype 2 Has Begun - Week Ending 24 Sep. Team/Developer Name: Team Repel. Skills: Charming toons and polished fairy tales. We were able to pitch...

devdiaryuofu.blogspot.com devdiaryuofu.blogspot.com

Developer Diary: Keeping Tabs on Game Production: December 2011

http://devdiaryuofu.blogspot.com/2011_12_01_archive.html

Developer Diary: Keeping Tabs on Game Production. Developer Diary: Keeping Tabs on Game Production is a record of various student games developed in the U of Us Entertainment Arts and Engineering: Master Games Studio. This blog, produced by Troy Johnson, focuses on the teams progress and accomplishments over the course of their games production cycles. Enjoy! More than a Feeling - Week Ending 17 Dec. See you next semester! Squirming to the Finish Line - Week Ending 10 Dec. Jorge engineered the necessary ...

devdiaryuofu.blogspot.com devdiaryuofu.blogspot.com

Developer Diary: Keeping Tabs on Game Production: January 2012

http://devdiaryuofu.blogspot.com/2012_01_01_archive.html

Developer Diary: Keeping Tabs on Game Production. Developer Diary: Keeping Tabs on Game Production is a record of various student games developed in the U of Us Entertainment Arts and Engineering: Master Games Studio. This blog, produced by Troy Johnson, focuses on the teams progress and accomplishments over the course of their games production cycles. Enjoy! Becoming a Team - Week Ending 28 Jan. The way that it should have been done in the first place (okay, Lemmings. And we're not one bit sorry. In one...

devdiaryuofu.blogspot.com devdiaryuofu.blogspot.com

Developer Diary: Keeping Tabs on Game Production: Success! -- Week Ending 3 Nov

http://devdiaryuofu.blogspot.com/2012/11/success-week-ending-3-nov.html

Developer Diary: Keeping Tabs on Game Production. Developer Diary: Keeping Tabs on Game Production is a record of various student games developed in the U of Us Entertainment Arts and Engineering: Master Games Studio. This blog, produced by Troy Johnson, focuses on the teams progress and accomplishments over the course of their games production cycles. Enjoy! Week Ending 3 Nov. Last March of the Dodos. Is a fully functional, pretty, and (most importantly) fun experience! Subscribe to: Post Comments (Atom).

devdiaryuofu.blogspot.com devdiaryuofu.blogspot.com

Developer Diary: Keeping Tabs on Game Production: February 2012

http://devdiaryuofu.blogspot.com/2012_02_01_archive.html

Developer Diary: Keeping Tabs on Game Production. Developer Diary: Keeping Tabs on Game Production is a record of various student games developed in the U of Us Entertainment Arts and Engineering: Master Games Studio. This blog, produced by Troy Johnson, focuses on the teams progress and accomplishments over the course of their games production cycles. Enjoy! Week Ending 25 Feb. Last March of the Dodos. Team/Developer Name: Naturally Selected Studios. Status: Sweet beard (1 of 2). Sadly, Jorge Elola was ...

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GameD!

Sunday, December 16, 2012. During the Open House we got some really good feedback, looks like our main target (kids) really like our game, a lot of people played our game but definitely kids loved it! Next semester we will keep working on making our game shine like a little kid singing opera! Now that we have all systems in place and most of us have a better understanding of the pipeline and times required for different tasks, we will have a much smoother development process. Friday, December 7, 2012.

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