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zang.org | theory :: aesthetics :: software :: videogames :: media :: arttheory :: aesthetics :: software :: videogames :: media :: art (by William)
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theory :: aesthetics :: software :: videogames :: media :: art (by William)
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William Huber
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zang.org
William Huber
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La ●●●lla , CA, 92037
US
View this contact
zang.org
William Huber
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US
View this contact
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zang.org | theory :: aesthetics :: software :: videogames :: media :: art | zang.org Reviews
https://zang.org
theory :: aesthetics :: software :: videogames :: media :: art (by William)
December | 2013 | zang.org
http://zang.org/2013/12
Theory : aesthetics : software : videogames : media : art. Monthly Archives: December, 2013. December 17, 2013. On Agriculture in D&D. On Agriculture in D&D. On Agriculture in D&D. On LA Game Space / a non-profit…. On Sexy Videogameland: If You Run…. Create a free website or blog at WordPress.com. Blog at WordPress.com.
generation n+1 | zang.org
http://zang.org/2015/04/28/generation-n1
Theory : aesthetics : software : videogames : media : art. April 28, 2015. When thinking about one cares about, there are two general positions: to care about something extent, or to care about something not yet extent. Both, in some sense, are future oriented: the first orients toward the future experiences and condition of a thing (even if in the very near, immediate future), the latter to the existence or non-existence of a thing, its conditions, and its experiences. But can we not care if n-1 does?
Dear Wizards of the Coast… | zang.org
http://zang.org/2012/06/15/dear-wizards-of-the-coast
Theory : aesthetics : software : videogames : media : art. June 15, 2012. Dear Wizards of the Coast…. D&D, planned obsolescence, edition wars, and brand management in the age of file-sharing:. UAD&D: Dear Wizards of the Coast…. Dear Wizards of the Coast, You don’t know me. You probably wouldn’t want to know me. If I was at a meeting of your #DnDNext developmen…. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).
August | 2011 | zang.org
http://zang.org/2011/08
Theory : aesthetics : software : videogames : media : art. Monthly Archives: August, 2011. August 8, 2011. On Agriculture in D&D. On Agriculture in D&D. On Agriculture in D&D. On LA Game Space / a non-profit…. On Sexy Videogameland: If You Run…. Create a free website or blog at WordPress.com. Blog at WordPress.com.
William | zang.org
http://zang.org/author/whuber
Theory : aesthetics : software : videogames : media : art. Lecturer, researcher and writer on games, software and media. Currently Head of Division of Games and Arts in the School of Arts, Media and Computer Games at Abertay University. Current research interests include videogame aesthetics and the intellectual history of the study of games and play. April 28, 2015. AAR from Europa Universalist 3. January 9, 2014. January 8, 2014. December 17, 2013. Dear Wizards of the Coast…. June 15, 2012.
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shouldntbegaming.wordpress.com
Blog Banter: A Wish for 2009! « Delayed Responsibility
https://shouldntbegaming.wordpress.com/2008/12/13/blog-banter-a-wish-for-2009
I Shouldn't Be Gaming Right Now… But I Am! Dawn of War 2. Diamond in The Rough Articles. Faith and a .45. New Year's Eve. Rainbow 6 Vegas 2. STALKE.R: Clear Sky. Tales of a Scorched Earth. Laquo; Time to Party Like You’re a Creepy Fantasy Fan! In Case You Were Wondering…. Blog Banter: A Wish for 2009! Posted by deckard47 on December 13, 2008. Welcome, welcome to Blog Banter, the monthly blogging extravaganza headed by bs angel! Check out other Blog Banter articles at the bottom of this post! After carefu...
shouldntbegaming.wordpress.com
Games « Delayed Responsibility
https://shouldntbegaming.wordpress.com/games
I Shouldn't Be Gaming Right Now… But I Am! Dawn of War 2. Diamond in The Rough Articles. Faith and a .45. New Year's Eve. Rainbow 6 Vegas 2. STALKE.R: Clear Sky. Tales of a Scorched Earth. Here are games I have made, along with accompanying help documents. Some stuff will actually be here eventually. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.
shouldntbegaming.wordpress.com
Reviews & Articles « Delayed Responsibility
https://shouldntbegaming.wordpress.com/mobygames-reviews
I Shouldn't Be Gaming Right Now… But I Am! Dawn of War 2. Diamond in The Rough Articles. Faith and a .45. New Year's Eve. Rainbow 6 Vegas 2. STALKE.R: Clear Sky. Tales of a Scorched Earth. New to our (“our” being a person, me, actually) articles page are my writings at Sleeper Hit. Enjoy them, and others, if you will:. Game Set Watch: Diamond in the Rough Column. Games for Windows LIVE Editorial. Red Alert 3: Commander’s Challenge Review. Tales of Monkey Island Ep. 3 Review. Demon’s Souls Review. You are...
newmedia-edu.virtualknowledgestudio.nl
Reference software: 'Goliath' RefWorks vs 'David' Mendeley — New Media Theory & Digital Culture
http://newmedia-edu.virtualknowledgestudio.nl/jankowski-blog/goliath-refworks-and-david-mendeley
New Media Theory and Digital Culture. Reference software: 'Goliath' RefWorks vs 'David' Mendeley. Alternatives for reference management software are about as plentiful as word processing programs used to be several decades ago. Two contenders for market leadership are EndNotes. I am relatively new to these products, so cannot speak from extensive experience. I can, though, relay a few highlights from a RefWorks training I attended yesterday and a scan of the Mendeley site and materials I took on today.
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zang.org | theory :: aesthetics :: software :: videogames :: media :: art
Theory : aesthetics : software : videogames : media : art. April 28, 2015. When thinking about one cares about, there are two general positions: to care about something extent, or to care about something not yet extent. Both, in some sense, are future oriented: the first orients toward the future experiences and condition of a thing (even if in the very near, immediate future), the latter to the existence or non-existence of a thing, its conditions, and its experiences. But can we not care if n-1 does?
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