drzovil.blogspot.com
Dr.Zovil's Game Lab: 03/01/2007 - 04/01/2007
http://drzovil.blogspot.com/2007_03_01_archive.html
Official watermark for the authentic shader of Dr.Zovil. Author: www.zorotoss.com / adzovil.blogspot.com / drzovil.blogspot.com. Renderman Specification 3.2. Renderman shading language is very similar to HLSL in many ways and besides it indicates the direction HLSL will be taking. If you're interested, please take a quick look at Renderman and Renderman specification. Http:/ www.renderman.org. Https:/ renderman.pixar.com/products/rispec/rispec pdf/RISpec3 2.pdf. Section 11 and 12 can be helpful. Vectors ...
drzovil.blogspot.com
Dr.Zovil's Game Lab: [tutorial] Perforce setup for Unreal Editor
http://drzovil.blogspot.com/2010/07/tutorial-perforce-setup-for-unreal.html
Tutorial] Perforce setup for Unreal Editor. Perforce setup for Unreal Editor. Visit http:/ www.perforce.com/perforce/downloads/index.html. And download two installation files, The Perforce Visual Client (P4V). The Perforce Server (P4D). According to your operation system. First, install The Perforce Server (P4D) . You can change the install directory. Port Number and DB directory. Text editing application and User name. After finishing your installation, restart your system. Just follow the instruction.
drzovil.blogspot.com
Dr.Zovil's Game Lab: [tutorial] How do states work in unrealscript?
http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html
Tutorial] How do states work in unrealscript? GoToState(), Label, goto(). 1 From auto state by default, if (bDelayedStart=false). 2 The special label. 3 Looping until this state ends. 7 The special label. 1 From auto state by default, if (bDelayedStart=false). 2 The special label. 3 Looping until this state ends. Passed because of the specification PushState('A','End'). 7 The specified label. After exec Init() of". After exec Init() of". After exec Alpha() of". Popping at End: of".
drzovil.blogspot.com
Dr.Zovil's Game Lab: 11/01/2009 - 12/01/2009
http://drzovil.blogspot.com/2009_11_01_archive.html
Some essential or useful UDK-related links are as follows:. UDK home : http:/ www.udk.com/index.html. Download from Intel is recommended). Official UDK forum : http:/ forums.epicgames.com/forumdisplay.php? UDK section of UDN : http:/ udn.epicgames.com/Three/DevelopmentKitHome.html. Unreal Wiki : http:/ wiki.beyondunreal.com/. The above links are to be updated. Author: www.zorotoss.com / adzovil.blogspot.com / drzovil.blogspot.com. Tip] How to implement a game engine in Visual Studio.
drzovil.blogspot.com
Dr.Zovil's Game Lab: 07/01/2010 - 08/01/2010
http://drzovil.blogspot.com/2010_07_01_archive.html
Tutorial] How do states work in unrealscript? GoToState(), Label, goto(). 1 From auto state by default, if (bDelayedStart=false). 2 The special label. 3 Looping until this state ends. 7 The special label. 1 From auto state by default, if (bDelayedStart=false). 2 The special label. 3 Looping until this state ends. Passed because of the specification PushState('A','End'). 7 The specified label. After exec Init() of". After exec Init() of". After exec Alpha() of". Popping at End: of".
drzovil.blogspot.com
Dr.Zovil's Game Lab: 01/01/2010 - 02/01/2010
http://drzovil.blogspot.com/2010_01_01_archive.html
Log( "PostBeginPlay is called". Log( "Global Alpha.". Log( "GoToState in fuction, so it is processed before going into the target state". Log( "Alpha of A.". Log( "BeginState Event of A". Log( "EndState Event of A". Log( "Begin: of A". Log( "Alpha();from Begin Label of A". Log( "Alpha of B.". Log( "BeginState Event of B". Log( "EndState Event of B". Log( "Begin: of B". Log( "Alpha();from Begin Label of B". ScriptLog: PostBeginPlay is called. ScriptLog: BeginState Event of A. ScriptLog: EndState Event of A.
drzovil.blogspot.com
Dr.Zovil's Game Lab: 05/01/2007 - 06/01/2007
http://drzovil.blogspot.com/2007_05_01_archive.html
In the world of realtime rendering, there are several factors with which one can draw a line between the graphic of the current generation and the next generation. The most noticeable one is surely the 'normal bump' or the use of 'normal map'. The 'normal bump' has revolutionized the way polygon objects are rendered and upgraded the expected level of realism in the real-time world. Here are two normal bump shader which have slightly different structures from each other. Normal bump no.1.fx.
drzovil.blogspot.com
Dr.Zovil's Game Lab: 06/01/2007 - 07/01/2007
http://drzovil.blogspot.com/2007_06_01_archive.html
Normal bump reflection =? I don't quite understand how these results were made. But it's quite interesting, anyway. Normal bump no.1 reflection = bumpy reflection shader. Normal bump no.2 reflection = refraction shader. Author: www.zorotoss.com / adzovil.blogspot.com / drzovil.blogspot.com. Subscribe to: Posts (Atom). Normal bump reflection =? Visit zorotoss.com for more information. Wwwzorotoss.com / adzovil.blogspot.com / drzovil.blogspot.com. View my complete profile.