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Deja VU

Tuesday, September 15, 2009. So I started to work on a Ps3 Engine (No the Ps2 engine is not dead. I'm just getting a bit side tracked here). The purpose of it is mainly to get more familiar with the Ps3 but also to tackle general concurrency problems. My basic idea for one frame looks something like this (Note that the each block does not represent the actual time that it may take during a real frame. This is just a high concept but still a bit interesting to see where I will end up with it. And also do ...

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Deja VU | zenicengine.blogspot.com Reviews
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Tuesday, September 15, 2009. So I started to work on a Ps3 Engine (No the Ps2 engine is not dead. I'm just getting a bit side tracked here). The purpose of it is mainly to get more familiar with the Ps3 but also to tackle general concurrency problems. My basic idea for one frame looks something like this (Note that the each block does not represent the actual time that it may take during a real frame. This is just a high concept but still a bit interesting to see where I will end up with it. And also do ...
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1 skip to main
2 skip to sidebar
3 deja vu
4 ps3 engine
5 gdc2009 spu wrangling
6 and so on
7 the annoying rescale
8 posted by
9 daniel collin
10 3 comments
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Deja VU | zenicengine.blogspot.com Reviews

https://zenicengine.blogspot.com

Tuesday, September 15, 2009. So I started to work on a Ps3 Engine (No the Ps2 engine is not dead. I'm just getting a bit side tracked here). The purpose of it is mainly to get more familiar with the Ps3 but also to tackle general concurrency problems. My basic idea for one frame looks something like this (Note that the each block does not represent the actual time that it may take during a real frame. This is just a high concept but still a bit interesting to see where I will end up with it. And also do ...

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zenicengine.blogspot.com zenicengine.blogspot.com
1

Deja VU: August 2009

http://zenicengine.blogspot.com/2009_08_01_archive.html

Tuesday, August 11, 2009. Renamed the blog to 'Deja VU' (which is a reference to the VUs on ps2 :). Thanks to Gilligan for the name idea! In other news I hope during the week/weekend add the next part of the ps2 series. Subscribe to: Posts (Atom). View my complete profile. There was an error in this gadget. Gathering feedback: 5 Major Challenges in Real-Time Rendering (2012).

2

Deja VU: PS2 hardware explained : Overview

http://zenicengine.blogspot.com/2009/07/ps2-hardware-explained-overview_28.html

Tuesday, July 28, 2009. PS2 hardware explained : Overview. Today I start with giving the answer to the question in my first post "Why Ps2? I actually can't remember when I started to do some programming on the PS2 but its likely like 5-6 years ago. In the start it was hard and a steep curve for sure. The access you have to the hardware is really low-level making coding for the PS2 very unforgiving (yet fun! In the article series I will show more of how you can do creative things for the PS2 even if quite...

3

Deja VU: July 2009

http://zenicengine.blogspot.com/2009_07_01_archive.html

Tuesday, July 28, 2009. PS2 hardware explained : Overview. Today I start with giving the answer to the question in my first post "Why Ps2? I actually can't remember when I started to do some programming on the PS2 but its likely like 5-6 years ago. In the start it was hard and a steep curve for sure. The access you have to the hardware is really low-level making coding for the PS2 very unforgiving (yet fun! In the article series I will show more of how you can do creative things for the PS2 even if quite...

4

Deja VU: The Three Lies

http://zenicengine.blogspot.com/2009/07/three-lies.html

Monday, July 27, 2009. So in this blog I will mostly write about progress on my 3D engine for the Playstation 2. Why Ps2 you may ask? That will likely be covered in a later post :) and other ranting about code with focus on performance or something totally unrelated to code at times. Today I start with something that Mike Acton. Engine Director at Insomniac Games. Often talks about: "The Three Lies". Lie 1: Software is a platform. Lie 2: Code should be designed around a model of the world. CalcSphereColl...

5

Deja VU: September 2009

http://zenicengine.blogspot.com/2009_09_01_archive.html

Tuesday, September 15, 2009. So I started to work on a Ps3 Engine (No the Ps2 engine is not dead. I'm just getting a bit side tracked here). The purpose of it is mainly to get more familiar with the Ps3 but also to tackle general concurrency problems. My basic idea for one frame looks something like this (Note that the each block does not represent the actual time that it may take during a real frame. This is just a high concept but still a bit interesting to see where I will end up with it. And also do ...

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jbit's blog: May 2015

http://blog.jbit.net/2015_05_01_archive.html

Sunday, May 10, 2015. Elecom WRC-733FEBK Custom Firmware: Part 1 - Investigation. Elecom WRC-733FEBK. With an IC card on top for scale. Everything here will void your warranty. Messing around with bootloaders and firmware is a good way to kill your hardware. If you don't know the meaning of "3.3v UART", "initramfs" or "Kernel LZMA loader" then you should probably not try this at home :). Model: Elecom WRC-733FEBK ( Manufacturer site. Size: 107x72x25mm, about 86grams. T9 Security Torx Screws and Wrench.

blog.jbit.net blog.jbit.net

jbit's blog: August 2009

http://blog.jbit.net/2009_08_01_archive.html

Sunday, August 30, 2009. Debian squeeze in a solaris BrandZ zone! I wanted to run some debian squeeze programs on my opensolaris machine in a branded zone. But after successfully installing it using some guide I found online. I noticed that lots of commands fail due to functions not being implemented! Unconfigured: # touch foo. Unconfigured: # rm foo. Rm: cannot remove `foo': Function not implemented. How come rm isn't implemented, that's pretty basic right? Ah, what's this? Well luckily there are other ...

blog.jbit.net blog.jbit.net

jbit's blog: Elecom WRC-733FEBK Custom Firmware: Part 1 - Investigation

http://blog.jbit.net/2015/05/elecom-wrc-733febk-custom-firmware-part.html

Sunday, May 10, 2015. Elecom WRC-733FEBK Custom Firmware: Part 1 - Investigation. Elecom WRC-733FEBK. With an IC card on top for scale. Everything here will void your warranty. Messing around with bootloaders and firmware is a good way to kill your hardware. If you don't know the meaning of "3.3v UART", "initramfs" or "Kernel LZMA loader" then you should probably not try this at home :). Model: Elecom WRC-733FEBK ( Manufacturer site. Size: 107x72x25mm, about 86grams. T9 Security Torx Screws and Wrench.

blog.jbit.net blog.jbit.net

jbit's blog: December 2009

http://blog.jbit.net/2009_12_01_archive.html

Saturday, December 12, 2009. DebConf issues on OpenSolaris. So, with new system calls added to lx-brand it's possible to run an up-to-date Debian in an OpenSolaris zone, but apt will not work correctly due to the following error:. Debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Bad file descriptor. Version 1.5.28):. Open ($this- { fh}, $this- {filename}) {. Flock($this- { fh}, LOCK EX LOCK NB) {. Open ($this- { fh}, ". Subscribe to: Posts (Atom). Tweets by @jbit net.

blog.jbit.net blog.jbit.net

jbit's blog: October 2010

http://blog.jbit.net/2010_10_01_archive.html

Friday, October 15, 2010. Dell Precision 690 Power Usage. I recently got an old P690 workstation for home and have been a little curious about its power consumption. They don't seem like very energy efficient systems so I borrowed a watt meter and took some measurements in various states. The specs for the machine I'm testing:. Dell Precision 690 (750W PSU). 2x Intel Xeon 5160 @ 3.00ghz. 4gb FB-DIMM (2x1gb, 4x512mb). Windows 7 Ultimate X64 (fully up-to-date). Power on/prime95(small fft): 312w.

pixelstoomany.wordpress.com pixelstoomany.wordpress.com

Another day, another HDR rendering trick and some hope for the future. | Pixels, Too Many..

https://pixelstoomany.wordpress.com/2008/07/05/another-day-another-hdr-rendering-trick-and-some-hope-for-the-future

Pixels, Too Many. Data Level Parallelism (1). Depth Bounds Test (1). Cascaded Shadow Maps (1). Exponential Shadow Maps (2). Parallel Split Shadow Maps (1). Percentage Closer Filtering (3). Variance Shadow Maps (1). Another day, another HDR rendering trick and some hope for the future. July 5, 2008 — Marco Salvi. Today I’m going to talk about an idea I came up with in Boston, at Siggraph 2006, while attending a couple of very inspiring lectures. That’s another story though.). Moreover their method execute...

pixelstoomany.wordpress.com pixelstoomany.wordpress.com

April | 2009 | Pixels, Too Many..

https://pixelstoomany.wordpress.com/2009/04

Pixels, Too Many. Data Level Parallelism (1). Depth Bounds Test (1). Cascaded Shadow Maps (1). Exponential Shadow Maps (2). Parallel Split Shadow Maps (1). Percentage Closer Filtering (3). Variance Shadow Maps (1). Michael Abrash’s First Look at the Larrabee New Instructions (LRBni). April 1, 2009 — Marco Salvi. Dr Dobb’s just published the first of a new series of detailed articles related to Larrabee hardware and software architecture written by Michael Abrash. Proudly powered by WordPress. On A concep...

pixelstoomany.wordpress.com pixelstoomany.wordpress.com

A conceptually simple(r) way to derive exponential shadow maps + sample code | Pixels, Too Many..

https://pixelstoomany.wordpress.com/2008/06/12/a-conceptually-simpler-way-to-derive-exponential-shadow-maps-sample-code

Pixels, Too Many. Data Level Parallelism (1). Depth Bounds Test (1). Cascaded Shadow Maps (1). Exponential Shadow Maps (2). Parallel Split Shadow Maps (1). Percentage Closer Filtering (3). Variance Shadow Maps (1). A conceptually simple(r) way to derive exponential shadow maps sample code. June 12, 2008 — Marco Salvi. There is no need to invoke Markov’s inequality, higher order moments or convolutions. In fact all we have to do is to write the basic percentage closer filtering. As we already know. Contro...

blog.jbit.net blog.jbit.net

jbit's blog: January 2013

http://blog.jbit.net/2013_01_01_archive.html

Thursday, January 3, 2013. Android Settings Reset Using ADB. I'm going to try updating my blog with all the random hacks I seem to end up doing. I run CM10.1 nightly. Android 4.2.1) on my Galaxy SII and decided to mess with some of the developer options. After enabling "Simulate secondary displays" my phone locked up. So I reboot and it locks up again during boot. sigh. First I installed the Android SDK. C: adt-bundle-windows-x86 64 sdk platform-tools adb shell. Error: device not found. Https:/ github&#4...

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Deja VU

Tuesday, September 15, 2009. So I started to work on a Ps3 Engine (No the Ps2 engine is not dead. I'm just getting a bit side tracked here). The purpose of it is mainly to get more familiar with the Ps3 but also to tackle general concurrency problems. My basic idea for one frame looks something like this (Note that the each block does not represent the actual time that it may take during a real frame. This is just a high concept but still a bit interesting to see where I will end up with it. And also do ...

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