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Zerg's rumble

Wednesday, April 8, 2015. What's new in CityEngine 2015. New version of CityEngine is out. Elliot Hartley already mentioned it in his blog post. But there are some other changes. One prominent change is Scene tab. Here is the default appearance (for Redlands Redevelopment project. From this it may not be clear what is the left square used for. It is used to assign a colour to that layer. Simple click on the box brings up a colour selector and result is like below. Sample code for using getTreeKey. Init- ...

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Zerg's rumble | zergone.blogspot.com Reviews
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Wednesday, April 8, 2015. What's new in CityEngine 2015. New version of CityEngine is out. Elliot Hartley already mentioned it in his blog post. But there are some other changes. One prominent change is Scene tab. Here is the default appearance (for Redlands Redevelopment project. From this it may not be clear what is the left square used for. It is used to assign a colour to that layer. Simple click on the box brings up a colour selector and result is like below. Sample code for using getTreeKey. Init- ...
<META>
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1 cga code
2 and it's output
3 posted by zorko
4 0 comments
5 labels 3d
6 arcgis
7 cityengine
8 esri
9 geodesign
10 new operations
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cga code,and it's output,posted by zorko,0 comments,labels 3d,arcgis,cityengine,esri,geodesign,new operations,deleteholes,operation,new functions,geometry nholes,function,geometry isclosedsurface,listterminate,new features,alignscopetogeometry,convexify
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Zerg's rumble | zergone.blogspot.com Reviews

https://zergone.blogspot.com

Wednesday, April 8, 2015. What's new in CityEngine 2015. New version of CityEngine is out. Elliot Hartley already mentioned it in his blog post. But there are some other changes. One prominent change is Scene tab. Here is the default appearance (for Redlands Redevelopment project. From this it may not be clear what is the left square used for. It is used to assign a colour to that layer. Simple click on the box brings up a colour selector and result is like below. Sample code for using getTreeKey. Init- ...

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zergone.blogspot.com zergone.blogspot.com
1

Zerg's rumble: New in CityEngine 2013 - Part 4

http://zergone.blogspot.com/2013/12/new-in-cityengine-2013-part-4.html

Thursday, December 12, 2013. New in CityEngine 2013 - Part 4. Running this on example parcels and roads from previous post red shows the street edges. This is great improvement and I'll use this on regular basis. Another new feature is ability to create more realistic motorway/freeway connections/intersections. Here is an example of default smart type of intersection. After selecting the node I can change it to 'Freeway' to achieve this:. Location: Auckland, New Zealand. Subscribe to: Post Comments (Atom).

2

Zerg's rumble: New in CityEngine 2013 - Part 3

http://zergone.blogspot.com/2013/12/whats-new-in-cityengine-2013-part-3.html

Thursday, December 12, 2013. New in CityEngine 2013 - Part 3. Now I am re-creating a project in CE2013 I did very recently in the previous version. Following the same steps and using default settings of CE2013 I noticed some differences in generated blocks and models. The demo I was working on is using Desert City example rules and assets and here is the screenshot from version 2012. When doing the same workflow in 2013 here is what I got. Some work is required and it could be as simple as tuning the par...

3

Zerg's rumble: What's new in CityEngine 2015

http://zergone.blogspot.com/2015/04/whats-new-in-cityengine-2015.html

Wednesday, April 8, 2015. What's new in CityEngine 2015. New version of CityEngine is out. Elliot Hartley already mentioned it in his blog post. But there are some other changes. One prominent change is Scene tab. Here is the default appearance (for Redlands Redevelopment project. From this it may not be clear what is the left square used for. It is used to assign a colour to that layer. Simple click on the box brings up a colour selector and result is like below. Sample code for using getTreeKey. Init- ...

4

Zerg's rumble: New in CityEngine 2013 - Part 2

http://zergone.blogspot.com/2013/12/new-in-cityengine-2013-part-2.html

Wednesday, December 11, 2013. New in CityEngine 2013 - Part 2. Now all tutorial and examples are downloaded and it is time to check Change log. Elliot Hartley already had a post showing these here. But I'll check if there are any changes since then. There are no changes, so that list is still valid. From that list here are the ones I'll have closer look:. Operation due to great power and applications in planning. Functions support holes (there is a risk of losing them in subsequent operations). While CGA...

5

Zerg's rumble: New in CityEngine 2013 - Part 1

http://zergone.blogspot.com/2013/12/new-in-cityengine-2013-part-1.html

Wednesday, December 11, 2013. New in CityEngine 2013 - Part 1. After a long wait CityEngine 2013.1 is finally released. At the moment it is available for distributors only but general release will follow in few days. Here I'll describe new features as I encounter them while working with CE 2013. This is by no means ranking or other "top X features" list. New City Wizard looks very much like the old one. It is still using same heightfield, texture and obstacle map. That's it for now, more to come. Day 2 a...

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zergonegame.blogspot.com zergonegame.blogspot.com

Zerg's gaming rumble: January 2010

http://zergonegame.blogspot.com/2010_01_01_archive.html

Blog about games a middle aged gamer like myself may find interesting. Friday, January 15, 2010. Make Something Unreal - Phase 4 winners. Winners of the last phase of Make Something Unreal. Are announced. This is the last phase and it concludes 2 years long contest. Here are the categories and the winners. Best Art in a Game Mod. Airborn by Steffen Unger. Best Graphics in a Map. The Haunted Lost Temple by The Haunted Team. This version of TH-Temple is specialized version of the Lost Temple only. Ball Whi...

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Zerg's rumble

Wednesday, April 8, 2015. What's new in CityEngine 2015. New version of CityEngine is out. Elliot Hartley already mentioned it in his blog post. But there are some other changes. One prominent change is Scene tab. Here is the default appearance (for Redlands Redevelopment project. From this it may not be clear what is the left square used for. It is used to assign a colour to that layer. Simple click on the box brings up a colour selector and result is like below. Sample code for using getTreeKey. Init- ...

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