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Zach Ellsbury

Rise of the Triad. Capstone – Nexus. Capstone – Erado. Unity3D – Boundary. IOS – Crowd Control. Unity3D – Sax and the City. TIGJam – Birds in Space. XNA – SkyBlitz. Cinema4D – Battle Rifle. Lead Software Developer at Slash/Web Studios. Des Moines, Iowa Area Computer Software. I have started my own software development company, focused on web/mobile software contracting and game development for a variety of platforms. My work as a Software Engineer (Gameplay) on NBA Live 13 initially continued much of the...

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Zach Ellsbury

429 S●●●●●h St.

Plea●●●●Hill , Iowa, 50327

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(515)●●●●●-0174
zk●●●●●●●●@gmail.com

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Zach Ellsbury

429 S●●●●●h St.

Plea●●●●Hill , Iowa, 50327

United States

(515)●●●●●-0174
zk●●●●●●●●@gmail.com

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Zach Ellsbury

429 S●●●●●h St.

Plea●●●●Hill , Iowa, 50327

United States

(515)●●●●●-0174
zk●●●●●●●●@gmail.com

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Zach Ellsbury | zach-ellsbury.com Reviews
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Rise of the Triad. Capstone – Nexus. Capstone – Erado. Unity3D – Boundary. IOS – Crowd Control. Unity3D – Sax and the City. TIGJam – Birds in Space. XNA – SkyBlitz. Cinema4D – Battle Rifle. Lead Software Developer at Slash/Web Studios. Des Moines, Iowa Area Computer Software. I have started my own software development company, focused on web/mobile software contracting and game development for a variety of platforms. My work as a Software Engineer (Gameplay) on NBA Live 13 initially continued much of the...
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1 zach ellsbury
2 professional projects
3 nba live 13
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6 older work
7 3d modeling
8 contact me
9 experience
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Zach Ellsbury | zach-ellsbury.com Reviews

https://zach-ellsbury.com

Rise of the Triad. Capstone – Nexus. Capstone – Erado. Unity3D – Boundary. IOS – Crowd Control. Unity3D – Sax and the City. TIGJam – Birds in Space. XNA – SkyBlitz. Cinema4D – Battle Rifle. Lead Software Developer at Slash/Web Studios. Des Moines, Iowa Area Computer Software. I have started my own software development company, focused on web/mobile software contracting and game development for a variety of platforms. My work as a Software Engineer (Gameplay) on NBA Live 13 initially continued much of the...

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Zach Ellsbury | EA Sports – NBA Live 13

http://www.zach-ellsbury.com/ea-nba-13

Rise of the Triad. Capstone – Nexus. Capstone – Erado. Unity3D – Boundary. IOS – Crowd Control. Unity3D – Sax and the City. TIGJam – Birds in Space. XNA – SkyBlitz. Cinema4D – Battle Rifle. Rise of the Triad. EA Sports – NBA Live 13. During my time at Tiburon (first as an intern, then on full-time contract), I worked as a Software Engineer on the Gameplay team, and worked closely with the lead AI Engineer on a variety of systems and tools. I can’t go into much more detail (yay NDA! Hey, I'm Zach. I a...

2

Zach Ellsbury | Rapid Prototype

http://www.zach-ellsbury.com/category/rapid-prototype

Rise of the Triad. Capstone – Nexus. Capstone – Erado. Unity3D – Boundary. IOS – Crowd Control. Unity3D – Sax and the City. TIGJam – Birds in Space. XNA – SkyBlitz. Cinema4D – Battle Rifle. Fernando Rivera (Designer), Michael Bakerman (Artist), Luke Gamble (Artist), Shabnam Sabbagh (Programmer). Unity – C#. 2 Weeks (Finished 12/07/10). Fernando Rivera (Designer), Scott Pellico (Artist), Marlowe Rosenbaum (Artist), Jay Sternfield (Programmer). IPhone – Objective-C. 2 Weeks (Finished 10/26/10). During roun...

3

Zach Ellsbury | SkyBlitz: The Revengening

http://www.zach-ellsbury.com/skyblitz-the-revengening

Rise of the Triad. Capstone – Nexus. Capstone – Erado. Unity3D – Boundary. IOS – Crowd Control. Unity3D – Sax and the City. TIGJam – Birds in Space. XNA – SkyBlitz. Cinema4D – Battle Rifle. Laquo; Cinema4D – Battle Rifle. Birds In Space (48-hour TIGJam Project). Jason Hill (Programmer), Justin Sliekers (Programmer). XNA – C#. 4 Months (Finished 05/08/09). This entry was posted by Zach. On May 8, 2009 at 1:00 pm, and is filed under Game Development. Follow any responses to this post through RSS 2.0.

4

Zach Ellsbury | Nexus

http://www.zach-ellsbury.com/nexus

Rise of the Triad. Capstone – Nexus. Capstone – Erado. Unity3D – Boundary. IOS – Crowd Control. Unity3D – Sax and the City. TIGJam – Birds in Space. XNA – SkyBlitz. Cinema4D – Battle Rifle. EA Sports – NBA Live 13. Alan Landau (project lead), Andrew Gassen (lead design), Scott Pellico (lead artist), Tim Tryzbiak (lead programmer). Michael Bakerman, Kenneth McClure, Li Fan, Casey Jo Boehm, Jagadeesh Jaykumar,. Andrew Bertino, Justin Lynch, Jon April, Geoff Sholler, Joseph Hannes. 2011 Powered by WordPress.

5

Zach Ellsbury | Birds In Space (48-hour TIGJam Project)

http://www.zach-ellsbury.com/birds-in-space-48-hour-tigjam-project

Rise of the Triad. Capstone – Nexus. Capstone – Erado. Unity3D – Boundary. IOS – Crowd Control. Unity3D – Sax and the City. TIGJam – Birds in Space. XNA – SkyBlitz. Cinema4D – Battle Rifle. Laquo; SkyBlitz: The Revengening. Sax and the City. Birds In Space (48-hour TIGJam Project). Ryan Hoffman, Rob Cook, Ed Meacham, Drew Walker. XNA – C#. 48 Hours (Finished 06/06/10). On June 4-6, 2010, I attended TIGJam Midwest. Object of the game: Race to collect all of the worms that are floating around the level.

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Links -                             Portfolio Site of Kenneth E. McClure III

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Portfolio Site of Kenneth E. McClure III. Artists I have Worked With. Producers I have Worked With. Programmers I have Worked With. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

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Für eine saubere Leistung. Umstellung auf IP-Technologie und Kündigung der Telefonanschlüsse. Informieren Sie sich jetzt! Saubere Leistung bei Zach! Wir gratulieren unseren ausgelernten Azubis zu ihren erfolgreichen Abschlüssen! Die Zukunft von Zach mitgestalten. Ende März haben die Köpfe vieler engagierter Mitarbeiter bei unserem Workshop "Führungsgrundsätze und Leitlinien bei Zach" geraucht. So erreichen Sie uns. Umstellung auf IP-Technologie und Kündigung der Telefonanschlüsse. So erreichen Sie uns.

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Zach Ellsbury

Rise of the Triad. Capstone – Nexus. Capstone – Erado. Unity3D – Boundary. IOS – Crowd Control. Unity3D – Sax and the City. TIGJam – Birds in Space. XNA – SkyBlitz. Cinema4D – Battle Rifle. Lead Software Developer at Slash/Web Studios. Des Moines, Iowa Area Computer Software. I have started my own software development company, focused on web/mobile software contracting and game development for a variety of platforms. My work as a Software Engineer (Gameplay) on NBA Live 13 initially continued much of the...

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