shellbryson.com
Sheru!
http://www.shellbryson.com/project/myadworks-intranet
Design and develop a new corporate intranet. Design and development of a content management system (CMS) for Yell Adworks’ corporate Intranet. When I first joined Yell Adworks it was primarily as an Intranet developer. A pretty specific role, but with a wealth of opportunity. The existing Intranet platform was creaking at the joints due to a rapidly expanding workforce and a mountain of content. It was basically unmanageable, and they needed a team to hammer it into shape. Document storage, multimedia.
shellbryson.com
Sheru!
http://www.shellbryson.com/2011/12/threejs-creating-a-basic-3d-scene-in-webgl
Writer, web developer, designer. ThreeJS: creating a basic 3D scene in WebGL. Posted by Shell on December 21st, 2011 at 1:12 pm. At my new job I’m taking a look at WebGL for various prototype visualisations. Having tried a number of frameworks, I’ve found ThreeJS to be the easiest of them to get up and running quickly. WebGL cube via ThreeJS. To view the demo in action. Leave a Reply Cancel reply. Novel: ‘Falling’. Shell and Sirin personal blog. The resource could not be found. Showcase Theme by MidPhase.
shellbryson.com
Sheru!
http://www.shellbryson.com/2011/12/threejs-colours-and-opacity
Writer, web developer, designer. ThreeJS: colours and opacity. Posted by Shell on December 20th, 2011 at 1:19 pm. When creating an object we can colour it. A notes that I found useful:. Cube = new THREE.Mesh( cubeGeo, new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff, opacity: 0.9, transparent: true }) );. Generates a random colour. Will apply your the opacity to the entire cube. Other objects in the scene will be visible through the cube. Leave a Reply Cancel reply.
shellbryson.com
Sheru!
http://www.shellbryson.com/tag/color
Writer, web developer, designer. ThreeJS: colours and opacity. Posted by Shell at 1:19 pm. When creating an object we can colour it. A notes that I found useful:. Cube = new THREE.Mesh( cubeGeo, new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff, opacity: 0.9, transparent: true }) );. Generates a random colour. Will apply your the opacity to the entire cube. Other objects in the scene will be visible through the cube. Novel: ‘Falling’. Shell and Sirin personal blog. Showcase Theme by MidPhase.
shellbryson.com
Sheru!
http://www.shellbryson.com/project/itraining
Design and develop a solution to replace existing online e-learning with a platform to support multimedia-rich training materials. Role: Technical Project Lead, Developer. This project was to losly follow an Agile process, albeit with a single sprint. Starting with a consultation with an internal training department, existing content was reviewed and requirements captured. Key to the design: ease of use and administration and delivery as part of an existing Intranet platform. I was keen from the start to...
shellbryson.com
Sheru!
http://www.shellbryson.com/tag/webgl-2
Writer, web developer, designer. ThreeJS: creating a basic 3D scene in WebGL. Posted by Shell at 1:12 pm. At my new job I’m taking a look at WebGL for various prototype visualisations. Having tried a number of frameworks, I’ve found ThreeJS to be the easiest of them to get up and running quickly. WebGL cube via ThreeJS. To view the demo in action. ThreeJS: colours and opacity. Posted by Shell at 1:19 pm. When creating an object we can colour it. A notes that I found useful:. Generates a random colour.
shellbryson.com
Sheru!
http://www.shellbryson.com/section/writing
Posted by Shell at 9:05 pm. To celebrate finishing a first draft of another novel, I now have a writing blog over at zerospace.co.uk. For my writing posts, and perhaps the odd short story. Posted by Shell at 4:49 pm. Ah well. Meanwhile, imaginary robots! Monsters eating the coast! Posted by Shell at 1:45 pm. It seem the cat is out of the bag now, so I can mention this in more detail here. And I will be reviewing the Edinburgh International Film Festival this year for the excellant Edinburgh Spotlight.
shellbryson.com
Sheru!
http://www.shellbryson.com/project/roadshow-07
Design, storyboard, filming, flash and actionscript. Video presentation for a 2007 roadshow, storyboard, video recording, Flash, ActionScript. A presentation to demonstrate new technologies and past accomplishments as part of an Edinburgh development team. From the offset, the presentation needed to impress. I was asked to put together a clean design based around a series of supplied PowerPoint slides – content which was fairly dry. The final video presentation was distributed on DVD around the company.
shellbryson.com
Sheru!
http://www.shellbryson.com/tag/threejs
Writer, web developer, designer. ThreeJS: creating a basic 3D scene in WebGL. Posted by Shell at 1:12 pm. At my new job I’m taking a look at WebGL for various prototype visualisations. Having tried a number of frameworks, I’ve found ThreeJS to be the easiest of them to get up and running quickly. WebGL cube via ThreeJS. To view the demo in action. Novel: ‘Falling’. Shell and Sirin personal blog. The resource could not be found. Showcase Theme by MidPhase.
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