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Puppet_0n_a_`string`

Puppet 0n a `string`. Monday, August 13, 2012. Got 99 Problem and a . So I was asked by someone about the problems and the short comings of the Maya smooth-skinning. It is times like this, that I realize how little I know about rigging.and after some research and asking "real" riggers about it, these are what I came up with. Problem of smooth skinning:. When using linear-blend/smooth skinning the main issues is the. Limitation of geometry deformation, smooth skinning in (Maya). 1 corrective blend Shape:.

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Puppet_0n_a_`string` | zhenrigging.blogspot.com Reviews
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Puppet 0n a `string`. Monday, August 13, 2012. Got 99 Problem and a . So I was asked by someone about the problems and the short comings of the Maya smooth-skinning. It is times like this, that I realize how little I know about rigging.and after some research and asking real riggers about it, these are what I came up with. Problem of smooth skinning:. When using linear-blend/smooth skinning the main issues is the. Limitation of geometry deformation, smooth skinning in (Maya). 1 corrective blend Shape:.
<META>
KEYWORDS
1 solutions
2 2 helper joints
3 posted by
4 zhenting zhou
5 no comments
6 learning the python
7 ughthe 'fun' begins
8 1 comment
9 link here
10 mid summer update
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solutions,2 helper joints,posted by,zhenting zhou,no comments,learning the python,ughthe 'fun' begins,1 comment,link here,mid summer update,from nathan love,on vimeo,jungle ballerina,it's about time,older posts,about me,followers
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Puppet_0n_a_`string` | zhenrigging.blogspot.com Reviews

https://zhenrigging.blogspot.com

Puppet 0n a `string`. Monday, August 13, 2012. Got 99 Problem and a . So I was asked by someone about the problems and the short comings of the Maya smooth-skinning. It is times like this, that I realize how little I know about rigging.and after some research and asking "real" riggers about it, these are what I came up with. Problem of smooth skinning:. When using linear-blend/smooth skinning the main issues is the. Limitation of geometry deformation, smooth skinning in (Maya). 1 corrective blend Shape:.

INTERNAL PAGES

zhenrigging.blogspot.com zhenrigging.blogspot.com
1

Puppet_0n_a_`string`: It's About Time!

http://zhenrigging.blogspot.com/2010/04/its-about-time.html

Puppet 0n a `string`. Saturday, April 17, 2010. Long time no post! Http:/ zhenart.blogspot.com/2010/04/firstthesisoutput.html. So finally our beloved system Admin Steve got Maya 2011 installed on some the senior lab computer and I was having the an awesome time playing with it! There is so much improvements in 2011 for rigging they should rename it to.Maya 2011 (rise of rigging). First off, no more twist joints! Subscribe to: Post Comments (Atom). View my complete profile.

2

Puppet_0n_a_`string`: Last days of the Summer

http://zhenrigging.blogspot.com/2010/09/late-days-of-summer.html

Puppet 0n a `string`. Monday, September 6, 2010. Last days of the Summer. This summer has been fun and game while I run around the city doing internships of all kind. Right of the bat I was at Nathan love making a trailer for a 2D Chinese RPG game(video below). Lots more stuff to come soon. Fantasy Westward Journey TV". September 25, 2010 at 2:22 PM. Wow, youre starting at Framestore? Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

3

Puppet_0n_a_`string`: learning the Python

http://zhenrigging.blogspot.com/2011/11/learning-python.html

Puppet 0n a `string`. Monday, November 21, 2011. Well I started to take a class on CG-talk about python. Seeing that most riggers know a programming language that's causally a real programming language besides just knowing mel. I know I need to learn more stuff. And also I need to do something while looking for work. I heard great things about python on how it's fairly easy to get into and used often in maya. Here is a homework from the class which I need write a script which create objects randomly.

4

Puppet_0n_a_`string`: Mid Summer Update

http://zhenrigging.blogspot.com/2011/07/mid-summer-update.html

Puppet 0n a `string`. Monday, July 4, 2011. So been doing some freelance lately back at Nathan love. Did them rigs for them monkey dudes : ). Just got a new phone and got myself a twitter. Soyeayou can follow m e (. Monkey Quest "Guardian Knights". Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

5

Puppet_0n_a_`string`: Got 99 Problem and a ...

http://zhenrigging.blogspot.com/2012/08/got-99-problem-and.html

Puppet 0n a `string`. Monday, August 13, 2012. Got 99 Problem and a . So I was asked by someone about the problems and the short comings of the Maya smooth-skinning. It is times like this, that I realize how little I know about rigging.and after some research and asking "real" riggers about it, these are what I came up with. Problem of smooth skinning:. When using linear-blend/smooth skinning the main issues is the. Limitation of geometry deformation, smooth skinning in (Maya). 1 corrective blend Shape:.

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lecheproject.blogspot.com lecheproject.blogspot.com

Luciernaga: Bug Rig Video

http://lecheproject.blogspot.com/2009/12/bug-rig-video.html

Saturday, December 5, 2009. Here is a video showing off the bug rig. This rig was created by our good black magic using friend Zhenting Zhou. I know he had hell to go through between the model, animators and the directors but he did it! So proud of the rig and the great things the animators are able to do thanks to him. Much love Zhen! Check out his blog to the right to follow this great rigger! Subscribe to: Post Comments (Atom). Bug/ Marla Turn tables. Marla model and wires.

lecheproject.blogspot.com lecheproject.blogspot.com

Luciernaga: Released Poster

http://lecheproject.blogspot.com/2010/02/released-poster.html

Wednesday, February 17, 2010. Here is a promotional poster for our thesis! It is coming down to the wire and we are ramping up on renders and compositing. Here is a quick taste of Marla IN COLOR and a matte painting. Spread the word! March 21, 2010 at 5:13 PM. Congradulations on your project I wish you the best. It seems very charming. Im a cellist and just recorded for your soundtrack today. March 23, 2010 at 5:10 PM. Pemiere May 12.Id love to be there so keep me posted! December 29, 2011 at 2:03 PM.

lecheproject.blogspot.com lecheproject.blogspot.com

Luciernaga: Latest Pre-Viz

http://lecheproject.blogspot.com/2009/12/latest-pre-viz.html

Sunday, December 20, 2009. Here is the latest Pre-Viz. The newest pass to our score is not sync to this new edit but I can assure you its sounding great. Newest animation is posted in this pass along with the early storyboards. Luciernaga Pre-Viz v027 (boards). Subscribe to: Post Comments (Atom). Bug/ Marla Turn tables. Marla model and wires.

lecheproject.blogspot.com lecheproject.blogspot.com

Luciernaga: Pre-Viz v028

http://lecheproject.blogspot.com/2010/02/pre-viz-v028.html

Tuesday, February 2, 2010. Here is the latest Pre-Viz with current animation. Hope you enjoy! Jessenia and I are currently finishing up any texturing/shading left. I have started final lighting on most of the town. Although we will not leak those images out yet until they are nice and sexy. Luciernaga Pre-Viz v028 (boards). Subscribe to: Post Comments (Atom).

lecheproject.blogspot.com lecheproject.blogspot.com

Luciernaga: All we need now is a plague of locust

http://lecheproject.blogspot.com/2009/10/all-we-need-now-is-plague-of-locust.html

Thursday, October 22, 2009. All we need now is a plague of locust. Here are a few angles of the final bug model. Incredible Stuff. Thank you Rogelio Olguin. The rigging is being finished off soon enough by our second rigger of the group. Below also are a few colorscripts Rogelio provided for the bug textures. Subscribe to: Post Comments (Atom). She doesnt sit still! All we need now is a plague of locust. Keanu Reeves once said WOAW!

lecheproject.blogspot.com lecheproject.blogspot.com

Luciernaga: Look! Whats that up there?

http://lecheproject.blogspot.com/2009/11/look-whats-that-up-there.html

Wednesday, November 25, 2009. Whats that up there? A quick post to let you guys know about the new logo we got up there. We went with a classic looking Disney look there. Also we figure since a lot of people couldn't pronounce it we would add the "how to enunciate" section there like Ratatouille. Nice design by the fantastic Brandon Lori. Check out his work, a link to his thesis is posted to the right. November 25, 2009 at 11:34 AM. December 4, 2009 at 3:15 AM. Subscribe to: Post Comments (Atom).

lecheproject.blogspot.com lecheproject.blogspot.com

Luciernaga: Long overdue! Marla model and wires

http://lecheproject.blogspot.com/2009/12/long-overdue-marla-model-and-wires.html

Thursday, December 17, 2009. Marla model and wires. Here is a short video of the Marla model along with the wireframe. Created by my incredible partner Jessenia Nauta. Good stuff! Subscribe to: Post Comments (Atom). Bug/ Marla Turn tables. Marla model and wires.

lecheproject.blogspot.com lecheproject.blogspot.com

Luciernaga: Keanu Reeves once said WOAW!

http://lecheproject.blogspot.com/2009/10/keanu-reeves-once-said-woaw.html

Thursday, October 22, 2009. Keanu Reeves once said WOAW! Subscribe to: Post Comments (Atom). She doesnt sit still! All we need now is a plague of locust. Keanu Reeves once said WOAW!

lecheproject.blogspot.com lecheproject.blogspot.com

Luciernaga: Animation Animation Animation

http://lecheproject.blogspot.com/2009/12/animation-animation-animation.html

Saturday, December 12, 2009. Here we have some more animation shots for you to enjoy. Look Development sheets for Marla and the town coming soon. Subscribe to: Post Comments (Atom). Bug/ Marla Turn tables. Marla model and wires.

lecheproject.blogspot.com lecheproject.blogspot.com

Luciernaga: C.R.E.A.M. get the money!

http://lecheproject.blogspot.com/2010/03/cream-get-money.html

Monday, March 22, 2010. CREam get the money! Look out for Jesse Flores - BFA Computer Art. Http:/ www.sva.edu/alumni/index.jsp? Subscribe to: Post Comments (Atom). CREam get the money!

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Puppet_0n_a_`string`

Puppet 0n a `string`. Monday, August 13, 2012. Got 99 Problem and a . So I was asked by someone about the problems and the short comings of the Maya smooth-skinning. It is times like this, that I realize how little I know about rigging.and after some research and asking "real" riggers about it, these are what I came up with. Problem of smooth skinning:. When using linear-blend/smooth skinning the main issues is the. Limitation of geometry deformation, smooth skinning in (Maya). 1 corrective blend Shape:.

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