2014fsugd.blogspot.com
Game Design Blog: November 2014
http://2014fsugd.blogspot.com/2014_11_01_archive.html
Thursday, November 13, 2014. In the tasks assigned to me for the group, so far I am up to date with them. I had the story and motherboard terrain due in two weeks and the music for the game in 4 weeks. The music library is steadily growing as I have been searching and choosing the music and sound effects for the game. So far alerts for wave attacks and some of the music I have already chosen and just need to finish screening what I have downloaded. Thursday, November 6, 2014. This week I have continued t...
2014fsugd.blogspot.com
Game Design Blog: August 2014
http://2014fsugd.blogspot.com/2014_08_01_archive.html
Saturday, August 30, 2014. Games that I like. Http:/ www.ign.com/games/grandia/ps-12007. Http:/ www.ign.com/games/final-fantasy-viii/ps-3847. Http:/ www.ign.com/games/final-fantasy-viii/ps-3847. Art Therapy Projects (Image assignment). This picture is about a mandala group project that was made by the whole class as an attempt to work together to make one piece of art. It worked pretty well as everyone adapted to their neighbors work and the work started to flow. Subscribe to: Posts (Atom).
2014fsugd.blogspot.com
Game Design Blog: Weekly update
http://2014fsugd.blogspot.com/2014/11/weekly-update.html
Thursday, November 6, 2014. This week I have continued to work on the music and story line of the game. Adding more to the story lines and aligning them with the levels. I also brought up some few minor details to go with the story to the team as names and project titles for the game. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
2014fsugd.blogspot.com
Game Design Blog: September 2014
http://2014fsugd.blogspot.com/2014_09_01_archive.html
Thursday, September 25, 2014. This week when we meet we all came up with ideas that we wrote in the google doc. for the team. Also I contributed to the team by starting to make a list of possible sound tracks that can be used for the game. Link: https:/ www.dropbox.com/s/cokv2qaunv68e6t/Assignment%206.blend? Thursday, September 18, 2014. Https:/ www.dropbox.com/s/utnc6ichleqqgyd/Assignment%205.blend? Thursday, September 11, 2014. Group Meeting Outline(Assignment 2). Subscribe to: Posts (Atom). Group Meet...
chettyharish.blogspot.com
Game Design: HW 15 / Project Status
http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html
Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...
chettyharish.blogspot.com
Game Design: November 2014
http://chettyharish.blogspot.com/2014_11_01_archive.html
Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...
chettyharish.blogspot.com
Game Design: Homweork 9 / Balance
http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html
Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...
chettyharish.blogspot.com
Game Design: August 2014
http://chettyharish.blogspot.com/2014_08_01_archive.html
Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.
2014fsugd.blogspot.com
Game Design Blog: This weeks contribution
http://2014fsugd.blogspot.com/2014/10/this-weeks-contribution.html
Thursday, October 23, 2014. This week I have been working on various story lines that the group might agree upon for the game. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.