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ZomBPir8Ninja

Monday, October 24, 2011. First, an apology. Life took over, hence why there hasn't been a post in a while. And by life, I unabashedly mean gaming. We have been consumed by the Star Wars: The Old Republic. Beta, the Diablo III. Beta, and the surprisingly addictive World of Tanks. Which is not a very professional reason to shrug responsibilities, but there you have it. And with Skyrim. And the official release of SWTOR looming this holiday season, the UDK is struggling for attention. Sunday, June 26, 2011.

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ZomBPir8Ninja | zombpir8ninja.blogspot.com Reviews
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Monday, October 24, 2011. First, an apology. Life took over, hence why there hasn't been a post in a while. And by life, I unabashedly mean gaming. We have been consumed by the Star Wars: The Old Republic. Beta, the Diablo III. Beta, and the surprisingly addictive World of Tanks. Which is not a very professional reason to shrug responsibilities, but there you have it. And with Skyrim. And the official release of SWTOR looming this holiday season, the UDK is struggling for attention. Sunday, June 26, 2011.
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1 zombpir8ninja
2 still alive
3 and chris wooding
4 s retribution falls
5 complete with hangar
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8 email this
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ZomBPir8Ninja | zombpir8ninja.blogspot.com Reviews

https://zombpir8ninja.blogspot.com

Monday, October 24, 2011. First, an apology. Life took over, hence why there hasn't been a post in a while. And by life, I unabashedly mean gaming. We have been consumed by the Star Wars: The Old Republic. Beta, the Diablo III. Beta, and the surprisingly addictive World of Tanks. Which is not a very professional reason to shrug responsibilities, but there you have it. And with Skyrim. And the official release of SWTOR looming this holiday season, the UDK is struggling for attention. Sunday, June 26, 2011.

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ZomBPir8Ninja: April 2011

http://zombpir8ninja.blogspot.com/2011_04_01_archive.html

Sunday, April 17, 2011. D&D BattleMap Using the UDK - Torches and Lighting. This post, I eagerly wanted to get torches back into our BattleMap. The iconic dungeon torch is oddly comforting for players. Telling them "you can see 5 squares from where you stand" and actually having a lit torch on the map are two different things. You'd be surprised to find that they'll huddle around a torch bearer when they can actually see the range of their vision. Is easier. (See the post on the setup. Moving the torch i...

2

ZomBPir8Ninja: D&D BattleMap Using the UDK - The Grid

http://zombpir8ninja.blogspot.com/2011/03/d-battlemap-using-udk-grid.html

Tuesday, March 8, 2011. D&D BattleMap Using the UDK - The Grid. Building on our previous post. Let's add the iconic D&D grid. This is significantly easier using the Flash UI. I'll summarize at the end what we had to do to get it to work using just the UDK. In Flash, we simply created the grid using the drawing tools. Vertical and horizontal lines, using a hairline stroke, spaced 20 units apart, covering the entire scene:. GridInst. visible =! GridInst. visible;. GridInst. visible = false;. Function CallG...

3

ZomBPir8Ninja: March 2011

http://zombpir8ninja.blogspot.com/2011_03_01_archive.html

Saturday, March 26, 2011. D&D BattleMap Using the UDK - More Dungeon Less UT. Now that we have an idea of how to setup a top-down camera and a grid overlay, it's time to clean things up and drop the Unreal Tournament functionality. We don't need an avatar running around while we're displaying a map and we want to be able to move independently of CSG and meshes in the level. I'll outline the changes below if you want to follow along. Otherwise, links to archives of both versions are below. Begin Object Cl...

4

ZomBPir8Ninja: October 2011

http://zombpir8ninja.blogspot.com/2011_10_01_archive.html

No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Enemy Detection During a Custom MoveTo for Vehicle. View my complete profile. Awesome Inc. template. Powered by Blogger.

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ZomBPir8Ninja: D&D BattleMap Using the UDK – Transitions, Menus and Config Files

http://zombpir8ninja.blogspot.com/2011/06/d-battlemap-using-udk-transitions-menus.html

Sunday, June 26, 2011. D&D BattleMap Using the UDK – Transitions, Menus and Config Files. The UI for our placeable object commands isn’t quite ready yet (it seems everyone’s suddenly a critic), but this post we’ll introduce similar concepts while implementing another desperately needed feature: transitioning between maps. I’m getting a little tired of having to close down the UDK and reconfiguring the Unreal FrontEnd just to change maps:. Once again, our friends at MonsterLayer.com. The second frame of t...

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ZomBPir8Ninja

Monday, October 24, 2011. First, an apology. Life took over, hence why there hasn't been a post in a while. And by life, I unabashedly mean gaming. We have been consumed by the Star Wars: The Old Republic. Beta, the Diablo III. Beta, and the surprisingly addictive World of Tanks. Which is not a very professional reason to shrug responsibilities, but there you have it. And with Skyrim. And the official release of SWTOR looming this holiday season, the UDK is struggling for attention. Sunday, June 26, 2011.

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