zacksccl.com
ZACK'S Cannabis Culture and Lifestyle
ZACK'S Cannabis Culture and Lifestyle. All cool things cannabis and hemp related, with a fine art flare. Come see us at - www.zdmpro.com. 17 Park st. Apt 2.
zackscf.com
THIS SITE AND DOMAIN IS FOR SALE
THIS SITE AND DOMAIN IS FOR SALE. Powered by InstantPage® from GoDaddy.com. Want one?
zackschaff.wordpress.com
Zack Schaff | The Wine Studio
Rhino and Grasshopper Overview. August 4, 2011. Overall I feel that this semester went pretty well. The reviewers had some good advice on how to continue in the future and I learned a lot from my exploration this semester. The link above is to my final board and unfortunately the power point that goes with it is too big to upload. July 31, 2011. July 28, 2011. Tasting Room and Crush/Overlook. July 26, 2011. July 25, 2011. July 23, 2011. I chose to stay with the existing site of the Flying Dutchman winery...
zackscheesecakes.com
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zackschildhorn.com
zack schildhorn
Photographer, and outdoorsman. I like making complex ideas seem simple. Appreciate the power of design. Passionate about the future of 3D printing. Dreaming up my treehouse. Currently shooting with a Canon 5D Mark II (though I believe it won't be long before my bulky DSLR becomes largely irrelevant). More images in my galleries. Latest videos on my Vimeo page.
zackschilling.com
Solutions in Pursuit
Introducing the Hijack Hand. Who remembers Space Station Silicon Valley? There’s just something so illicitly satisfying about possessing an enemy and marching it to its doom. From → Game Development. An update on Alpha 5 Progress. Improved particle performance and effects (this is a demo of rain and the invincibility power-up). Fix broken Factory Boss AI behavior. Change checkpoints 2 and 3 in Factory2 to make more sense. Improve crush pillar performance by removing giant inefficiencies. But you can remo...
zackschilling.net
Solutions in Pursuit
Introducing the Hijack Hand. Who remembers Space Station Silicon Valley? There’s just something so illicitly satisfying about possessing an enemy and marching it to its doom. From → Game Development. An update on Alpha 5 Progress. Improved particle performance and effects (this is a demo of rain and the invincibility power-up). Fix broken Factory Boss AI behavior. Change checkpoints 2 and 3 in Factory2 to make more sense. Improve crush pillar performance by removing giant inefficiencies. But you can remo...
zackschmitz.com
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zackschmook.com
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