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Summary Update | David Jimenez
https://stilghar.wordpress.com/2014/06/25/summary-update
Lead Game Designer at 2Awesome Studio. June 25, 2014. It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Many things have happened in this past year. Alejandro. And I have been working intensively on our games and most of my blogging efforts have gone to 2Awesome Studio. Sites If you have not been there you should definitely check it! So what has happened in all this time? And showcase our two games there&...
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Particle Systems – Part 3 (Unity’s Shuriken) | David Jimenez
https://stilghar.wordpress.com/2013/03/03/particle-systems-part-3-unitys-shuriken
Lead Game Designer at 2Awesome Studio. Particle Systems – Part 3 (Unity’s Shuriken). March 3, 2013. In the previous posts I discussed the basics of particles systems. And I provided an example of how to build a simple 2D star field using XNA. In this article, I will discuss how to apply these concepts to Shuriken, the particle system that is part of the Unity Engine. Star field Particle System with Unity’s Shuriken. For this particle system I have used the following properties:. You can grab the full sou...
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Dimension Drive | David Jimenez
https://stilghar.wordpress.com/2014/05/18/dimension-drive
Lead Game Designer at 2Awesome Studio. May 18, 2014. Source: Not available (commercial game). Binary (Win32): Get the latest public beta here. Is a fast shoot’em up where you play 2 games at the same time! Has been developed to be played with gamepad or keyboard and can be played on PC, MAC, and Linux (other platforms are in study). Energy Rush →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). All the work this site.
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June | 2014 | David Jimenez
https://stilghar.wordpress.com/2014/06
Lead Game Designer at 2Awesome Studio. Monthly Archives: June 2014. It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Read Article →. All the work this site. Is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. Particle Systems – Part 3 (Unity’s Shuriken). Aeonphyxius personal web page. Create a free website or blog at WordPress.com. Blog at WordPress.com.
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Castle Walk | David Jimenez
https://stilghar.wordpress.com/2013/02/12/castle-walk
Lead Game Designer at 2Awesome Studio. February 12, 2013. Graphics: Unreal Development Kit. Castle Walk is a technical demo (not a game) that I did using the Unreal Development Kit. The code is done in UnrealScript. Super Stick Fighter →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.
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Super Stick Fighter | David Jimenez
https://stilghar.wordpress.com/2013/02/12/super-stick-fighter
Lead Game Designer at 2Awesome Studio. February 12, 2013. Graphics: OpenGL, Corona. Other libraries: RakNet (for the network play) and FMOD (for music and sounds). Super Stick Fighter is my first full-fledged game. It has been fully developed in C with OpenGL. For the network multiplayer mode and the FMOD. Library for the sounds and music. I draw all the art and sprites myself using Inkscape. The music has been done using LMMS. Particle systems – Part 1 →. Leave a Reply Cancel reply. Is licensed under a ...
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Tyrian Reborn | David Jimenez
https://stilghar.wordpress.com/2013/02/12/tyrian-reborn
Lead Game Designer at 2Awesome Studio. February 12, 2013. Graphics: OpenGL, GLUT, Corona. This is one of the first small games I made while learning how to use OpenGL. It (of course) uses OpenGL. And makes use of GLUT. A window system independent toolkit for writing OpenGL programs). It is in no way affiliated to the original Tyrian. Castle Walk →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). All the work this site.
aeonphyxius.com
Android « aeonphyxius
http://www.aeonphyxius.com/category/projects/android
Video Games Programming Web Page. Project – “Aeon Space Figther”. On Aug.06, 2012, under Android. This is my first work on game development for smartphones. I have choose Android over Iphone ( or any other mobile platform) because of a simple reason …. I already have an Android device of my own (Samsung Galaxy SII). (continue reading…). Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Xtreme Fighter's press mention.
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Unity3D « aeonphyxius
http://www.aeonphyxius.com/category/technicalposts/unity3d
Video Games Programming Web Page. Using Command pattern to handle input in Unity and C# (Part II). On Nov.26, 2015, under Unity3D. 8212;— Using Command pattern to handle input in Unity and C# Part I. In this second part, I will try to adapt the code we developed before in order to support different game scenarios. Public abstract class Command { protected Action command; public Command(Action command) { command = command; } public abstract void Execute(); }. In the code above, “OnJump” and &#...Definitel...
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OGRE 3D « aeonphyxius
http://www.aeonphyxius.com/category/technicalposts/ogre3d-technicalarticles
Video Games Programming Web Page. How to create a GUI in OGRE, overlays and CEGUI – I. On Aug.18, 2009, under OGRE 3D. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play. Back to top ↑.
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