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Mark Freakin' Burger!

Here, on my little space on this roomy server, you'll find my endeavors into three-dimensional computer-generated art, some first crawlings toward playable, interactive fiction games, and fiction and non-fiction writings. An old, somewhat-updated livejournal lives here. And I've begun an Emacs-related Tumblr account. Now those are some people you can stalk.

http://www.zesago.net/

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Mark Freakin' Burger! | zesago.net Reviews
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Here, on my little space on this roomy server, you'll find my endeavors into three-dimensional computer-generated art, some first crawlings toward playable, interactive fiction games, and fiction and non-fiction writings. An old, somewhat-updated livejournal lives here. And I've begun an Emacs-related Tumblr account. Now those are some people you can stalk.
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1 stuff that's here
2 news
3 software projects
4 writings
5 computer graphics
6 jamie zawinksi
7 or leonard richardson
8 coupons
9 reviews
10 scam
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Mark Freakin' Burger! | zesago.net Reviews

https://zesago.net

Here, on my little space on this roomy server, you'll find my endeavors into three-dimensional computer-generated art, some first crawlings toward playable, interactive fiction games, and fiction and non-fiction writings. An old, somewhat-updated livejournal lives here. And I've begun an Emacs-related Tumblr account. Now those are some people you can stalk.

INTERNAL PAGES

zesago.net zesago.net
1

Look at the crap I made!

http://www.zesago.net/projects

Java was the first real 'big-person' programming language I really delved into. I liked C and C , but it wasn't as portable and creating a UI in either required external libraries. While I have some GTK projects, I won't be likely to share them. Anyway, here's some Java stuff:. I wrote LiveHack some time ago. The server's available below for download from the Sourceforge project page. Kind of an embarrasing attempt to write a web-browser. It's here on SourceForge. In February of 2014, there was a pretty ...

2

Writings

http://www.zesago.net/writings

Every now and then, I write in my LiveJournal. And it becomes something that I refer to somewhat often. Usually, it's some method or formula that I've figured out on my own, and, rather than trying to reformulate it, I just refer to these writings. For convenience, they're now here. Despite the sometimes-heavy subject matter, the tone in these writings is often very. The tiny bit of time I make any major progress on this, I'll post updates. Getting YouTube to Repeat Videos. A Lesson on Fractals. This was...

3

News

http://www.zesago.net/news

To make this site less static (so it appears more legit), I'm adding a news section. Go back. Thursday, September 8, 2016. Shit, guys. It's been like a year and some change and I keep forgetting to update the news page. There are some new writings over on the writings page. I've added the 99 Words. Project as a permanent TODO, so, excitingly, you should see more things coming there. I've also renewed hosting here for another year and begun more serious work on a MUSH. Style project (Τ: Real- MK 2? Anothe...

4

Computer Graphics

http://www.zesago.net/cg

Recent stuff (last ten years or so) has been pretty terrible. I've mainly been focusing on building my own raytracer, and, despite several starts, it hasn't really panned out for me yet. Only recent rendering worth mentioning is part of a potential project to generate a bunch of abstract animations to stuff together into a music video. The test animation is here on YouTube. Older, More Interesting Stuff. At some point, I took two of the ships I'd already built and decided to build a little battle scene u...

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notimetoplay.org notimetoplay.org

Off-topic « No Time To Play

http://notimetoplay.org/category/off-topic

Skip to content ↓. No Time To Play. When development IS the game. On Jul.10, 2016, under Gamedev. In other news, early this week Konstantinos Dimopoulos alerted me about Procedural Content Generation in Games. An academic textbook on the topic that’s nevertheless an easy enough read overall. It seems the project was launched a few years ago, but it’s only now ready for publication. Grab it while it’s still free! And for the impatient, my friend Chris Meadows compares two online games of Catan. And you kn...

notimetoplay.org notimetoplay.org

The Book « No Time To Play

http://notimetoplay.org/the-book

Skip to content ↓. No Time To Play. When development IS the game. After five years, the No Time To Play blog now has a book! In over 100 pages, 20K words and 16 illustrations, it condenses some of the best material that has accumulated here since 2010. You can buy it at itch.io. But the original articles are still there, too. Part 1: General Advice. Walk before you run. Top three myths about game design. Design by elimination (exclusive chapter). Part 2: Choosing Your Genre. A look at card games. We're a...

notimetoplay.org notimetoplay.org

No Time To Play is five « No Time To Play

http://notimetoplay.org/2015/08/11/no-time-to-play-is-five

Skip to content ↓. No Time To Play. When development IS the game. No Time To Play is five. On Aug.11, 2015, under Miscellaneous. It says much about my state of mind this year that on the blog’s fifth anniversary I waited until evening to write a few lines. Two years ago. And start a Tumblr. So No Time To Play can at least survive in other forms should the worst come to pass. Sadly nobody noticed those either…. The upswing from all this? Unlike a couple of months ago, I. Laquo; Weekly Links #82. 8220;Home...

notimetoplay.org notimetoplay.org

Weekly Links #82 « No Time To Play

http://notimetoplay.org/2015/08/09/weekly-links-82

Skip to content ↓. No Time To Play. When development IS the game. On Aug.09, 2015, under News. I have a dearth of links again, after last week’s plenty. I guess my current project is taking its toll. Turns out, doing the writing and the layout. The artwork for a tabletop RPG, however modest, uses up a lot of energy. But oh well, won’t be long now. Wait, did I mention women in gaming? Here’s the story of a game nobody would touch. Tabletop RPG players often manage it spectacularly well. Maybe videogam...

notimetoplay.org notimetoplay.org

real life « No Time To Play

http://notimetoplay.org/tag/real-life

Skip to content ↓. No Time To Play. When development IS the game. More about diversity and representation. On Feb.21, 2016, under Off-topic. I wrote about representation in games before. It’s a complex problem that will take many small steps to solve, all of them partial and faulty. But we need to take those steps already, and that’s why I was happy to see one of my favorite bloggers tackle the problem again. In his article You Are the Hero. On Jan.17, 2016, under Case study. Oh well. That’s wh...Ranging...

notimetoplay.org notimetoplay.org

Opinion « No Time To Play

http://notimetoplay.org/category/opinion

Skip to content ↓. No Time To Play. When development IS the game. On Aug.21, 2016, under Miscellaneous. Hello, everyone. For once, I only have my own bad mood to blame for the shortness of this newsletter. As promised three weeks ago, my latest book, Make Your Own Programming Language, is live on Leanpub. I guess the creators of No Man’s Sky forgot that the original 8-bit Elite was originally planned to have 282. Bytes of RAM, could easily have handled a procedural universe on a scale comparable with the...

notimetoplay.org notimetoplay.org

Three years of No Time To Play « No Time To Play

http://notimetoplay.org/2013/08/11/three-years-of-no-time-to-play

Skip to content ↓. No Time To Play. When development IS the game. Three years of No Time To Play. On Aug.11, 2013, under News. It’s our third anniversary, and things have changed in the past year. To say the least. And then of course people come looking for our games — often enough in order to see how they’re made, as far as I can tell. Which again fits well with our mission. Sometimes a thousand lines of working code speak louder than entire books on how to program. But who is our audience? I’ve h...

notimetoplay.org notimetoplay.org

The team « No Time To Play

http://notimetoplay.org/the-team

Skip to content ↓. No Time To Play. When development IS the game. Kelketek is the producer of Winter's Oasis, an online multiplayer mechanically-assisted free-form text adventure set in an original world. For more information, visit the project website. Still an active game developer, he now spends time doing web development, playing games (mostly RPG's) and generally being a technological tinkerer. He also enjoys writing about himself in the third person. Powered by Author Avatars. We're a bunch of guys...

notimetoplay.org notimetoplay.org

Resources « No Time To Play

http://notimetoplay.org/resources

Skip to content ↓. No Time To Play. When development IS the game. Interactive fiction link directory. Tool reviews and overviews. Click here to cancel reply. Mail (will not be published) (required). Feed for this post (comments). We're a bunch of guys who like to write about making games because, frankly, that's easier than actually making them. Playing? Who has time for that? Emily Short's Interactive Storytelling. Essays and reviews on narrative in games and new media. Tales of the Rampant Coyote.

notimetoplay.org notimetoplay.org

rants « No Time To Play

http://notimetoplay.org/tag/rants

Skip to content ↓. No Time To Play. When development IS the game. More about diversity and representation. On Feb.21, 2016, under Off-topic. I wrote about representation in games before. It’s a complex problem that will take many small steps to solve, all of them partial and faulty. But we need to take those steps already, and that’s why I was happy to see one of my favorite bloggers tackle the problem again. In his article You Are the Hero. On Jan.31, 2016, under Case study. Hello, everyone. I had y...

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I WAS NOT PREPARED FOR THIS AND THERE ARE TEARS STREAMING DOWN MY FACE. Reblogged 2 months ago from obscuruslupa ( Originally from queenelsaofnotredame. Art Thief ». So I was recently notified of this person taking credit for my artwork, and several other artists. I want people to know who he is so they know not to compliment his “work”, not to buy anything from him, and not to support him in any way. He goes by Raul Nakamura/ Nakamura De Scherbatsky…. Reblogged 3 months ago from briannacherrygarcia.

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zesago.net zesago.net

Mark Freakin' Burger!

Here, on my little space on this roomy server, you'll find my endeavors into three-dimensional computer-generated art, some first crawlings toward playable, interactive fiction games, and fiction and non-fiction writings. An old, somewhat-updated livejournal lives here. And I've begun an Emacs-related Tumblr account. Now those are some people you can stalk.

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Mark Freakin' Burger!

Here, on my little space on this roomy server, you'll find my endeavors into three-dimensional computer-generated art, some first crawlings toward playable, interactive fiction games, and fiction and non-fiction writings. An old, un-updated livejournal lives here. And I've begun an Emacs-related Tumblr account. Now those are some people you can stalk.

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zesagroup, Soluciones Web

Un sitio dedicado a ofrecer servicios web, soluciones empresariales y consultorias especializadas. Diseño Web a Medida. Nosotros Somos… Social Media. Si dispones de cuentas en Facebook, Twitter, Youtube y quieres sacarles partido con tu proyecto web, te ofrecemos distintas opciones de integración. También podemos crearlas por ti. Read more ». Nosotros Somos… CRM. Este sistema permite a los usuarios acceder a información centralizada y actualizada con el fin. De optimizar la relación cliente empresa.

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