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No One To Play With: Hour of Dream, part 5
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No One To Play With. A blog of solo roleplaying games, ideas, and actual play posts. Saturday, June 21, 2014. Hour of Dream, part 5. Tengrym and Ara sneak through the night to find a quiet and seemingly unoccupied granary near the shipyard. Yes — instead of a quiet place, much activity is afoot. Is it Shandorin or his forces/allies? Are more drow present? Yes, and… (some orc slaves). Are they loading casks for transport? Do they outnumber even what the combined garrison can handle? Ara fails stealth test.
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No One To Play With: A New Solo Engine
http://noonetoplay.blogspot.com/2014/07/a-new-solo-engine.html
No One To Play With. A blog of solo roleplaying games, ideas, and actual play posts. Thursday, July 24, 2014. A New Solo Engine. One thing all solo rpg enthusiasts share in common with one another is restlessness.endless experimentation, fine tuning, drafting, workshopping — REVERSE ENGINEERING! All things to get our gaming experience just right. There must, at all times, be thought and improvement. Perfection is but an ideal, and satisfaction is elusive at best. Modeled after the Mythic GME. It will hav...
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No One To Play With: November 2014
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No One To Play With. A blog of solo roleplaying games, ideas, and actual play posts. Tuesday, November 11, 2014. Doria in the Savage North, part 2. Well, this was a ridiculously long period since the last time I was able to sit in peace. At least I got to finish this. The session resulted in plenty of twists and turns in this phase of play. One more part to go to bring it to conclusion. Rears Its Ugly Head. Three: The Hunt for Jermal. Does Doria find signs of the madman? Does she shadow him unseen? As Do...
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No One To Play With: Ultra-minimalist, high-speed solo rpg
http://noonetoplay.blogspot.com/2013/09/ultra-minimalist-high-speed-solo-rpg.html
No One To Play With. A blog of solo roleplaying games, ideas, and actual play posts. Tuesday, September 17, 2013. Ultra-minimalist, high-speed solo rpg. Twice in one day! I've tinkered with some of the essentials of John's 9Q's several times. The structure it produces is very satisfying. I also like some of the unpredictability of Mythic GME as well. Where the 9Q's often feels like a complete film or play, Mythic can wander it's way and feel more like a novel. Introduce an element. Use some cubes, dr...
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No One To Play With: Epic Playtest, "The Bird of Wisdom", part 2
http://noonetoplay.blogspot.com/2013/11/epic-playtest-bird-of-wisdom-part-2.html
No One To Play With. A blog of solo roleplaying games, ideas, and actual play posts. Monday, November 25, 2013. Epic Playtest, The Bird of Wisdom, part 2. 8220;Bird of Wisdom”. The conclusion of my Epic (Mythic D6 Lite Variant) playtest. Strold returns to Ravenhall to find warriors turned against him. 3, 1, 6, 6, 3, 1 (“Interrupt Twist”). Elephant, marshal’s badge. Ravenhall has been overrun with imperials with war machines, and prince Eohric has escaped with a few followers. 8221; one shouted, pointing ...
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No One To Play With: Solo Play Styles
http://noonetoplay.blogspot.com/2013/12/solo-play-styles.html
No One To Play With. A blog of solo roleplaying games, ideas, and actual play posts. Tuesday, December 10, 2013. 8220;How does one play an rpg solo? I mean, what do you do when you play? These are common questions in various discussions with those for whom the concept of playing an rpg solitaire is new. And, it’s a good one. What do I do? But can something really sketchy or reduced to only the fundamental facts lead to a fun experience? I am finding out now. Am I still having fun? What do you do? A nice ...
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No One To Play With: Powered by FU 2 — “Get Loot!” (Sword & Sorcery), part 2
http://noonetoplay.blogspot.com/2015/05/powered-by-fu-2-get-loot-sword-sorcery_12.html
No One To Play With. A blog of solo roleplaying games, ideas, and actual play posts. Tuesday, May 12, 2015. Powered by FU 2 — “Get Loot! 8221; (Sword and Sorcery), part 2. Part two of “Get Loot! 8221;, a solo play report using Freeform Universal. By Nathan Russell, and Perilous Intersections. GM’s FU Points To Use This Scene:. Warrior-priest cultist of Malar. Predatory instincts, athletic, uncivilized. 9643;️dazed ▫️trapped ▫️slowed ▫️out of action. Heading down the only available corridor, Gedric sees l...
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No One To Play With: "Epic" Prototype: Solo RPG Engine
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No One To Play With. A blog of solo roleplaying games, ideas, and actual play posts. Friday, November 22, 2013. Epic Prototype: Solo RPG Engine. I always wanted a streamlined d6-only version I could memorize and throw out, without pocket mods or cheat sheets, or big notebooks that also incorporated my love of Rory's Story Cubes. This may be it! Perhaps I'll have a mini NaGaDeMoN contribution before month's end! 8220;Mythic D6”. Aka “Epic”. Yes, and…. Yes, but…. No, but…. No, and…. Fate questions are used...
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No One To Play With: September 2014
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No One To Play With. A blog of solo roleplaying games, ideas, and actual play posts. Wednesday, September 24, 2014. Doria in the Savage North, part 1. To create more interest in my new. Solo engine, here is an introductory adventure using those new rules. The action is set in the Savage North area of the Forgotten Realms. FU will be my rpg system of choice. First, our anti-heroine:. Vengeful and Beautiful Northern “Mystra Marked” Barbarian. Quick as a Cat, Willful as the Devil, Swordplay, Vengeful. The s...
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No One To Play With: Solitarius Ludus Mobilis
http://noonetoplay.blogspot.com/2014/06/mobile-ludos-singularis.html
No One To Play With. A blog of solo roleplaying games, ideas, and actual play posts. Wednesday, June 25, 2014. Aka, solo pocket campaign. Long ago I promised that I would write a blog entry about play environments. How do I organize my own place space? What tricks do I have that make solo play easier? To answer, I must preface first that my own time allotment for play is neither regular nor anticipated. I will happily grab a few minutes here and there when circumstances allow for it. More often than not,...
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