2014fsugd.blogspot.com 2014fsugd.blogspot.com

2014fsugd.blogspot.com

Game Design Blog

Thursday, November 13, 2014. In the tasks assigned to me for the group, so far I am up to date with them. I had the story and motherboard terrain due in two weeks and the music for the game in 4 weeks. The music library is steadily growing as I have been searching and choosing the music and sound effects for the game. So far alerts for wave attacks and some of the music I have already chosen and just need to finish screening what I have downloaded. Thursday, November 6, 2014. This week I have continued t...

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Game Design Blog | 2014fsugd.blogspot.com Reviews
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Thursday, November 13, 2014. In the tasks assigned to me for the group, so far I am up to date with them. I had the story and motherboard terrain due in two weeks and the music for the game in 4 weeks. The music library is steadily growing as I have been searching and choosing the music and sound effects for the game. So far alerts for wave attacks and some of the music I have already chosen and just need to finish screening what I have downloaded. Thursday, November 6, 2014. This week I have continued t...
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Game Design Blog | 2014fsugd.blogspot.com Reviews

https://2014fsugd.blogspot.com

Thursday, November 13, 2014. In the tasks assigned to me for the group, so far I am up to date with them. I had the story and motherboard terrain due in two weeks and the music for the game in 4 weeks. The music library is steadily growing as I have been searching and choosing the music and sound effects for the game. So far alerts for wave attacks and some of the music I have already chosen and just need to finish screening what I have downloaded. Thursday, November 6, 2014. This week I have continued t...

INTERNAL PAGES

2014fsugd.blogspot.com 2014fsugd.blogspot.com
1

Game Design Blog: This weeks contribution

http://www.2014fsugd.blogspot.com/2014/10/this-weeks-contribution.html

Thursday, October 23, 2014. This week I have been working on various story lines that the group might agree upon for the game. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

2

Game Design Blog: November 2014

http://www.2014fsugd.blogspot.com/2014_11_01_archive.html

Thursday, November 13, 2014. In the tasks assigned to me for the group, so far I am up to date with them. I had the story and motherboard terrain due in two weeks and the music for the game in 4 weeks. The music library is steadily growing as I have been searching and choosing the music and sound effects for the game. So far alerts for wave attacks and some of the music I have already chosen and just need to finish screening what I have downloaded. Thursday, November 6, 2014. This week I have continued t...

3

Game Design Blog: October 2014

http://www.2014fsugd.blogspot.com/2014_10_01_archive.html

Thursday, October 23, 2014. This week I have been working on various story lines that the group might agree upon for the game. The following list is the agreed list of task that each member of our group will be undertaking. Design motherboard layout responsible: Ivan time to completion: 2 weeks. Design motherboard components (resistors, capacitors, ICs, diodes, etc) - brian. Design enemies and their ai (viruses, virus navigation on traces, ) : responsible: nahush, brian, time to completion: 2 weeks.

4

Game Design Blog: August 2014

http://www.2014fsugd.blogspot.com/2014_08_01_archive.html

Saturday, August 30, 2014. Games that I like. Http:/ www.ign.com/games/grandia/ps-12007. Http:/ www.ign.com/games/final-fantasy-viii/ps-3847. Http:/ www.ign.com/games/final-fantasy-viii/ps-3847. Art Therapy Projects (Image assignment). This picture is about a mandala group project that was made by the whole class as an attempt to work together to make one piece of art. It worked pretty well as everyone adapted to their neighbors work and the work started to flow. Subscribe to: Posts (Atom).

5

Game Design Blog: Weekly update

http://www.2014fsugd.blogspot.com/2014/11/weekly-update.html

Thursday, November 6, 2014. This week I have continued to work on the music and story line of the game. Adding more to the story lines and aligning them with the levels. I also brought up some few minor details to go with the story to the team as names and project titles for the game. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

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chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: October 2014

http://chettyharish.blogspot.com/2014_10_01_archive.html

Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors). Ability to na...

brianfinelligd2014.blogspot.com brianfinelligd2014.blogspot.com

Brian Finelli GD2014: HW 13

http://brianfinelligd2014.blogspot.com/2014/11/hw-13.html

Thursday, November 6, 2014. Visual design will come into play when we try to direct the player to explore the motherboard and find the hub locations as well as engage with the enemies. The book talks about lines on the floor being a visual cue to follow. We'll probably be able to do the same thing because our terrain will be designed with colored lines on the floor, implying where the player is able to or should go. Subscribe to: Post Comments (Atom). Game design class 2014. View my complete profile.

brianfinelligd2014.blogspot.com brianfinelligd2014.blogspot.com

Brian Finelli GD2014: Update

http://brianfinelligd2014.blogspot.com/2014/10/update.html

Friday, October 24, 2014. Subscribe to: Post Comments (Atom). Game design class 2014. View my complete profile. Watermark template. Powered by Blogger.

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: HW 15 / Project Status

http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: November 2014

http://chettyharish.blogspot.com/2014_11_01_archive.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homweork 9 / Balance

http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html

Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: August 2014

http://chettyharish.blogspot.com/2014_08_01_archive.html

Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.

brianfinelligd2014.blogspot.com brianfinelligd2014.blogspot.com

Brian Finelli GD2014: HW 15

http://brianfinelligd2014.blogspot.com/2014/11/hw-15.html

Friday, November 14, 2014. A few days ago we added a couple more tasks which I'm also working on now, mostly on weapon models and models for hubs. Subscribe to: Post Comments (Atom). Game design class 2014. View my complete profile. Watermark template. Powered by Blogger.

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The book of learning. Thursday, 13 August 2015. Room 10 and Room 11 went to the the Len Lye centre on Friday last week. Len Lye made amazing 3D sculpture and other cool pieces of art. The outside was covered in stainless steel the building. The building looked like it was 50 meters high and I wonder how that change the light bulbs? The universe was my favourite piece of art. Ethan the blog hobbit. Tuesday, 11 August 2015. Rome and the Colosseum age. Ethan the blog hobbit. Thursday, 30 July 2015. Details ...

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Thursday, 13 August 2015. Len Lye Art Gallery. Len Lye Art Gallery. Room 10 and Room 11 went to the the Len Lye Art Gallery on Friday last week. Len Lye made amazing 3D sculptures and other cool pieces of art. At the Len Lye Art Gallery the place is ginormous the ceiling is like 50 meters high and you wonder how do they change their light bulbs. Any way in the art gallery there is an area called the Len Lye centre and it’s some of the art that Len Lye has created. This is Wavy grass. My learning this week.

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Thursday, 13 August 2015. Len Lye Centre Visit. My eyes said it all. High ceilings made me feel like an ant (not that people don’t call me one already). Voices echoed throughout the building. Of course there was noise with rooms 10 and 11 in the new Len Lye Centre. We got lead into a dark room with different pieces of artwork that I haven’t seen before. Movement and sound surrounded me. There was a lot of really unique artwork in that room but one caught my eye in particular. Wednesday, 12 August 2015.

2014fsugd.blogspot.com 2014fsugd.blogspot.com

Game Design Blog

Thursday, November 13, 2014. In the tasks assigned to me for the group, so far I am up to date with them. I had the story and motherboard terrain due in two weeks and the music for the game in 4 weeks. The music library is steadily growing as I have been searching and choosing the music and sound effects for the game. So far alerts for wave attacks and some of the music I have already chosen and just need to finish screening what I have downloaded. Thursday, November 6, 2014. This week I have continued t...

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