chettyharish.blogspot.com
Game Design: October 2014
http://chettyharish.blogspot.com/2014_10_01_archive.html
Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors). Ability to na...
brianfinelligd2014.blogspot.com
Brian Finelli GD2014: HW 13
http://brianfinelligd2014.blogspot.com/2014/11/hw-13.html
Thursday, November 6, 2014. Visual design will come into play when we try to direct the player to explore the motherboard and find the hub locations as well as engage with the enemies. The book talks about lines on the floor being a visual cue to follow. We'll probably be able to do the same thing because our terrain will be designed with colored lines on the floor, implying where the player is able to or should go. Subscribe to: Post Comments (Atom). Game design class 2014. View my complete profile.
brianfinelligd2014.blogspot.com
Brian Finelli GD2014: Update
http://brianfinelligd2014.blogspot.com/2014/10/update.html
Friday, October 24, 2014. Subscribe to: Post Comments (Atom). Game design class 2014. View my complete profile. Watermark template. Powered by Blogger.
chettyharish.blogspot.com
Game Design: HW 15 / Project Status
http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html
Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...
chettyharish.blogspot.com
Game Design: November 2014
http://chettyharish.blogspot.com/2014_11_01_archive.html
Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...
chettyharish.blogspot.com
Game Design: Homweork 9 / Balance
http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html
Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...
chettyharish.blogspot.com
Game Design: August 2014
http://chettyharish.blogspot.com/2014_08_01_archive.html
Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.
brianfinelligd2014.blogspot.com
Brian Finelli GD2014: HW 15
http://brianfinelligd2014.blogspot.com/2014/11/hw-15.html
Friday, November 14, 2014. A few days ago we added a couple more tasks which I'm also working on now, mostly on weapon models and models for hubs. Subscribe to: Post Comments (Atom). Game design class 2014. View my complete profile. Watermark template. Powered by Blogger.