mikeziray.com
Rock Climbing Wall – Building a Climbing Wall in the Garage | Ziray Studio Labs
http://www.mikeziray.com/2013/10/28/rock-climbing-wall-building-a-climbing-wall-in-the-garage
Life, Logged Through Light. Welcome, Willkommen, Üdvözölek, Bienvenido! Rock Climbing Wall – Building a Climbing Wall in the Garage. October 28, 2013. My wife and I have been climbing for a few years and spending quite a bit of money for our monthly climbing gym membership. While we would usually go about 3-5 times a week, it was always a chore to get there in the first place. Planning the Bouldering Cave. We borrowed a lot of the tools from friends since there was a ton that we ended up needing. Belt sa...
mikeziray.com
Game Dev Part 2: Beginning Architecture | Ziray Studio Labs
http://www.mikeziray.com/2013/02/13/game-dev-part-2-beginning-architecture
Life, Logged Through Light. Welcome, Willkommen, Üdvözölek, Bienvenido! Game Dev Part 2: Beginning Architecture. February 13, 2013. Posted in game development. Now that we have the basic game play of our mobile game, as we discussed in part one of our game development series. High Level View of Our Game Classes. So we have two main parts to our game: a part where the player explores the city and the combat system. As the foundation to our game, we have the following base on which to build our game:.
mikeziray.com
February, 2013 | Ziray Studio Labs
http://www.mikeziray.com/2013/02
Life, Logged Through Light. Welcome, Willkommen, Üdvözölek, Bienvenido! Monthly Archives: February 2013. Game Dev Part 3: Starting the Game Framework. February 23, 2013. Posted in game development. In our last post on creating the game architecture. Usually, I build out the skeletal structure as I’m doing the creative process details. As a reminder, here is our structure:. Mainlua in Corona SDK. If the application starts up, and there is no data, that means it is the first time we’ve launched our a...
mikeziray.com
July, 2012 | Ziray Studio Labs
http://www.mikeziray.com/2012/07
Life, Logged Through Light. Welcome, Willkommen, Üdvözölek, Bienvenido! Monthly Archives: July 2012. Baby – 20 Weeks – It’s a Boy! July 19, 2012. Last week, Ana and I found out we’re having a baby boy. We’re expecting the little guy November 29; just an early Christmas present to both of us. 20 Week Ultrasound Video 4. July 14, 2012. Baby – 7 Weeks. July 11, 2012. Ultrasound video 1 – 7 Weeks. Ultrasound video 2 – 7 Weeks. Ultrasound video 3 – 7 Weeks. 2013 In the Studio Lab. Game Dev Part 1: Starting Out.
mikeziray.com
Going Independent – Part 1 | Ziray Studio Labs
http://www.mikeziray.com/2013/01/29/going-independent-part-1
Life, Logged Through Light. Welcome, Willkommen, Üdvözölek, Bienvenido! Going Independent – Part 1. January 29, 2013. Hindsight is 20/20 so I thought it time to reflect on going independent two years ago. I consider myself fairly successful and thought I’d share in case it helped someone else live their wish. Here is that story, what I did to prepare, the after math of that decision and the years that followed. My First and Only “Real” Job. I ended up becoming very good at Flash and talking to clients...
mikeziray.com
Game Dev Part 1: Starting Out | Ziray Studio Labs
http://www.mikeziray.com/2013/02/08/game-dev-part-1-starting-out
Life, Logged Through Light. Welcome, Willkommen, Üdvözölek, Bienvenido! Game Dev Part 1: Starting Out. February 8, 2013. Posted in game development. The beauty is, we don’t already have everything planned out, so you’ll get to see us come up with solutions, change direction, refactor code, and maybe make a few mistakes along the way. Be sure to subscribe to the blog or like us on Facebook. To follow along. I’m also on Twitter. Get updates by email:. Start Early, Start Often. We’ve used other SDKs i...
mikeziray.com
August, 2012 | Ziray Studio Labs
http://www.mikeziray.com/2012/08
Life, Logged Through Light. Welcome, Willkommen, Üdvözölek, Bienvenido! Monthly Archives: August 2012. Mores Mountain Rock Climbing. August 1, 2012. Mores Mountain Rock Climbing. 2013 In the Studio Lab. Rock Climbing Wall – Building a Climbing Wall in the Garage. Game Dev Part 3: Starting the Game Framework. Game Dev Part 2: Beginning Architecture. Business Prosperity: Helping other small businesses. Game Dev Part 1: Starting Out. Going Independent – Part 2. Going Independent – Part 1. Photos of the week.
mikeziray.com
Life Goals | Ziray Studio Labs
http://www.mikeziray.com/life-goals
Life, Logged Through Light. Welcome, Willkommen, Üdvözölek, Bienvenido! I started this list in November 2007. It’s a list of things that I want to do. Some of these are simple and some of these are foolishly outlandish. However, God willing and luck allow it, I will complete them all. In no particular order:. Finish my pilot’s license (07/1998-? Kayak at least 500 miles (down Missouri river? Learn to scuba dive. Completed – 11/2008. Ride a motorcycle across Europe. Pay off student loan debt.
mikeziray.com
Mores Mountain Rock Climbing | Ziray Studio Labs
http://www.mikeziray.com/2012/08/01/mores-mountain-rock-climbing
Life, Logged Through Light. Welcome, Willkommen, Üdvözölek, Bienvenido! Mores Mountain Rock Climbing. August 1, 2012. Mores Mountain Rock Climbing. Rock Climbing Smith Rock. Welcome, Willkommen, Üdvözölek, Bienvenido! Koh Laoliang, Thailand. Railay Beach, Thailand. Mobile App Development Boise. Rock Climbing Wall – Building a Climbing Wall in the Garage. Laquo; Baby – 20 Weeks – It’s a Boy! Matyas Andrew Ziray Arango. Sign in with Twitter. Sign in with Facebook. 2013 In the Studio Lab. Photos of the week.
mikeziray.com
Game Dev Part 3: Starting the Game Framework | Ziray Studio Labs
http://www.mikeziray.com/2013/02/23/game-dev-part-3-starting-the-game-framework
Life, Logged Through Light. Welcome, Willkommen, Üdvözölek, Bienvenido! Game Dev Part 3: Starting the Game Framework. February 23, 2013. Posted in game development. In our last post on creating the game architecture. For our high level classes, we discussed a number of design decisions about our game. While the details will be important, almost all games have the same basic structure, so I thought we’d get started on creating that in parallel with our creative process. Mainlua in Corona SDK. Finally, we ...
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