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Friday, April 21, 2006. The main point that I was trying to get across to the viewers was the sense that reality is what we make of it. I was interacting with something that did not exist in that space until after I had interacted with it. A picture has the unique quality of recoding an instant of time. Since I was moving and the picture was standing still, I believe this creates a feeling of hyper-reality. Posted by Thomas at 11:54 AM. Monday, April 03, 2006. Hyperreality is what you make of it Pt2.

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Friday, April 21, 2006. The main point that I was trying to get across to the viewers was the sense that reality is what we make of it. I was interacting with something that did not exist in that space until after I had interacted with it. A picture has the unique quality of recoding an instant of time. Since I was moving and the picture was standing still, I believe this creates a feeling of hyper-reality. Posted by Thomas at 11:54 AM. Monday, April 03, 2006. Hyperreality is what you make of it Pt2.
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The Blog | zaknafin.blogspot.com Reviews

https://zaknafin.blogspot.com

Friday, April 21, 2006. The main point that I was trying to get across to the viewers was the sense that reality is what we make of it. I was interacting with something that did not exist in that space until after I had interacted with it. A picture has the unique quality of recoding an instant of time. Since I was moving and the picture was standing still, I believe this creates a feeling of hyper-reality. Posted by Thomas at 11:54 AM. Monday, April 03, 2006. Hyperreality is what you make of it Pt2.

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1

The Blog: March 2006

http://www.zaknafin.blogspot.com/2006_03_01_archive.html

Tuesday, March 21, 2006. Hyperreality is what you make of it. Using a program called "Image Modeler" I hope to accomplish a hyperreal model of a person in a 3d space that is yet to be determined. Due to the amazing detail this program allows you to get, I predict that this model will appear so real, that when i am overlayed into the 3d area, we would both look real. I have had several ideas of how to enhance this message of hyperreality;. Posted by Thomas at 4:08 PM. Hyperreality is what you make of it.

2

The Blog: October 2005

http://www.zaknafin.blogspot.com/2005_10_01_archive.html

Wednesday, October 26, 2005. Just testing Flock's new bloging features. And for the hell of it http:/ www.kaneva.com/overview/KEPEditor.aspx? Check it out if you want to make REAL games. Posted by Thomas at 2:47 PM. Tuesday, October 25, 2005. A technology is interactive to the degree that it reflects the consequences of our actions or decisions back to us. All arts can be called interactive in a deep sense if we consider viewing and interpreting a work of art as a kind of participation,. Have a picture o...

3

The Blog: April 2006

http://www.zaknafin.blogspot.com/2006_04_01_archive.html

Friday, April 21, 2006. The main point that I was trying to get across to the viewers was the sense that reality is what we make of it. I was interacting with something that did not exist in that space until after I had interacted with it. A picture has the unique quality of recoding an instant of time. Since I was moving and the picture was standing still, I believe this creates a feeling of hyper-reality. Posted by Thomas at 11:54 AM. Monday, April 03, 2006. Hyperreality is what you make of it Pt2.

4

The Blog: February 2006

http://www.zaknafin.blogspot.com/2006_02_01_archive.html

Sunday, February 05, 2006. Taking into account what was said in the workshop, I have decided to take the advice that was offered and instead of making the 4D shot look like a box that has been flattened, I will take the 6 sides of the ice cube and super impose them on 6 sides of a tesseract (hypercube). This would make it look more like another dimension but without it looking like a flat cube. Posted by Thomas at 2:57 PM. Hyperreality is what you make of it Pt2. Hyperreality is what you make of it.

5

The Blog: Statement

http://www.zaknafin.blogspot.com/2006/04/statement.html

Friday, April 21, 2006. The main point that I was trying to get across to the viewers was the sense that reality is what we make of it. I was interacting with something that did not exist in that space until after I had interacted with it. A picture has the unique quality of recoding an instant of time. Since I was moving and the picture was standing still, I believe this creates a feeling of hyper-reality. Posted by Thomas at 11:54 AM. Hyperreality is what you make of it Pt2. View my complete profile.

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The Blog

Friday, April 21, 2006. The main point that I was trying to get across to the viewers was the sense that reality is what we make of it. I was interacting with something that did not exist in that space until after I had interacted with it. A picture has the unique quality of recoding an instant of time. Since I was moving and the picture was standing still, I believe this creates a feeling of hyper-reality. Posted by Thomas at 11:54 AM. Monday, April 03, 2006. Hyperreality is what you make of it Pt2.

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